rite the Java code corresponding to the following UML diagram. Then, create two objects from the main method and print their areas and perimeters.
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Write the Java code corresponding to the following UML diagram. Then, create two objects from the main method and print their areas and perimeters.
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- For the following four classes, choose the correct relationship between each pair. public class Room ( private String m type; private double m area; // "Bedroom", "Dining room", etc. // in square feet public Room (String type, double area) m type type; m area = area; public class Person { private String m name; private int m age; public Person (String name, int age) m name = name; m age = age; public class LivingSSpace ( private String m address; private Room[] m rooms; private Person[] m occupants; private int m countRooms; private int m countoccupants; public LivingSpace (String address, int numRooms, int numoccupants) m address = address; new int [numRooms]; = new int [numOceupants]; m rooms %3D D occupants m countRooms = m countOccupants = 0; public void addRoom (String type, double area)class Point { private: int x, y ; public: : x(u), y(v) {} Point (int u, int v) int getX) { return x; } int getY () { return y; } void doubleVal() { *= 2: y *= 2; } }; int main () { const Point myPoint (5, 3) myPoint.doubleVal() ; cout << myPoint.getX() << " " return 0; << myPoint.getY() << "\n"; }int getUpperScore(){ int upperScore = 0; for(int i = ONES; i <= SIXES; i++){ upperScore += score[i]; } return upperScore + getBonusScore(); } //Returns the score of the upper part of the board int getLowerScore(){ int lowerScore = 0; for(int i = THREE_OF_KIND; i <= YAHTZEE; i++){ lowerScore += score[i]; } return lowerScore; } //Returns the bonus points int getBonusScore(){ const int UPPER_SCORES_THRESHOLD = 63; const int BONUS_POINTS = 35; if(getUpperScore() >= UPPER_SCORES_THRESHOLD){ return BONUS_POINTS; } return 0; } //Returns the total score int getTotalScore(){ return getUpperScore() + getLowerScore(); } Test 10: Check upper board and having bonus correctly (0/3) failed
- public class Stadium extends baseStadium{ public int typeTicket; int floors; int seating; String type; public float ticketPrice; public String leagueName=""; public void SetTecketName(String val) { leagueName=val; } public void setType() { if (typeTicket == 1) { type = "VIP"; } else { type = "Regular"; } } public String getType() { return type; } public void setPrice() { if (typeTicket == 1) { ticketPrice = 250; } else { ticketPrice = 100; } } public void setFloors(int floors) { this.floors = floors; } public int getFloors() { return floors; } public void setSeating(int seating) { this.seating = seating; } public int getSeating() { return seating; } public void printDetails() { System.out.println("Ticket Details:"); System.out.println("Ticket Type:…26. Assume the declaration of Exercise 24. A. Write the statements that derive the class dummyClass from class base as a private inheritance. (2 lines are { and }.) "A1 is { "A2 is "A3 is )) B. Determine which members of class base are private, protected, and public in class dummyClass. "B1 is dummyClass is a declass Artist{StringsArtist(const std::string& name="",int age=0):name_(name),age_(age){}std::string name()const {return name_;}void set_name(const std::string& name){name_=name;}int age()const {return age_;}void set_age(int age){age_=age;}virtual std::string perform(){return std::string("");}private:int age_;std::string name_;};class Singer : public Artist{public:Singer():Artist(){};Singer(const std::string& name,int age,int hits);int hits() const{return hits_;}void set_hits(int hit);std::string perform();int operator+(const Singer& rhs);int changeme(std::string name,int age,int hits);Singer combine(const Singer& rhs);private:int hits_=0;};int FindOldestandMostSuccess(std::vector<Singer> list); Task: Implement the function int Singer::changeme(std::string name,int age,int hits) : This function should check if the values passed by name, age and hits are different than those stored. And if this is the case it should change the values. This should be done by…
