Is the following true or false IN JAVA In java it is possible to throw an exception, catch it, then re-throw that same exception if it is desired 2. GUIs are windowing interfaces that handle user input and output.
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Is the following true or false IN JAVA
- In java it is possible to throw an exception, catch it, then re-throw that same exception if it is desired
2. GUIs are windowing interfaces that handle user input and output.
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- Analyze the following JavaFX program and complete the missing code based on the comments. The Program should show window like this. public class EmployeeInterface extends Application{ @Override public void start(Stage stage) throws Exception { 1- // Create a boreder Pane object 2- // create HBox object 3- // create the two command button objects 4- // add command buttons in the HBox object 5- // create grid pane object 6- // create the label and TextField for the name and add them in the first row in the grid pane 7- // create the label and TextField for the Major and add them in the first row in the grid pane 8- // Put the commands in the buttom of the BorderPane 9- // Put the GridPane which contain student information in the center of BorderPane 10- // create the Scene Object and it set it as stage…Analyze the following JavaFX program and Next Student Perviou COmplete the missing code based on the comments. The Program should show window like this. public class EmployeeInterface extends Application{ @Override public void start(Stage stage) throws Exception { 1- // Create a boreder Pane object 2- |/ create HBox object 3- // create the two command button objects 4- // add command buttons in the HBOX object 5- // create grid pane object 6- // create the label and TextField for the name and add them in the first row in the grid pane 7- // create the label and TextField for the Major and add them in the first row in the grid pane 8- // Put the commands in the buttom of the BorderPane 9- // Put the GridPane which contain student information in the center of BorderPane 10- // create the Scene Object and it set it as stage scene and show the stage } }Java Overview In this task, you should try using the Scanner class to read data from the keyboard. This data should be stored in variables in your program and then printed on screen. Task You should write a class called Story that should include a main method. This programs should create a fairy tale for a child. The program is based on a completed story, but some words must be replaced with such as the user may enter. The fairy tale you are going to based on are the following: The little ant (1) There was once a small, small ant that lived with its (2) and its (3) siblings in an anthill, by a large (4) in the forest. The little ant is called (1). For the most part, (1) and his siblings used to work on carrying (5) and (6) to the stack, but today it was (7), so (1) was free. The words that are crossed out are the words that your program should ask the user for. In total, there are seven entries the user must make. The program must save these entries in separate variables and then…
- JAVAWrite a program that will add and remove the following name and phone number list. (List on image below) Once lists of names and phone numbers are added to the program, the program will ask a user whether there is an item to be removed or not. If it is, it will be removed. Otherwise, the program is terminated. The program will delete items continuously if requested. The result of the program looks like following:Object Oriented Programming: 213COMP, 214COMP (Feb-2022) Assignment- I [10 marks] Academic honesty: O Only pdf file accepted & student ID, will be your upload file. O Student who submit copied work will obtain a mark of zero. O Late work or attach file by email message not allowed. Q1: Write the signature for a method that has one parameter of type String, and does not return a value. Q2: Write the signature for a method that has two parameters, both of type Student, and returns an int value. Q3: Write the constructor's headers of the followings? new Student (202101156, “Ahmed"); new Address(51, "jazan university","CS&IT" ); new Grade(true, 505235600, 4.5); Q4: a) Write a class Student that define the following information: name, stid , age. b) Explain a mutators (setters) and accessors(getters) methods for each attributes(fields). c) Add three constructors: • with empty constructor. one parameter constructor (name of student) two parameters constructor (name and stid) d) Create two…Data structure & Algorithum Java program magine a pile of books on your desk. Each book is so large and heavy that you can remove only the top one from the pile. You cannot remove a book from under another one. Likewise, you cannot add a book beneath another one. You can add another book to the pile only by placing it on top of the pile. If you represent booka by thier titles alone, the "PileInterface.java" interface attached can be used to track the books in the pile on your desk. Define a class "PilesOfBooks.java" that implements this interface using a chain of linked nodes. Then, write a program that demonstrates your implementation (i.e. PilesOfBookDemo.java) to prompt the user for various book titles and thoroughly tests all the methods in the PileOfBooks.java.class. public interface PileInterface<T>{/** Adds a new book to the top of this pile.@param newBook An object to be added to the pile. */public void add(T newBook);/** Removes and returns this pile's top…
