Database System Concepts
7th Edition
ISBN: 9780078022159
Author: Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher: McGraw-Hill Education
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In a scenario where you have a complex object graph to serialize, how would you optimize the serialization process for performance?
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- This is some code in C for quicksort. The quicksort works correctly, but I am trying to implement multithreading. I am trying to run the recursive calls in parallel with a limit on how much threads can be running at one time (set by the global variable 'maximumThreads'). My logic is incorrect with managing how many threads can be ran at the same time. The part that I need you to look at is after the for loop in quick sort, where I have my logic for the mutex and the conditional variable. Right now when I run my code, the program runs without stopping. I would like help with correctly implementing this. #include <stdlib.h>#include <string.h>#include <pthread.h>#include <stdio.h>#define SORT_THRESHOLD 40typedef struct _sortParams {char** array;int left;int right;int* currentThreads;pthread_mutex_t* mutex;pthread_cond_t* cond_var} SortParams;static int maximumThreads; /* maximum # of threads to be used *//* This is an implementation of insert sort, which although…arrow_forwardThis inquiry pertains to the implementation of z buffering in the context of OpenGL using the GLUT library?arrow_forwardInvestigate how race conditions can be avoided by using a mutex and locks, as well as other thread management techniques in C++.arrow_forward
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