- class Artist{StringsArtist(const std::string& name="",int age=0):name_(name),age_(age){}std::string name()const {return name_;}void set_name(const std::string& name){name_=name;}int age()const {return age_;}void set_age(int age){age_=age;}virtual std::string perform(){return std::string("");}private:int age_;std::string name_;};class Singer : public Artist{public:Singer():Artist(){};Singer(const std::string& name,int age,int hits);int hits() const{return hits_;}void set_hits(int hit);std::string perform();int operator+(const Singer& rhs);int changeme(std::string name,int age,int hits);Singer combine(const Singer& rhs);private:int hits_=0;};int FindOldestandMostSuccess(std::vector<Singer> list); Implement the function Singer Singer::combine(const Singer& rhs):It should create a new Singer object, by calling the constructor with the following values: For name it should pass a combination of be the name of the calling object followed by a '+' and then…class IndexItem { public: virtual int count() = 0; virtual void display()= 0; };class Book : public IndexItem { private: string title; string author; public: Book(string title, string author): title(title), author(author){} virtual int count(){ return 1; } virtual void display(){ /* YOU DO NOT NEED TO IMPLEMENT THIS FUNCTION */ } };class Category: public IndexItem { private: /* fill in the private member variables for the Category class below */ ? int count; public: Category(string name, string code): name(name), code(code){} /* Implement the count function below. Consider the use of the function as depicted in main() */ ? /* Implement the add function which fills the category with contents below. Consider the use of the function as depicted in main() */ ? virtualvoiddisplay(){ /* YOU DO NOT NEED TO IMPLEMENT THIS FUNCTION */ } };class Node { int key; Node l, r; public Node(int item) { key = item; l = r = null; }} class Main{ Node root; Main() { root = null; } void Postorder(Node node) { if (node == null) return; Postorder(node.l); Postorder(node.r); System.out.print(node.key + " "); } void Inorder(Node node) { if (node == null) return; Inorder(node.l); System.out.print(node.key + " "); Inorder(node.r); } void Preorder(Node node) { if (node == null) return; System.out.print(node.key + " "); Preorder(node.l); Preorder(node.r); } void Postorder() { Postorder(root); } void Inorder() { Inorder(root); } void Preorder() { Preorder(root); } public static void main(String[] args) { Main tree = new Main(); tree.root = new Node(27); tree.root.l =…
- Library class: Fields: books as arraylist to store all the books available in the library B3 B1 B2 В4 B5 Constructor: Library() } : No parameterized constructor to create the books object Methods: 1. addBook(Book bookobj): to add a new book to the arraylist; send the book object as a parameter to this method. 2. searchBook(String name): search a book by a given name in the arraylist. if exits print bookX found; otherwise print not found!!! 3. RemoveBook(String name): to delete a book object from arraylist by a given name: Hint: you need to use iterator class and remove method. Book class: Fileds: bookld, bookname. Constructor: two parameterized constructor that accepts name a parameter Book(int ID, String name) ..... Methods: 1. Accessor method to return the name of the book 2. Mutator method to change the id of the book. Use this Main method: in your program: public static void main(String args[]) { Library lib=new Library(); lib.addBook(new Book("b1")); lib.addBook(new Book("b2"));…StarShip # Color bodyColor + StarShip() + void move( int ) + setColor( ) FederationStarShip # int RegNumber # int weight + FederationStarShip() + void setReg( int) + int getWeight ( ) + void setWeight( ) + setColor( Color ) GalaxyClassStarShip # int weaponLoad + GalaxyClassStarShip( ) + void move( int ) + void firePhaser() 1. Based on the diagram above, which is the correct declaration for the class FederationStarShip? 2. Based on the diagram above, the FederationStarShip class definition should contain a public method named, getWeight. Which classes can execute this method? 3. Based on the diagram above, the StarShip class should contain an instance variable declaration, protected Color bodyColor; which classes that are able to access this variable.public class StairViewer public static void main(String(] args) // Step 2: Create a rectangle and draw it as the // top step of the stair // location: (20, 10) // size: (20, 20) 18 // Step 3: Create a rectangle and draw it as the 19 // middle step of the stair 20 // location: below the top step, aligned on left // size: (40, 20) 21 22 23 24 // Step 4: Create a rectangle and draw it as the 25 // bottom step of the stair 26 // location: below the middle step, aligned on left // size: (60, 20) 27 28 29 30 } 31 32