Following is a pie chart that presents the percentages of video games sold in each of four rating categories. Video Game Ratings Mature (M) 14.1 % Teen (T) Mature (M) 0% Everyone (E) 75% 50% 25% Teen (T) 20.8 % Everyone 10+ (E10) 29.5 % Everyone (E) 35.6 %

MATLAB: An Introduction with Applications
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**Video Game Ratings Distribution**

*Following is a pie chart that presents the percentages of video games sold in each of four rating categories.*

**Video Game Ratings**

The pie chart displays the distribution of video games sold according to their rating categories. 

- The entire pie chart is divided into four segments, each representing a different rating category. 
- The categories and their respective percentages are color-coded for clarity.

**Explanation of Pie Chart Segments:**

1. **Everyone (E) - 35.6%:**
   - Represented by a blue segment.
   - This category takes up the largest portion of the pie chart.

2. **Everyone 10+ (E10) - 29.5%:**
   - Represented by a peach pink segment.
   - This category is the second largest.

3. **Teen (T) - 20.8%:**
   - Represented by a purple segment.
   - This category covers the third largest portion.

4. **Mature (M) - 14.1%:**
   - Represented by a yellow segment.
   - This category occupies the smallest portion of the pie chart.

By visualizing the data in a pie chart, it becomes clear that the most video games sold fall under the "Everyone (E)" category, while the "Mature (M)" category has the least sales. This indicates a trend towards video games rated for a broad audience.

The percentages ensure clarity on the proportions, making it easier to understand the distribution dynamics within the video game market based on rating categories.
Transcribed Image Text:**Video Game Ratings Distribution** *Following is a pie chart that presents the percentages of video games sold in each of four rating categories.* **Video Game Ratings** The pie chart displays the distribution of video games sold according to their rating categories. - The entire pie chart is divided into four segments, each representing a different rating category. - The categories and their respective percentages are color-coded for clarity. **Explanation of Pie Chart Segments:** 1. **Everyone (E) - 35.6%:** - Represented by a blue segment. - This category takes up the largest portion of the pie chart. 2. **Everyone 10+ (E10) - 29.5%:** - Represented by a peach pink segment. - This category is the second largest. 3. **Teen (T) - 20.8%:** - Represented by a purple segment. - This category covers the third largest portion. 4. **Mature (M) - 14.1%:** - Represented by a yellow segment. - This category occupies the smallest portion of the pie chart. By visualizing the data in a pie chart, it becomes clear that the most video games sold fall under the "Everyone (E)" category, while the "Mature (M)" category has the least sales. This indicates a trend towards video games rated for a broad audience. The percentages ensure clarity on the proportions, making it easier to understand the distribution dynamics within the video game market based on rating categories.
### Analysis of Video Game Ratings

This bar graph depicts the relative frequency of video games categorized under different rating classifications: "Mature," "Teen," "Everyone 10+," and "Everyone." 

#### Key Elements of the Graph:

1. **Y-Axis (Vertical Axis):**
   - Labeled as "Relative Frequency."
   - The scale ranges from 0.00 to 0.40.

2. **X-Axis (Horizontal Axis):**
   - Represents different video game ratings:
     - **Mature**
     - **Teen**
     - **Everyone 10+**
     - **Everyone**

3. **Data Points:**
   - Each bar corresponds to the relative frequency of video games within each rating category.
   - All reported relative frequencies are 0.00, representing no significant distribution of video games into these specific ratings within the presented data set.

This graph is essential in understanding the distribution (or lack thereof) of video games across these rating categories. Users can infer that there may be no substantial representation of video games classified under the ratings included in this particular study or dataset. Further analysis with a larger and more varied dataset might be required to provide more comprehensive insights.
Transcribed Image Text:### Analysis of Video Game Ratings This bar graph depicts the relative frequency of video games categorized under different rating classifications: "Mature," "Teen," "Everyone 10+," and "Everyone." #### Key Elements of the Graph: 1. **Y-Axis (Vertical Axis):** - Labeled as "Relative Frequency." - The scale ranges from 0.00 to 0.40. 2. **X-Axis (Horizontal Axis):** - Represents different video game ratings: - **Mature** - **Teen** - **Everyone 10+** - **Everyone** 3. **Data Points:** - Each bar corresponds to the relative frequency of video games within each rating category. - All reported relative frequencies are 0.00, representing no significant distribution of video games into these specific ratings within the presented data set. This graph is essential in understanding the distribution (or lack thereof) of video games across these rating categories. Users can infer that there may be no substantial representation of video games classified under the ratings included in this particular study or dataset. Further analysis with a larger and more varied dataset might be required to provide more comprehensive insights.
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