Which of the following, can be done, with the help of the this reference? Allow one object to obtain the address of another object. Make one constructor call another constructor in the same class Make a toString() convert an object to a String.
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Which of the following, can be done, with the help of the this reference?
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- Write a C# program to perform the following: Create an object of StringBuilder class:StringBuilder sb = new StringBuilder("Department of "); Write code to demonstrate the usage of Append, Insert, Remove & Replace methods of StringBuilder class on the above objectJava Programming: Below is the lexer, shank and token files along with the shank.txt file. The shank file is the main method file. The lexer must break up the input text stream into lexemes and return a token object for each one in the shank.txt file. Make sure to fix the errors in the lexer.java file and show the complete code for lexer.java.There must be no error in the code at all. Run the whole code and show the output which the shank.txt must be printed out in the terminal. Attached is the rubric. Lexer.java package mypack; import java.util.HashMap;import java.util.List;import mypack.Token.TokenType; public class Lexer { private static final int INTEGER_STATE = 1;private static final int DECIMAL_STATE = 2;private static final int IDENTIFIER_STATE = 3;private static final int SYMBOL_STATE = 4;private static final int ERROR_STATE = 5;private static final int STRING_STATE = 6;private static final int CHAR_STATE = 7;private static final int COMMENT_STATE = 8; private static final…Define a class called StringFormatter. The purpose of an object of this class is to store a string variable (you may use the C++ string type or a char array). An object of this class can be created by calling a constructor that accepts one string argument. The string to be passed as argument will be a long line of text, such as “The world is indeed full of peril and in it there are many dark places. But still there is much that is fair. And though in all lands, love is now mingled with grief, it still grows, perhaps, the greater.” The object will also have a function called printRightAligned() which accepts one integer argument n. The value of the argument represents the maximum number of characters that can be displayed on a line. This function displays the string stored in the object’s attribute on the screen, right aligned and with no more than n characters per line. Similarly, there should be a function called printLeftAlgigned() which displays the text left aligned, again, with no…
- Description is " A MathVector object will be passed to your method. Return its contents as a String. If you look in the file MathVector.java you'll see there is a way to output the contents of a MathVector object as a String. This makes it useful for displaying to the user. You might have noticed that there's an @override term there. That's because many objects already have a "toString()" method associated with them... because Java was designed to include them by default. Here, the override tells Java "I know, I know. You already have a toString() that you'd assign here. But it's not good enough. Here's a better one for this particular kind of object." It's a little bit like saying "Most humans have two legs. So, by default, I'll give everyone two legs. But sometimes we override that and give no legs, or just one leg to a person. And sometimes we give them four so that they can be a centaur!" To use this in a println() method, just name your object. The toString()…: A point in the x-y plane is represented by its x-coordinate and y-coordinate. Design a class, pointType, that can store and process a point in the x-y plane. You should then perform operations on the point, such as showing the point, setting the coordinates of the point, printing the coordinates of the point, returning the x-coordinate, and returning the y-coordinate. Also, write a test program to test the various operations on the point.Magic Squares One interesting application of two-dimensional arrays is magic squares. A magic square is a square matrix in which the sum of every row, every column, and both diagonals is the same. Magic squares have been studied for many years, and there are some particularly famous magic squares. In this exercise you will write code to determine whether a square is magic. File Square.java contains the shell for a class that represents a square matrix. It contains headers for a constructor that gives the size of the square and methods to read values into the square, print the square, find the sum of a given row, find the sum of a given column, find the sum of the main (or other) diagonal, and determine whether the square is magic. The read method is given for you; you will need to write the others. Note that the read method takes a Scanner object as a parameter. File SquareTest.java contains the shell for a program that reads input for squares from a file named magicData and tells…
- A group or collection of objects with common properties is called: a. Class b. Interface c. Method d. AttributesDefine the Circle2DYourLastName class that contains: Two double data fields names x and y that specify the center of the circle withgetter methods. A double data field radius with getter method. A constructor that creates a circle with specified x, y, and radius. A method findTypeOfIntersection to determine and return types ofintersection as string (contained, overlap, or separate).Design a user class that prompts the user to enter the coordinates of the center andradius of two circles and displays the type of intersection. Allow the user to repeat yourprogram using a ConfirmDialog Box.Rules: Corner cases. By convention, the row and column indices are integers between 0 and n − 1, where (0, 0) is the upper-left site. Throw an IllegalArgumentException if any argument to open(), isOpen(), or isFull() is outside its prescribed range. Throw an IllegalArgumentException in the constructor if n ≤ 0. Unit testing. Your main() method must call each public constructor and method directly and help verify that they work as prescribed (e.g., by printing results to standard output). Performance requirements. The constructor must take Θ(n^2) time; all instance methods must take Θ(1)Θ(1) time plus Θ(1)Θ(1) calls to union() and find().
- In some circumstances, a class is reliant on itself. That is, one class's object interacts with another class's object. To accomplish this, a method of the class may accept an object of the same class as a parameter.The String class's concat function is an example of this situation. The method is called by one String object and receives another String object as an argument. Here's an illustration:str3 is equal to str1.concat(str2);The method's String object (str1) appends its characters to those of the String supplied as a parameter (str2). As a consequence, a new String object is returned and saved as str3. Create Java code to implement the conditions given.You will create a couple of classes that could be used to create a Text Adventure game. The class will be called "Item" and will represent an item in the game that can be carried and used by a player (such as a weapon or a tool). The Item Class The Item class will have only one property: A string description. The Item class will have exactly 3 methods: There will be a default constructor that takes no parameters. This constructor will give a generic, default description of the Item. There will be a constructor that takes a string parameter, and it will initialize the Item's description based on the parameter. There will be a method called "print" that will print the Item's description to standard output. PLEASE MAKE SURE ITS POSSIBLE TO COMPILE WITH THIS CODE. THANKS. #include "Item.h" #include <iostream> #include <string> using namespace std; int main() { Item sword("Sword of Destiny"); Item potion("Healing Potion"); Item key("Key of Wisdom"); string name; cout…Briefly describe each of the following string object methods: Remove