Suppose that a company introduces a new computer game in a city using television advertisements. Surveys show that P% of the target audience buy the game after x ads are broadcast, satisfying the equation below. Complete parts (a) through (d). P(x)= 100 1+51e-0.13x a) What percentage buy the game without seeing a TV ad (x=0)? (Type an integer or a decimal rounded to the nearest tenth as needed.)

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#### Marketing Impact Analysis on Computer Game Sales

**Scenario:**
A company introduces a new computer game in a city using television advertisements. Surveys indicate that P% of the target audience buys the game after x ads are broadcasted, following the equation below. Complete parts (a) through (d).

\[ P(x) = \frac{100}{1 + 51e^{-0.13x}} \]

---

**Task (a): Determine the buy rate without TV ads**

*Question:*
a) What percentage of the audience buys the game without seeing a TV advertisement (x = 0)?

\[ \boxed{\_\_\_} \% \]

*(Note: Type an integer or a decimal rounded to the nearest tenth as needed.)*

---

**Explanation of the equation and parameters:**
- **P(x)**: Percentage of the target audience that buys the game after viewing x number of advertisements.
- **x**: Number of television advertisements broadcasted.
- **100**: Represents the maximum percentage (as a proportion of the total target audience) who could buy the game.
- **51**: A scaling factor that adjusts the curve of the equation.
- **\(e^{-0.13x}\)**: An exponential decay function representing the decreasing marginal effect of each additional ad.
Transcribed Image Text:#### Marketing Impact Analysis on Computer Game Sales **Scenario:** A company introduces a new computer game in a city using television advertisements. Surveys indicate that P% of the target audience buys the game after x ads are broadcasted, following the equation below. Complete parts (a) through (d). \[ P(x) = \frac{100}{1 + 51e^{-0.13x}} \] --- **Task (a): Determine the buy rate without TV ads** *Question:* a) What percentage of the audience buys the game without seeing a TV advertisement (x = 0)? \[ \boxed{\_\_\_} \% \] *(Note: Type an integer or a decimal rounded to the nearest tenth as needed.)* --- **Explanation of the equation and parameters:** - **P(x)**: Percentage of the target audience that buys the game after viewing x number of advertisements. - **x**: Number of television advertisements broadcasted. - **100**: Represents the maximum percentage (as a proportion of the total target audience) who could buy the game. - **51**: A scaling factor that adjusts the curve of the equation. - **\(e^{-0.13x}\)**: An exponential decay function representing the decreasing marginal effect of each additional ad.
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