MATLAB: An Introduction with Applications
MATLAB: An Introduction with Applications
6th Edition
ISBN: 9781119256830
Author: Amos Gilat
Publisher: John Wiley & Sons Inc
Bartleby Related Questions Icon

Related questions

Question
**Video Game Ratings Distribution**

*Following is a pie chart that presents the percentages of video games sold in each of four rating categories.*

**Video Game Ratings**

The pie chart displays the distribution of video games sold according to their rating categories. 

- The entire pie chart is divided into four segments, each representing a different rating category. 
- The categories and their respective percentages are color-coded for clarity.

**Explanation of Pie Chart Segments:**

1. **Everyone (E) - 35.6%:**
   - Represented by a blue segment.
   - This category takes up the largest portion of the pie chart.

2. **Everyone 10+ (E10) - 29.5%:**
   - Represented by a peach pink segment.
   - This category is the second largest.

3. **Teen (T) - 20.8%:**
   - Represented by a purple segment.
   - This category covers the third largest portion.

4. **Mature (M) - 14.1%:**
   - Represented by a yellow segment.
   - This category occupies the smallest portion of the pie chart.

By visualizing the data in a pie chart, it becomes clear that the most video games sold fall under the "Everyone (E)" category, while the "Mature (M)" category has the least sales. This indicates a trend towards video games rated for a broad audience.

The percentages ensure clarity on the proportions, making it easier to understand the distribution dynamics within the video game market based on rating categories.
expand button
Transcribed Image Text:**Video Game Ratings Distribution** *Following is a pie chart that presents the percentages of video games sold in each of four rating categories.* **Video Game Ratings** The pie chart displays the distribution of video games sold according to their rating categories. - The entire pie chart is divided into four segments, each representing a different rating category. - The categories and their respective percentages are color-coded for clarity. **Explanation of Pie Chart Segments:** 1. **Everyone (E) - 35.6%:** - Represented by a blue segment. - This category takes up the largest portion of the pie chart. 2. **Everyone 10+ (E10) - 29.5%:** - Represented by a peach pink segment. - This category is the second largest. 3. **Teen (T) - 20.8%:** - Represented by a purple segment. - This category covers the third largest portion. 4. **Mature (M) - 14.1%:** - Represented by a yellow segment. - This category occupies the smallest portion of the pie chart. By visualizing the data in a pie chart, it becomes clear that the most video games sold fall under the "Everyone (E)" category, while the "Mature (M)" category has the least sales. This indicates a trend towards video games rated for a broad audience. The percentages ensure clarity on the proportions, making it easier to understand the distribution dynamics within the video game market based on rating categories.
### Analysis of Video Game Ratings

This bar graph depicts the relative frequency of video games categorized under different rating classifications: "Mature," "Teen," "Everyone 10+," and "Everyone." 

#### Key Elements of the Graph:

1. **Y-Axis (Vertical Axis):**
   - Labeled as "Relative Frequency."
   - The scale ranges from 0.00 to 0.40.

2. **X-Axis (Horizontal Axis):**
   - Represents different video game ratings:
     - **Mature**
     - **Teen**
     - **Everyone 10+**
     - **Everyone**

3. **Data Points:**
   - Each bar corresponds to the relative frequency of video games within each rating category.
   - All reported relative frequencies are 0.00, representing no significant distribution of video games into these specific ratings within the presented data set.

This graph is essential in understanding the distribution (or lack thereof) of video games across these rating categories. Users can infer that there may be no substantial representation of video games classified under the ratings included in this particular study or dataset. Further analysis with a larger and more varied dataset might be required to provide more comprehensive insights.
expand button
Transcribed Image Text:### Analysis of Video Game Ratings This bar graph depicts the relative frequency of video games categorized under different rating classifications: "Mature," "Teen," "Everyone 10+," and "Everyone." #### Key Elements of the Graph: 1. **Y-Axis (Vertical Axis):** - Labeled as "Relative Frequency." - The scale ranges from 0.00 to 0.40. 2. **X-Axis (Horizontal Axis):** - Represents different video game ratings: - **Mature** - **Teen** - **Everyone 10+** - **Everyone** 3. **Data Points:** - Each bar corresponds to the relative frequency of video games within each rating category. - All reported relative frequencies are 0.00, representing no significant distribution of video games into these specific ratings within the presented data set. This graph is essential in understanding the distribution (or lack thereof) of video games across these rating categories. Users can infer that there may be no substantial representation of video games classified under the ratings included in this particular study or dataset. Further analysis with a larger and more varied dataset might be required to provide more comprehensive insights.
Expert Solution
Check Mark
Knowledge Booster
Background pattern image
Similar questions
Recommended textbooks for you
Text book image
MATLAB: An Introduction with Applications
Statistics
ISBN:9781119256830
Author:Amos Gilat
Publisher:John Wiley & Sons Inc
Text book image
Probability and Statistics for Engineering and th...
Statistics
ISBN:9781305251809
Author:Jay L. Devore
Publisher:Cengage Learning
Text book image
Statistics for The Behavioral Sciences (MindTap C...
Statistics
ISBN:9781305504912
Author:Frederick J Gravetter, Larry B. Wallnau
Publisher:Cengage Learning
Text book image
Elementary Statistics: Picturing the World (7th E...
Statistics
ISBN:9780134683416
Author:Ron Larson, Betsy Farber
Publisher:PEARSON
Text book image
The Basic Practice of Statistics
Statistics
ISBN:9781319042578
Author:David S. Moore, William I. Notz, Michael A. Fligner
Publisher:W. H. Freeman
Text book image
Introduction to the Practice of Statistics
Statistics
ISBN:9781319013387
Author:David S. Moore, George P. McCabe, Bruce A. Craig
Publisher:W. H. Freeman