What is wrong in the following code? How can it be fixed? // Construct a circle object Circle::Circle(double radius) {radius = radius; }
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What is wrong in the following code? How can it be fixed?
// Construct a circle object
Circle::Circle(double radius)
{
radius = radius;
}
Step by step
Solved in 2 steps
- JAVA CODE PLEASE THANK YOU Rectangle by CodeChum Admin A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0,0), the bottom right corner of the console is point (MAX, MAX) and given two points (all "x" and "y" coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class for a point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the sample area() - computes and returns the area of a given rectangle perimeter() - computes and returns the perimeter of a given rectangle…: A point in the x-y plane is represented by its x-coordinate and y-coordinate. Design a class, pointType, that can store and process a point in the x-y plane. You should then perform operations on the point, such as showing the point, setting the coordinates of the point, printing the coordinates of the point, returning the x-coordinate, and returning the y-coordinate. Also, write a test program to test the various operations on the point.The Spider Game Introduction: In this assignment you will be implementing a game that simulates a spider hunting for food using python. The game is played on a varying size grid board. The player controls a spider. The spider, being a fast creature, moves in the pattern that emulates a knight from the game of chess. There is also an ant that slowly moves across the board, taking steps of one square in one of the eight directions. The spider's goal is to eat the ant by entering the square it currently occupies, at which point another ant begins moving across the board from a random starting location. Game Definition: The above Figure illustrates the game. The yellow box shows the location of the spider. The green box is the current location of the ant. The blue boxes are the possible moves the spider could make. The red arrow shows the direction that the ant is moving - which, in this case, is the horizontal X-direction. When the ant is eaten, a new ant is randomly placed on one of the…
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- Transcribed Image Text JAVA Programming Problem: In the game of "Assassin's Creed", you control a ship with a cannon which is attacking a large enemy Assassin's Creed, armed with many guns. Your goal is to destroy as many of the guns as possible. The battle field is a 2D Cartesian grid, where your cannon is located at the origin. The enemy Assassin's Creed is a horizontal line segment located from the coordinates (X1, Y) to (X2, Y). There are exactly (X2 - X1 + 1) guns on the ship, located at the integer points (X1, Y), (X1+1, Y), ..., (X2, Y). However, the problem is, you cannot always fire at a gun. There are supernatural rocks located at all points of the battlefield whose X and Y coordinates are both integers. In order to fire successfully at an enemy's gun, the line connecting your cannon and that gun must not go through any rocks. Develop a JAVA code to output the number of the enemy battleship's guns that your cannon can destroy. Test Case Result 1 2 2 -2Implement the following classes: Polygon numSide: int /* constructor */ /* accessor-mutator */ + area (): double + perimeter (): double Triangle sideA: double sideB: double sidec: double /* constructor */ /* accessor-mutator */ + area () : double + perimeter (): double Create an object for Triangle class and invoke area and perimeter method. Input Format Take triangle sides (sideA,sideB,sideC) as input from user. Constraints For Triangle, sideB+sideC > sideACreate an car class that will be used by a car shop to keep track of inventory. The following attributes should be present in your automobile class: -private string make-private string model-private string color-private int year-private int mileage. The program should have methods such as: -default constructor-parameterized constructor-add a new vehicle method-list vehicle information (return string array)-remove a vehicle method-update vehicle attributes method. All methods should include try..catch constructs. Except as noted all methods should return a success or failure message (failure message defined in "catch"). 1. Create an additional class to call your automobile class (e.g., Main or AutomobileInventory). Include a try..catch construct and print it to the console. 2. Call automobile class with parameterized constructor (e.g., "make, model, color, year, mileage").a) Then call the method to list the values. Loop through the array and print to the screen. 3. Call the remove…