In C programming language write Task 2: Hangman game Write a terminal based on the game of Hangman. In a hangman game, the player is given a word that they need to guess, with each letter of the word represented by an underscore/blank. The player tries to guess a letter of the word by entering it into the terminal. If the letter is correct, the blank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure is drawn. The player has a limited number of incorrect guesses before the stick figure is fully drawn and the game is lost. The player wins the game if they guess all the letters of the word before the stick figure is fully drawn. The program should have an array of possible words to choose from. A different word should be randomly chosen from the array every time we run the program. Others: Do not use GOTO statements
Control structures
Control structures are block of statements that analyze the value of variables and determine the flow of execution based on those values. When a program is running, the CPU executes the code line by line. After sometime, the program reaches the point where it has to make a decision on whether it has to go to another part of the code or repeat execution of certain part of the code. These results affect the flow of the program's code and these are called control structures.
Switch Statement
The switch statement is a key feature that is used by the programmers a lot in the world of programming and coding, as well as in information technology in general. The switch statement is a selection control mechanism that allows the variable value to change the order of the individual statements in the software execution via search.
In C programming language write
Task 2: Hangman game
Write a terminal based on the game of Hangman. In a hangman game, the player is given a word
that they need to guess, with each letter of the word represented by an underscore/blank. The
player tries to guess a letter of the word by entering it into the terminal. If the letter is correct, the
blank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure is
drawn. The player has a limited number of incorrect guesses before the stick figure is fully drawn
and the game is lost. The player wins the game if they guess all the letters of the word before the
stick figure is fully drawn.
The program should have an array of possible words to choose from. A different word should be
randomly chosen from the array every time we run the program.
Others: Do not use GOTO statements
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Hey can you remove inappropriate sites from the guessing words in the code. Thank you