The two images shown in Figure 3 below are both OpenGL scenes, which contain one plane and one spot light each. Explain the difference you see between the two images, why are they different? Figure 3: Lighting Explain how the Phong illumination model is extended in the global illumination ray-tracing algorithm to shade the box's surfaces. You may use a diagram to illustrate your answer.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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answer for question 6a and 6b

The two images shown in Figure 3 below are both OpenGL scenes, which contain
one plane and one spot light each. Explain the difference you see between the two
images, why are they different?
a)
aUT spott swing
GUT spot
Figure 3: Lighting
b)
Explain how the Phong illumination model is extended in the global illumination
ray-tracing algorithm to shade the box's surfaces. You may use a diagram to
illustrate your answer.
Transcribed Image Text:The two images shown in Figure 3 below are both OpenGL scenes, which contain one plane and one spot light each. Explain the difference you see between the two images, why are they different? a) aUT spott swing GUT spot Figure 3: Lighting b) Explain how the Phong illumination model is extended in the global illumination ray-tracing algorithm to shade the box's surfaces. You may use a diagram to illustrate your answer.
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