In C programming language write Task 2: Hangman game Write a terminal based on the game of Hangman. In a hangman game, the player is given a word that they need to guess, with each letter of the word represented by an underscore/blank. The player tries to guess a letter of the word by entering it into the terminal. If the letter is correct, the blank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure is drawn. The player has a limited number of incorrect guesses before the stick figure is fully drawn and the game is lost. The player wins the game if they guess all the letters of the word before the stick figure is fully drawn. The program should have an array of possible words to choose from. A different word should be randomly chosen from the array every time we run the program. Others: Do not use GOTO statements

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
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In C programming language write

Task 2: Hangman game
Write a terminal based on the game of Hangman. In a hangman game, the player is given a word
that they need to guess, with each letter of the word represented by an underscore/blank. The
player tries to guess a letter of the word by entering it into the terminal. If the letter is correct, the
blank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure is
drawn. The player has a limited number of incorrect guesses before the stick figure is fully drawn
and the game is lost. The player wins the game if they guess all the letters of the word before the
stick figure is fully drawn.
The program should have an array of possible words to choose from. A different word should be
randomly chosen from the array every time we run the program.
Others: Do not use GOTO statements

 

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Hey can you remove inappropriate sites from the guessing words in the code. Thank you

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