please code in python In a file named Shape.py create a class named Shape. The Shape class should have the following variables: name - (string - 'circle', 'rectangle', 'triangle'), area (float - area of the shape), perimeter (float - perimeter of the shape) and, position ((float,float) - x,y center position of the shape as a tuple). Adding 2 shapes together returns the sum of their perimeters. Multiplying 2 shapes together returns the sum of their areas. Subtracting 1 shape from another returns the distance from their positions Printing a shape (using the print() function) should return a string that displays the name and the center position. NOTE: You may assume that all shapes will have a unique x,y position for this problem. In a file named Shapes.py create the classes Circle, Rectangle, and Triangle. These shapes should inherit the Shape Class. There Constructors(__init__ method) should take in all the necessary information needed. A Rectangle must take in a position (x,y), a width, and a height as parameters in this order. A Circle must take in a position (x,y), and a radius as parameters in this order. A Triangle must take in a position (x,y), a base, and a height as parameters in this order. Finally, In a file named Main.py, build a main program that allows the user to enter an integer which represents the number of shapes they want to enter. For each shape the program should display a menu. The menu should show press 1 for Rectangle, 2 for Circle, and 3, for Triangle. After the user enters a valid option, the user should be prompted to enter any relevant details that are needed in order to create the correct object. After all shape data is entered the user should be presented with another menu. This menu will allow them to select any shape that they entered. Shapes should be displayed with number options and the details should be the name and the center position. After a valid selection the user should be able to select another shape. After 2 shapes are selected, a user should be able to select the operation they want to perform. The operations are Sum of Perimeters, Sum of Areas, or Distance between. After a valid operation is selected, the program should display the result. At any of the user prompts through the entire program, the user should be able to press 'q' to immediately terminate the program. The prompts can include a variation of "press 'q' to quit

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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please code in python

In a file named Shape.py create a class named Shape.
The Shape class should have the following variables: name - (string - 'circle', 'rectangle', 'triangle'), area (float -
area of the shape), perimeter (float - perimeter of the shape) and, position ((float,float) - x,y center position of
the shape as a tuple).
Adding 2 shapes together returns the sum of their perimeters.
Multiplying 2 shapes together returns the sum of their areas.
Subtracting 1 shape from another returns the distance from their positions
Printing a shape (using the print() function) should return a string that displays the name and the center
position. NOTE: You may assume that all shapes will have a unique x,y position for this problem.
In a file named Shapes.py create the classes Circle, Rectangle, and Triangle. These shapes should inherit the
Shape Class.
There Constructors(__init__ method) should take in all the necessary information needed.
A Rectangle must take in a position (x,y), a width, and a height as parameters in this order.
A Circle must take in a position (x,y), and a radius as parameters in this order.
A Triangle must take in a position (x,y), a base, and a height as parameters in this order.
Finally, In a file named Main.py, build a main program that allows the user to enter an integer which represents
the number of shapes they want to enter. For each shape the program should display a menu. The menu
should show press 1 for Rectangle, 2 for Circle, and 3, for Triangle. After the user enters a valid option, the
user should be prompted to enter any relevant details that are needed in order to create the correct object.
After all shape data is entered the user should be presented with another menu. This menu will allow them to
select any shape that they entered. Shapes should be displayed with number options and the details should be
the name and the center position. After a valid selection the user should be able to select another shape. After
2 shapes are selected, a user should be able to select the operation they want to perform. The operations are
Sum of Perimeters, Sum of Areas, or Distance between. After a valid operation is selected, the program should
display the result.
At any of the user prompts through the entire program, the user should be able to press 'q' to immediately
terminate the program. The prompts can include a variation of "press 'q' to quit".

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