I have a simple Blender animation of a flag and flagpole. It doesn’t seem to be exporting with the animation though. I simply made a flag plane and made it a fabric, then added a wind force field. It seems to work in blender when I click space at it runs the animation fine. When I export it as a .FBX it doesn’t seem to export with animation. I view it in a 3d animation viewer and it says it has 120 frames but it doesn’t move. In unity it says “no animation data available in this model”. I tried exporting as .dae, still doesn’t work. I didn’t do anything with key frames but it doesn’t seem really applicable since the animation is working when I click space bar? I’ll attach a picture of the export settings and just what the flag looks like. There’s no camera but that doesn’t seem applicable for it in blender as I just want the animated flag pole object. Not sure what to do or if you guys can help me with this. Not sure if I’m missing some important element in exporting with animation. Again it runs fine in blender when I click play at the bottom (or space bar) but doesn’t export with animation.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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I have a simple Blender animation of a flag and flagpole. It doesn’t seem to be exporting with the animation though. I simply made a flag plane and made it a fabric, then added a wind force field. It seems to work in blender when I click space at it runs the animation fine. When I export it as a .FBX it doesn’t seem to export with animation. I view it in a 3d animation viewer and it says it has 120 frames but it doesn’t move. In unity it says “no animation data available in this model”. I tried exporting as .dae, still doesn’t work. I didn’t do anything with key frames but it doesn’t seem really applicable since the animation is working when I click space bar? I’ll attach a picture of the export settings and just what the flag looks like. There’s no camera but that doesn’t seem applicable for it in blender as I just want the animated flag pole object. Not sure what to do or if you guys can help me with this. Not sure if I’m missing some important element in exporting with animation. Again it runs fine in blender when I click play at the bottom (or space bar) but doesn’t export with animation.
Texture Paint Shoding Animation Rendering Compositing Geometry Nodes
Geometry Nodes Scripting +
1s Global - X - 2^
20
40
80
100
FRATRE
120
140
Search
160
180
200
220
240
260
200
MO
300
320
340
360
A
55
380
✓ Transform
Location:
X
Y
2
Rotation
X
Y
Z
XYZ Buler
X
Y
-0.006243 m
0.1797 m
6.9186 m
Z
Dimensions
X
Y
2
G
400
-7.9*
-90*
0*
3.077
3.884
1.993
420
Options w
2
20
20
2.57 m
3.05 m
0.635 m
1 End 250
440
460
E
a
3
3
s
K
6
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18
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Internal Springs
Force Field
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0.000
0.000
Ki Particles
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0.100
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0.000
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5.000
0.100
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0.500
9:24 PM
4/3/2023
321
✓
.
Transcribed Image Text:Texture Paint Shoding Animation Rendering Compositing Geometry Nodes Geometry Nodes Scripting + 1s Global - X - 2^ 20 40 80 100 FRATRE 120 140 Search 160 180 200 220 240 260 200 MO 300 320 340 360 A 55 380 ✓ Transform Location: X Y 2 Rotation X Y Z XYZ Buler X Y -0.006243 m 0.1797 m 6.9186 m Z Dimensions X Y 2 G 400 -7.9* -90* 0* 3.077 3.884 1.993 420 Options w 2 20 20 2.57 m 3.05 m 0.635 m 1 End 250 440 460 E a 3 3 s K 6 V 10 18 Scene Collection Collection x Armature ** V Cylinder ✔ Mball✔ & Plane & V Wind Sketchab model Plane ✓ Collision Particle ✓ Cloth Permeability Stickiness Friction Randomize Softbody & Cloth Physical Properties Vertex Mass Air Viscosity Sess Damping Inner Tension Compression ✓Damping Tension Compression Internal Springs Force Field Collision Cloth Dynamic Paint Field Absorption 0.000 0.000 Ki Particles 0.000 900.000 Single Sided 0.100 0.200 Quality Steps Speed Multiplier 0.3 kg 1.000 5.000 15.000 5.000 5.000 Max Spring Creation Length Max Creation Diversion 0 0 E . . . . . . . Scene C 0 Damping Randomize Thickness Outer Friction 1.000 0.00 Shear Bending Bending Bending Model Angular 0.000 45' xViewLayer Rigid Body Rigid Body Constraint Soft Body Fluid 0.000 0.000 0.020 5.000 Override Normals 5.000 0.100 5.000 0.500 9:24 PM 4/3/2023 321 ✓ .
4
SS
Assassins Creed Origins
ftware
I
DarkSoulsRemastered
25_1.0.28
Flappy Bird
mario-pipe
Photoshop.2022
StrategyPattern-MavPASS
Operator Presets
Path Mode
Batch Mode
✓ Include
Limit to
✓ Transform
Object Types Empty
Camera
Lamp
Armature
Mesh
Other
✓ Geometry
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Primary Bone Axis
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Custom Properties
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1.00
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Apply Transform
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Y Axis
x Axis
Null
Normals Only
Export Subdivision Surface
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Only Deform Bones
✔Add Leaf Bones
✔Key All Bones
✔NLA Strips
✔All Actions
X
Force Start/End Keying
1.00
1.00
A
320
DAY Nearest Frame
360
340
~^~
380
Options
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€
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7
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Transcribed Image Text:4 SS Assassins Creed Origins ftware I DarkSoulsRemastered 25_1.0.28 Flappy Bird mario-pipe Photoshop.2022 StrategyPattern-MavPASS Operator Presets Path Mode Batch Mode ✓ Include Limit to ✓ Transform Object Types Empty Camera Lamp Armature Mesh Other ✓ Geometry Smoothing ✓ Armature Auto Off Scale Apply Scalings All Local Forward -Z Forward Up Primary Bone Axis Secondary Bone Axis Armature FBXNode... Sampling Rate Simplify ✓ Selected Objects Visible Objects Active Collection ✓✓Bake Animation Custom Properties YUp ✔Apply Unit Y v * 1.00 Use Space Transform Apply Transform ✔Apply Modifiers Loose Edges Y Axis x Axis Null Normals Only Export Subdivision Surface Triangulate Faces Tangent Space Only Deform Bones ✔Add Leaf Bones ✔Key All Bones ✔NLA Strips ✔All Actions X Force Start/End Keying 1.00 1.00 A 320 DAY Nearest Frame 360 340 ~^~ 380 Options E € E 7 K C
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