Create an Android Project named StoryProject, that plays a word game with mobile user. Add more widgets to layout resource defining UI activity. Add seven EditText widget, one TextView, and one Button to allow mobile user to enter the following: name, age, name of the city, name of the college, profession, type of animal, pet's name After the mobile user has entered these items, the program should display the following story into TextView, inserting the user's input into the appropriate locations upon clicking on Button widget labelled "Display Story" as shown hereafter in Figure: Story Project Edit Text Widget Edit Text Widget Edit Text Widget EditText Widget Edit Text Widget Edit Text Widget Edit Text Widget TextView Widget Button Widget Layout Mobile Device Sc Screen Story Project Enter Name Enter Age EnterCity Enter College Name Enter Profession Enter Animal Type Enter Pet Name DISPLAY STORY Story Project Bob New York Tech School IT Dog Fath DISPLAY STORY Story: There once was a person named NAME who lived in CITY. At the age of AGE, NAME went to college at COLLEGE. NAME graduated and went to work as a PROFESSION. Then, NAME adopted a (n) ANIMAL named PETNAME. They both lived happily ever after! Implement the corresponding process in the overriding method onCreate ().

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
icon
Related questions
Question

Please Help!

Create an Android Project named StoryProject, that plays a word game with mobile user.
Add more widgets to layout resource defining UI activity. Add seven EditText widget, one
TextView, and one Button to allow mobile user to enter the following:
name, age, name of the city, name of the college, profession, type of animal, pet’s name
After the mobile user has entered these items, the program should display the following story
into TextView, inserting the user’s input into the appropriate locations upon clicking on
Button widget labelled “Display Story” as shown hereafter in Figure: 

Story: There once was a person named NAME who lived in CITY. At the age of
AGE, NAME went to college at COLLEGE. NAME graduated and went to work
as a PROFESSION. Then, NAME adopted a (n) ANIMAL named PETNAME.
They both lived happily ever after!
Implement the corresponding process in the overriding method onCreate().

5. Story Project
Create an Android Project named StoryProject, that plays a word game with mobile user.
Add more widgets to layout resource defining UI activity. Add seven Edit Text widget, one
TextView, and one Button to allow mobile user to enter the following:
name, age, name of the city, name of the college, profession, type of animal, pet's name
After the mobile user has entered these items, the program should display the following story
into TextView, inserting the user's input into the appropriate locations upon clicking on
Button widget labelled "Display Story" as shown hereafter in Figure:
Story Project
Story Project
Edit Text Widget
Edit Text Widget
Edit Text Widget
Edit Text Widget
EditText Widget
Edit Text Widget
EditText Widget
TextView Widget
Button Widget
Layout
Mobile Device Screen
StoryProject
Enter Name
Enter Age
EnterCity
Enter College Name
Enter Profession
Enter Animal Type
Enter Pet Name
DISPLAY STORY
Bob
35
New York
Tech School
IT
Dog
Faith
Thesond
York
At the age of
b grada
DISPLAY STORY
who
Story: There once was a person named NAME who lived in CITY. At the age of
AGE, NAME went to college at COLLEGE. NAME graduated and went to work
as a PROFESSION. Then, NAME adopted a (n) ANIMAL named PETNAME.
They both lived happily ever after!
Implement the corresponding process in the overriding method onCreate().
Transcribed Image Text:5. Story Project Create an Android Project named StoryProject, that plays a word game with mobile user. Add more widgets to layout resource defining UI activity. Add seven Edit Text widget, one TextView, and one Button to allow mobile user to enter the following: name, age, name of the city, name of the college, profession, type of animal, pet's name After the mobile user has entered these items, the program should display the following story into TextView, inserting the user's input into the appropriate locations upon clicking on Button widget labelled "Display Story" as shown hereafter in Figure: Story Project Story Project Edit Text Widget Edit Text Widget Edit Text Widget Edit Text Widget EditText Widget Edit Text Widget EditText Widget TextView Widget Button Widget Layout Mobile Device Screen StoryProject Enter Name Enter Age EnterCity Enter College Name Enter Profession Enter Animal Type Enter Pet Name DISPLAY STORY Bob 35 New York Tech School IT Dog Faith Thesond York At the age of b grada DISPLAY STORY who Story: There once was a person named NAME who lived in CITY. At the age of AGE, NAME went to college at COLLEGE. NAME graduated and went to work as a PROFESSION. Then, NAME adopted a (n) ANIMAL named PETNAME. They both lived happily ever after! Implement the corresponding process in the overriding method onCreate().
Expert Solution
steps

Step by step

Solved in 3 steps with 2 images

Blurred answer
Follow-up Questions
Read through expert solutions to related follow-up questions below.
Follow-up Question

It is not work.You just copu from chegg.com

Solution
Bartleby Expert
SEE SOLUTION
Knowledge Booster
Multimedia tools and applications
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
Recommended textbooks for you
Database System Concepts
Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education
Starting Out with Python (4th Edition)
Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON
Digital Fundamentals (11th Edition)
Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON
C How to Program (8th Edition)
C How to Program (8th Edition)
Computer Science
ISBN:
9780133976892
Author:
Paul J. Deitel, Harvey Deitel
Publisher:
PEARSON
Database Systems: Design, Implementation, & Manag…
Database Systems: Design, Implementation, & Manag…
Computer Science
ISBN:
9781337627900
Author:
Carlos Coronel, Steven Morris
Publisher:
Cengage Learning
Programmable Logic Controllers
Programmable Logic Controllers
Computer Science
ISBN:
9780073373843
Author:
Frank D. Petruzella
Publisher:
McGraw-Hill Education