ENGR.ECONOMIC ANALYSIS
ENGR.ECONOMIC ANALYSIS
14th Edition
ISBN: 9780190931919
Author: NEWNAN
Publisher: Oxford University Press
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Options for iii are "knows" and "doesn't know"

This image depicts a game theory decision tree involving three players: Victor, Hermione, and Ron. The decision tree outlines the possible choices and outcomes based on whether each player chooses to "Ask" or "Do not ask."

1. **Victor's Decision**: 
   - At the start, Victor can choose between two actions: "Ask" or "Do not ask."
     - If Victor "Asks," the decision moves to Hermione.

2. **Hermione's Decision**:
   - If Victor "Asks," Hermione then decides between "Yes" or "No."
     - If Hermione says "Yes," the utility values are:
       - Victor: 8
       - Ron: 3
       - Hermione: 6
     - If Hermione says "No," the decision moves to Ron.

3. **Ron's First Decision**:
   - Ron decides between "Ask" or "Do not ask."
     - If Ron "Asks," Hermione decides again between "Yes" or "No."
       - If Hermione says "Yes," the utility values are:
         - Victor: 1
         - Ron: 8
         - Hermione: 8
       - If Hermione says "No," the utility values are:
         - Victor: 3
         - Ron: 2
         - Hermione: 2
     - If Ron chooses "Do not ask," the utility values are:
       - Victor: 7
       - Ron: 6
       - Hermione: 5

4. **Victor's Alternative Decision**:
   - If Victor chooses "Do not ask," the decision moves directly to Ron.

5. **Ron's Second Decision**:
   - Ron must choose again between "Ask" or "Do not ask."
     - If Ron "Asks," Hermione makes the final decision between "Yes" or "No."
       - If Hermione says "Yes," the utility values are:
         - Victor: 4
         - Ron: 7
         - Hermione: 7
       - If Hermione says "No," the utility values are:
         - Victor: 6
         - Ron: 1
         - Hermione: 1
     - If Ron chooses "Do not ask," the utility values are:
       - Victor: 5
       - Ron: 4
       - Hermione: 1

This decision tree illustrates the strategic interactions and potential payoffs associated with
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Transcribed Image Text:This image depicts a game theory decision tree involving three players: Victor, Hermione, and Ron. The decision tree outlines the possible choices and outcomes based on whether each player chooses to "Ask" or "Do not ask." 1. **Victor's Decision**: - At the start, Victor can choose between two actions: "Ask" or "Do not ask." - If Victor "Asks," the decision moves to Hermione. 2. **Hermione's Decision**: - If Victor "Asks," Hermione then decides between "Yes" or "No." - If Hermione says "Yes," the utility values are: - Victor: 8 - Ron: 3 - Hermione: 6 - If Hermione says "No," the decision moves to Ron. 3. **Ron's First Decision**: - Ron decides between "Ask" or "Do not ask." - If Ron "Asks," Hermione decides again between "Yes" or "No." - If Hermione says "Yes," the utility values are: - Victor: 1 - Ron: 8 - Hermione: 8 - If Hermione says "No," the utility values are: - Victor: 3 - Ron: 2 - Hermione: 2 - If Ron chooses "Do not ask," the utility values are: - Victor: 7 - Ron: 6 - Hermione: 5 4. **Victor's Alternative Decision**: - If Victor chooses "Do not ask," the decision moves directly to Ron. 5. **Ron's Second Decision**: - Ron must choose again between "Ask" or "Do not ask." - If Ron "Asks," Hermione makes the final decision between "Yes" or "No." - If Hermione says "Yes," the utility values are: - Victor: 4 - Ron: 7 - Hermione: 7 - If Hermione says "No," the utility values are: - Victor: 6 - Ron: 1 - Hermione: 1 - If Ron chooses "Do not ask," the utility values are: - Victor: 5 - Ron: 4 - Hermione: 1 This decision tree illustrates the strategic interactions and potential payoffs associated with
**Title: Analyzing Decision-Making in Social Interactions: A Yule Ball Scenario**

**Introduction:**
In this educational exercise, we explore a decision-making scenario involving Victor and Ron as they contemplate inviting Hermione to the Yule Ball Dance. The game tree provided (not shown) outlines their interaction. Your task is to analyze and answer the following questions based on the tree.

**Questions:**

i. **Subgames Identification:**
   - How many subgames are present, including the entire game? 
   - Remember to count the single (terminal) decision nodes as separate subgames, as discussed in class.

ii. **Information Sets Analysis:**
   - Determine the number of information sets each character has:
     - Victor: [Dropdown for the number]
     - Hermione: [Dropdown for the number]
     - Ron: [Dropdown for the number]
   - Recall that an information set may consist of one or more decision nodes.

iii. **Conditional Decision-Making:**
   - Consider Ron's decision-making process:
     1. Before deciding to ask Hermione, Ron [Dropdown: knows/does not know] whether Victor has asked her.
     2. If Victor invited Hermione, Ron [Dropdown: knows/does not know] Hermione's response to Victor before making his own decision to ask her.

**Conclusion:**
This exercise encourages a deeper understanding of strategic decision-making using game theory, focusing on information availability and subgame identification. Reflect on how each character’s knowledge and actions influence the outcome of their choices.
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Transcribed Image Text:**Title: Analyzing Decision-Making in Social Interactions: A Yule Ball Scenario** **Introduction:** In this educational exercise, we explore a decision-making scenario involving Victor and Ron as they contemplate inviting Hermione to the Yule Ball Dance. The game tree provided (not shown) outlines their interaction. Your task is to analyze and answer the following questions based on the tree. **Questions:** i. **Subgames Identification:** - How many subgames are present, including the entire game? - Remember to count the single (terminal) decision nodes as separate subgames, as discussed in class. ii. **Information Sets Analysis:** - Determine the number of information sets each character has: - Victor: [Dropdown for the number] - Hermione: [Dropdown for the number] - Ron: [Dropdown for the number] - Recall that an information set may consist of one or more decision nodes. iii. **Conditional Decision-Making:** - Consider Ron's decision-making process: 1. Before deciding to ask Hermione, Ron [Dropdown: knows/does not know] whether Victor has asked her. 2. If Victor invited Hermione, Ron [Dropdown: knows/does not know] Hermione's response to Victor before making his own decision to ask her. **Conclusion:** This exercise encourages a deeper understanding of strategic decision-making using game theory, focusing on information availability and subgame identification. Reflect on how each character’s knowledge and actions influence the outcome of their choices.
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