What graphics class would be best for drawing a square?a) Square b) Polygon c) Line d) Rectangle
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What graphics class would be best for drawing a square?
a) Square b) Polygon c) Line d) Rectangle
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- JAVA CODE PLS Rectangle by CodeChum Admin A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0,0), the bottom right corner of the console is point (MAX, MAX) and given two points (all "x" and "y" coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class for a point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the sample area() - computes and returns the area of a given rectangle perimeter() - computes and returns the perimeter of a given rectangle centerPoint() -…Q code for design in java a circle image of food is placed in an ellipse shape of cream color when a button is placed 9 times then the ellipse starts rotating and so does the circle shape in it.Transcribed Image Text JAVA Programming Problem: In the game of "Assassin's Creed", you control a ship with a cannon which is attacking a large enemy Assassin's Creed, armed with many guns. Your goal is to destroy as many of the guns as possible. The battle field is a 2D Cartesian grid, where your cannon is located at the origin. The enemy Assassin's Creed is a horizontal line segment located from the coordinates (X1, Y) to (X2, Y). There are exactly (X2 - X1 + 1) guns on the ship, located at the integer points (X1, Y), (X1+1, Y), ..., (X2, Y). However, the problem is, you cannot always fire at a gun. There are supernatural rocks located at all points of the battlefield whose X and Y coordinates are both integers. In order to fire successfully at an enemy's gun, the line connecting your cannon and that gun must not go through any rocks. Develop a JAVA code to output the number of the enemy battleship's guns that your cannon can destroy. Test Case Result 1 2 2 -2
- PROGRAMMING LANGUAGE: JAVA SUBJECT: ADVANCED OOP WITH JAVA QUESTION NO 2: Make a class cube with x3 (x cube) function using package. Donot use maths class.Python programming: Using Turtle Graphics, Three functions to be developed.JAVA CODE ONLY 2. Rectangle by CodeChum Admin A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0,0), the bottom right corner of the console is point (MAX, MAX) and given two points (all "x" and "y" coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class for a point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the sample area() - computes and returns the area of a given rectangle perimeter() - computes and returns the perimeter of a given rectangle…
- Designed a program in (Visual Basic 6.0) that calculates the area and perimeter of a rectangle **using (1 command button ,4 text boxes, 4labels)Java program for a game or rock paper sciscors agaist a computer where the winner is not decided until the best 3 out of 5 gamesCreate a class Circle to compute area and circumference using Java
- Suppose CalSomething is an overloaded method. The declarations of the CalSomething methods are shown below. Assume there is sensible code within the curly-brackets. 1. int CalSomething (int a) {. } 2. int CalSomething (int[] a) { .. } 3. int CalSomething (double a) ( } 4. int Calsomething (double[] a) ( - ) 5. int Calsomething (int a, int b)( - ) 6. int CalSomething (int a, double b) { . } 7. int CalSomething (double a, double b) ( .- } 8. int CalSomething (double a, int b, int c) { ... } 9. int CalSomething (int a, int b, double c) { .. } 10. int Calsomething (int a, int b, int c) { ... } 11. int CalSomething (int a, double b, int[] c) { ... } 12. No corresponding method definition Consider the snippet of code below... int a = 11, b = 22, c = 0; double x = 1.5, y = 5.8; int [] iarr = new int[99]; double [] darr = new double[99];Computer engineering questioJava - Encapsulation A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0, 0), the bottom right corner of the console is point (MAX, MAX) and given two points (all “x” and “y” coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class Point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the samplearea() - computes and returns the area of a given rectangleperimeter() - computes and returns the perimeter of a given rectanglecenterPoint() - computes and returns the center point…