Database System Concepts
7th Edition
ISBN: 9780078022159
Author: Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher: McGraw-Hill Education
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Investigate the several layers that make up the rendering process, as well as the processes that are carried out on each of those levels.
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- Consider the many different options available in terms of graphic and picture altering software.arrow_forwardWhat processes are involved in rigging a 3D model for animation?arrow_forwardWhat are the principles behind physically based rendering (PBR) that give materials a realistic appearance in 3D graphics?arrow_forward
- Find sources of technical information on rendering and read about the steps involved in this visualization process. Specifically, read about some of these aspects of rendering that were not presented in this chapter: • Bump-mapping—Creating small-scale bumps on the surface of an object • Fogging—The dimming and dispersal of light as it passes through a partially obscure atmosphere • Refraction—The bending of light associated with transparency • Indirect illumination—Surfaces that are illuminated by light reflecting off other objects • Translucency—The scattering of light as it passes through solid objects • Depth of field—Objects that appear out of focus because they are too close to or too far from the object that is in focus For one or more of these rendering topics, describe the algorithms used to address these issuesarrow_forwardHow does the process of skeletal animation assist in animating complex 3D characters and creatures?arrow_forwardThe issue: You are programming a graphics filter that filters each individual picture. The definition of a pixel is a triplet of real integers (R, G, and B), each of which ranges from 0 to 255. For the filtering methods to function properly, real numbers must be used. However, after looking at the software, you find that they only require two digits of accuracy. Any extra numbers are just unnecessary.arrow_forward
- How do volumetric effects contribute to atmospheric realism in 3D graphics?arrow_forwardWhat happens at each of the various stages of the rendering process?arrow_forwardPlease clear and correct answer. Explain the four steps for creating 3D graphics: 1- Modeling 2- Surface definition 3- Scene composition 4- Renderingarrow_forward
- Explain the many sorts of computers and what they're used for using specific examples and a visual representation.arrow_forwardExplore the many stages of the rendering process as well as the events that take place at each one.arrow_forwardWhat does window-to-viewport mapping serve? Determine the values of A, B, C, and D given a world window (10.0, 10.0, -6.0, 6.0) and a viewport (0, 600, 0, 400). Please keep in mind that the question is from the field of computer graphics.arrow_forward
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