Write a python program called p3.py. Your program should have the following functionality: Randomly selects a word from a pre-set list: kangaroo, capybara, wombat, koala, wallaby, quokka, platypus, dingo, kookaburra Prompts the user to guess a letter Validates the input If the letter is not in the word, print a message reflecting this Prints the word where all guessed letters are revealed and all unguessed letters are replaced by underscores hint: consider storing the guessed letters in a list The program should continuously prompt the user to guess letters until they enter ‘quit’ or all the letters in the word have been guessed Don’t forget to include the main guard Be sure to split functionality into functions where appropriate. Some possible ideas for functions: ● checks if the input is valid ● randomly selects a word from a list ● prints out the word with appropriate underscores ● checks if the user has won the game Example: # The program selects the word quokka, but the user does not know Guess a letter: a _____a Guess a letter: e there is no ‘e’ _____a Guess a letter: k ___kka Guess a letter: u _u_kka Guess a letter: o _uokka Guess a letter: q quokka You win! Good job!
Write a python program called p3.py. Your program should have the following functionality:
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Randomly selects a word from a pre-set list: kangaroo, capybara, wombat, koala, wallaby, quokka, platypus, dingo, kookaburra
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Prompts the user to guess a letter
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Validates the input
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If the letter is not in the word, print a message reflecting this
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Prints the word where all guessed letters are revealed and all unguessed letters are replaced by underscores
hint: consider storing the guessed letters in a list -
The program should continuously prompt the user to guess letters until they enter ‘quit’ or all the letters in the word have been guessed
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Don’t forget to include the main guard
Be sure to split functionality into functions where appropriate. Some possible ideas for functions:
● checks if the input is valid
● randomly selects a word from a list
● prints out the word with appropriate underscores
● checks if the user has won the game
Example:
# The program selects the word quokka, but the user does not know
Guess a letter: a
_____a
Guess a letter: e
there is no ‘e’
_____a
Guess a letter: k
___kka
Guess a letter: u
_u_kka
Guess a letter: o
_uokka
Guess a letter: q
quokka
You win! Good job!
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