Which shows how the Car class can be derived from the Automoble class in C#?
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Question 3 options:
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class Automobile : Car { }
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class Car : Automobile { }
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class Automobile extends Car { }
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class Car extends Automobile { }
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- What is the difference between a class's static data member and a non-static data member?Give an example of why a static data member would be useful in the real world.oop using c++ please give me full naswer thanks Design a class named Person and its two subclasses named Student and Employee. Design two more classes; Faculty and Staff and inherit them from Employee. The detail of classes is as under: A person has a name, email address, phone number and address. A student has a status (String). An employee has an office, salary, and date hired A faculty member has office hours and rank A staff member has a title. Create display method in each class. Also create getter, setter and default constructor in above task.Explain the difference between static member variables with non-static member variables of a class with the help of example.
- Programming Language = Python 1. Employee and ProductionWorker Classes Write an Employee class that keeps data attributes for the following pieces of information: • Employee name • Employee number Next, write a class named ProductionWorker that is a subclass of the Employee class. The ProductionWorker class should keep data attributes for the following information: • Shift number (an integer, such as 1, 2, or 3) • Hourly pay rate The workday is divided into two shifts: day and night. The shift attribute will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Write the appropriate accessor and mutator methods for each class. Once you have written the classes, write a program that creates an object of the ProductionWorker class and prompts the user to enter data for each of the object’s data attributes. Store the data in the object and then use the object’s accessor methods to retrieve it and display it on the…Using C# Language: Programming PLO 3 Measured: Create control structures, methods with the appropriate parameters, and data structures of the appropriate type, and implement algorithms to solve problems. Design a class named Contractor. The class should keep the following information: Contractor name Contractor number Contractor start date Write one or more constructors and the appropriate accessor and mutator functions for the class. Write another class named Subcontractor that is derived from the Contractor class. The Subcontractor class should have member variables to hold the following information: Shift (an integer) Hourly pay rate (a double) The work is divided between two shifts, a day shift, and a night shift. The shift variable will hold an integer value representing the shift that the subcontractor will work. The day shift is 1 and the night shift is 2. Write one or more constructors and the appropriate accessor functions for the class. Demonstrate the classes…C++ Create a Human class with the following features: Each Human needs a name, an age, and some phrase that they say. Each Human needs appropriate getters and setters for all attributes. For every interaction with this human, increment the age by 1 year. Default constructor with no arguments. Constructor that takes the name, age, and phrase arguments\ Create a driver to demonstrate all of the features of your Human class. The driver is the only class with main().The driver must create a dynamic array of Human Objects of some user-defined size. This requires prompting the user for a number of Humans to create.Be sure to iterate through your array of Humans. Interact with every Human object. Demonstrate ALL features of the Human class.
- C++ Language Please Write a program that implements four classes: NPC, Flying, Walking, and Generic for a fantasy roleplaying game. Each class should have the following attributes and methods: NPC -a parent class that defines methods and an attribute common to all non-player characters (npc) in the game. a private string variable named name, for storing the name of the npc. a default constructor for setting name to "placeholder". an overloaded constructor that sets name to a string argument passed to it. setName - a mutator for updating the name attribute getName - an accessor for returning the npc name printStats - a pure virtual function that will be overridden by each NPC subclass. Flying - a subclass of NPC that defines a flying npc in the game a private int variable named flightSpeed for tracking the speed of the npc. a default constructor for setting flightSpeed to 0 and name to "Flying" using setName. setFlightSpeed - a mutator that accepts an integer as it's only argument…Which of the following codes is/are valid?Code 1:abstract class X{abstract void func1();abstract void func2() {}}Code 2:abstract class X{abstract void func1();void func2() {}}3. Person and Customer Classes The Person and Customer Classes Write a class named Person with data attributes for a person’s name, address, and telephone number. Next, write a class named Customer that is a subclass of the Person class. The Customer class should have a data attribute for a customer number, and a Boolean data attribute indicating whether the customer wishes to be on a mailing list. Demonstrate an instance of the Customer class in a simple program.
- Write definition for a class named circle with attributes center and radius, instantiate circle object that represents a circle with its center at (125, 90) and radius 65 .write function named point_in_circle that takes a circle and a point and returns true if the point lies in or on the boundary of the circle , in c++ languageFind the error in each of the following code segments: // Superclasspublic class Vehicle{private double cost;(Other methods . . .)}// Subclasspublic class Car extends Vehicle{public Car(double c){cost = c;}}What precisely are "static members" in a class? When and how may you use them to your advantage?