Given sphereRadius, compute the volume of a sphere and assign sphereVolume with the result. Use (4.0 / 3.0) to perform floating-point division, instead of (4 / 3) which performs integer division. Volume of sphere = (4.0 / 3.0) π r3 (Hint: r3 can be computed using *. Use the constant M_PI for the value of pi.) (Sphere volume notes) See How to Use zyBooks for info on how our automated program grader works. #include #include #include using namespace std; int main() { double sphereVolume; double sphereRadius; cin >> sphereRadius; /* Your solution goes here */ cout << fixed << setprecision(2) << sphereVolume << endl; return 0; }
Given sphereRadius, compute the volume of a sphere and assign sphereVolume with the result. Use (4.0 / 3.0) to perform floating-point division, instead of (4 / 3) which performs integer division. Volume of sphere = (4.0 / 3.0) π r3 (Hint: r3 can be computed using *. Use the constant M_PI for the value of pi.) (Sphere volume notes) See How to Use zyBooks for info on how our automated program grader works. #include #include #include using namespace std; int main() { double sphereVolume; double sphereRadius; cin >> sphereRadius; /* Your solution goes here */ cout << fixed << setprecision(2) << sphereVolume << endl; return 0; }
C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter7: Arrays
Section: Chapter Questions
Problem 7PP: (Numerical) Using the srand() and rand() C++ library functions, fill an array of 1000 floating-point...
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Given sphereRadius, compute the volume of a sphere and assign sphereVolume with the result. Use (4.0 / 3.0) to perform floating-point division, instead of (4 / 3) which performs integer division.
Volume of sphere = (4.0 / 3.0) π r3 (Hint: r3 can be computed using *. Use the constant M_PI for the value of pi.)
(Sphere volume notes)
See How to Use zyBooks for info on how our automated program grader works.
#include <iostream>
#include <iomanip>
#include <cmath>
using namespace std;
int main() {
double sphereVolume;
double sphereRadius;
cin >> sphereRadius;
/* Your solution goes here */
cout << fixed << setprecision(2) << sphereVolume << endl;
return 0;
}
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