- Problem Description and Given Info For this assignment you are given the following Java source code files: IStack.java (This file is complete – make no changes to this file) MyStack.java (You must complete this file) Main.java (You may use this file to write code to test your MyStack) You must complete the public class named MyStack.java with fields and methods as defined below. Your MyStack.java will implement the IStack interface that is provided in the IStack.java file. You must implement your MyStack class as either a linked list or an array list (refer to your MyArrayList and MyLinkedList work). Your MyStack must not be arbitrarily limited to any fixed size at run-time. UML UML CLass Diagram: MyStack Structure of the Fields While there are no required fields for your MyStack class, you will need to decide what fields to implement. This decision will be largely based on your choice to implement this MyStack as either an array list or a linked list. Structure of the Methods As…CODE IN JAVA Please look at the attached image for the information about the format the code should be in It should have 2 java files one acting as server and other the client Design and implement an application that reads a sequence of up to 25 pairs of names and postal (zip) codes for individuals. Store the data in an object of a class called “NameAndZip”, designed to store a first name (String), last name (String), and a postal code (int). Create a driver class called “NameAndZipList”. Assume that each line of input will contain two strings followed by an integer value. You will then create an object for each line read in and store that object in an array of NameAndZip objects. After the Names and Codes have been entered, print the list in an appropriate format to the screen using the toString method in the NameAndZip class. To test the program enter 3 names and codes.JAVA PROGRAMMING - Write a program that displays the employees Ids together with their first and last names. Use two classes. The first class contains the employee data and separate methods to set and get the ID’s and names. The other class creates objects for the employees and uses the objects to call the methods. Create several employees and display their data.
- Exercise 1: Write a Java application that simulates a test. The test contains at least five questions about first three lectures of this course. Each question should be a multiple-choice question with 4 options. Design a Test class. Use programmer-defined methods to implement your solution. For example: create a method to simulate the questions – simulateQuestion create a method to check the answer – checkAnswer create a method to display a random message for the user – generateMessage create a method to interact with the user - inputAnswer Display the questions using methods of JOptionPane class. Use a loop to show all the questions. For each question: If the user finds the right answer, display a random congratulatory message (“Excellent!”,”Good!”,”Keep up the good work!”, or “Nice work!”). If the user responds incorrectly, display an appropriate message and the correct answer (“No. Please try again”, “Wrong. Try once more”, “Don't give up!”, “No. Keep trying..”). Use…Write binary calculator java code using object-oriented programming concept. The calculator should +,-,* and / The calculator should convert from binary to decimal, then decimal to binary. The calculator should also apply for hexadecimal the same procedure as the binary calculator Use one of the four pillars of Object-oriented programming. And Don't only use the main method. https://www.calculator.net/binary-calculator.htmlCreate a java class name is Bugs that have Instance variables Constructors Automatic code generation Accessor Methods Mutator Methods move method turn method Bug Class: a bug has a code, original location at a point with integer coordinates, faces north, east,south, or west and keeps a record of all its current movement position. The class generate a uniquecode for each new “bug” object created starting with value “b-100”. It also includes the followingmethods:- A default constructor that initializes bug’s code to “b-xxx”; where “xxx” is the next codesequence number in the class, positions to (0,0), and direction to WEST.- A constructor that is given bug’s information: starting location, facing direction and generatesbug code similarly to the default constructor.- Accessor methods to access all the instance variables and the simulated movements of thebug.- Mutator methods that change the instance variables to given values and they make the changefor only suitable values.- turn method…