Modify the Dice Poker program from this chapter to include any or all of the following features: 1- Splash Screen. When the program first fires up, have it print a short introductory message about the program and buttons for "Let's Play" and "Exit." The main interface shouldn't appear unless the user se- lects "Let's Play." 2-Add a "Help" button that pops up another window displaying the rules of the game (the payoffs table is the most important part). 3-Add a high score feature. The program should keep track of the 10 best scores. When a user quits with a good enough score, he/she is invited to type in a name for
Modify the Dice Poker program from this chapter to include any or all of the following features: 1- Splash Screen. When the program first fires up, have it print a short introductory message about the program and buttons for "Let's Play" and "Exit." The main interface shouldn't appear unless the user se- lects "Let's Play." 2-Add a "Help" button that pops up another window displaying the rules of the game (the payoffs table is the most important part). 3-Add a high score feature. The program should keep track of the 10 best scores. When a user quits with a good enough score, he/she is invited to type in a name for
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
Modify the Dice Poker
1- Splash Screen. When the program first fires up, have it print a short
introductory message about the program and buttons for "Let's Play" and "Exit." The main interface shouldn't appear unless the user se-
lects "Let's Play."
2-Add a "Help" button that pops up another window displaying the rules of the game (the payoffs table is the most important part).
3-Add a high score feature. The program should keep track of the 10 best scores. When a user quits with a good enough score, he/she is invited to type in a name for the list. The list should be printed in
the splash screen when the program first runs. The high-scores list will have to be stored in a file so that it persists between program invocations.
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