Consider a game in which two players take turns removing any positive number of matches they want from one of two piles of matches. The player who removes the last match wins the game. Show that if the two piles contain the same number of matches initially, the second player can always guarantee a win.
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Consider a game in which two players take turns removing any positive number of matches they want from one of two piles of matches. The player who removes the last match wins the game. Show that if the two piles contain the same number of matches initially, the second player can always guarantee a win.
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- The game of Chomp is played by two players. In this game, cookies are laid out on a rectangular grid. The cookie in the top-left position is poisoned. The two players take turns making moves; at each move, a player is required to eat a remaining cookie, together with all cookies to the right and/or below (that is all the remaining cookies in the rectangle, in which the first cookie eaten is the top left corner). The loser is the player who has no choice but to eat the poisoned cookie. Prove that if the board is square (and bigger than 1 × 1) then the first player has a winning strategy.In an astronomy board game, N planets in an imaginary universe do not follow the normal law of gravitation. All the planets are positioned in a row. The planetary system can be in a stable state only if the sum of the mass of all planets at even positions is equal to the sum of the mass of planets at the odd positions. Initially, the system is not stable, but a player can destroy one planet to make it stable. Find the planet that should be destroyed to make the system stable. If no such planet exists, then return -1. If there are multiple such planets, then destroy the planet with the smallest index and return the index of the destroyed planet. Example Let N-5 and planets = [2,4,6,3,4]. Destroying the fourth planet of mass 3 will result in planets = [2,4,6,4], and here, the sum of odd positioned planets is (2+6)=8, and the sum of even positioned planets is (4+4)=8, and both are equal now. Hence, we destroy the fourth planet. 11 MNBASK19922 13 14 15 16 17 18 20 * The function is…In a card game, your opponent places n monster cards onto the board, the i th of which has hi health points. You in turn have m ≥ n hero cards in your hand, the j th of which deals dj damage per turn. To begin the game, you will choose n heroes from your hand and assign each of them to a different enemy monster. Each turn, your heroes will deal damage equal to their damage power to the opposing enemy. If at any point an opponent’s monster reaches 0 health or less, then it is destroyed. You are given a limited number of turns k to destroy all enemy monsters. Design an algorithm which runs in O(m + n log n) time and determines whether it is possible to assign your heroes in such a way as to destroy all enemy monsters in k turns or fewer First develop a Θ(m log m) time algorithm, then improve it to Θ(m + n log n) Do not write the code, give steps and methods. Explain the steps of algorithm, and the logic behind these steps in plain English input is The number of monsters n, the health…
- In a card game, your opponent places n monster cards onto the board, the i th of which has hi health points. You in turn have m ≥ n hero cards in your hand, the j th of which deals dj damage per turn. To begin the game, you will choose n heroes from your hand and assign each of them to a different enemy monster. Each turn, your heroes will deal damage equal to their damage power to the opposing enemy. If at any point an opponent’s monster reaches 0 health or less, then it is destroyed. You are given a limited number of turns k to destroy all enemy monsters. Design an algorithm which runs in O(m + n log n) time and determines whether it is possible to assign your heroes in such a way as to destroy all enemy monsters in k turns or fewer First develop a Θ(m log m) time algorithm, then improve it to Θ(m + n log n) Do not write the code, give steps and methods. Explain the steps of algorithm, time complexity, and the logic behind these steps in plain English Input is the number of monsters…A high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, the principal plays the following game: She asks the first student to open all the lockers. She then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The fourth student is asked to check every fourth locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game. In general, the nth student checks every nth locker. If it is open, the student closes it; if it is closed, the student opens it. After all the students have taken turns, some of the lockers are open and some are closed. The program below, when ran, will prompt the user to enter the number of lockers in the school. After the game is over, the program will output the number of lockers and the lockers numbers of the…Correct answer will be upvoted else Multiple Downvoted. Computer science. player begins the game from the 1-st stage and should beat the stages in expanding request of the stage number. The player dominates the match in the wake of beating the n-th stage. There is all things considered one designated spot on each stage, and there is consistently a designated spot on the 1-st stage. Toward the start of the game, just the designated spot on the 1-st stage is initiated, and any remaining designated spots are deactivated. At the point when the player gets to the I-th stage that has a designated spot, that designated spot is initiated. For each attempt of a phase, the player can either beat the stage or bomb the stage. On the off chance that they beat the I-th stage, the player is moved to the i+1-st stage. On the off chance that they bomb the I-th stage, the player is moved to the latest designated spot they actuated, and they need to beat the stages after that designated spot once…
- You are playing a card game. In this game, your opponent places n monster cards onto the board, the i th of which has hi health points. You in turn have m ≥ n hero cards in your hand, the j th of which deals dj damage per turn. To begin the game, you will choose n heroes from your hand and assign each of them to a different enemy monster. Each turn, your heroes will deal damage equal to their damage power to the opposing enemy. If at any point an opponent’s monster reaches 0 health or less, then it is destroyed. You are given a limited number of turns k to destroy all enemy monsters. Design an algorithm which runs in O(m + n log n) time and determines whether it is possible to assign your heroes in such a way as to destroy all enemy monsters in k turns or fewer First develop a Θ(m log m) time algorithm, then improve it to Θ(m + n log n) Do not write the code, give steps and methods. Explain the steps of algorithm, and the logic behind these steps in plain English input is The number of…In a game called NIM, there are two players. At the start, two piles of matches are placed on the table in front of them, each containing two matches. In turn, the players take any (positive) number of matches from one of the piles. The player taking the last match loses. Which player is sure to win in this game? O First Player O No answer text provided. O There is no way of knowing the outcome. O Second PlayerOthello is played as follows: Each Othello piece is white on one side and black on the other. When a piece is surrounded by its opponents on both the left and right sides, or both the top and bottom, it is said to be captured and its color is flipped. On your turn, you must capture at least one of your opponent's pieces. The game ends when either user has no more valid moves. The win is assigned to the person with the most pieces. Implement the object-oriented design for Othello.
- You have a pack of 5 randomly numbered cards, which can range from 0-9. You can win if you can produce a higher two-digit number from your cards than your opponent. Return true if your cards win that round. Examples winRound ([2, 5, 2, 6, 9], [3, 7, 3, 1, 2]) → true // Your cards can make the number 96 // Your opponent can make the number 73 // You win the round since 96 > 73 winRound ([2, 5, 2, 6, 9], [3, 7, 3, 1, 2]) → true winRound ([1, 2, 3, 4, 5], [9, 8, 7, 6, 5]) → false winRound ([4, 3, 4, 4, 5], [3, 2, 5, 4, 1]) → falsePedro has a collection of 100 rocks. At the beginning of each day, he collects all the rocks into a single collection. Then he then divides the rocks into two smaller collections, one with a rocks and one with b rocks (so a+b= 100), and he writes down ab (the product of their sizes) on a card. Then he goes to one of the his two collections and divides it into two smaller collections, one with c rocks and one with d rocks, and writes down the product cd of their sizes on the card. So now Pedro has three collections. He now goes to one of the collections and divides it into two smaller collections of sizes e and ƒ and writes ef on the card. He continues in this way until he is forced to stop because he has 100 collections with 1 rock each. At this point he has written down 99 numbers on his card. He adds up the numbers and calls this number the score for the day. Pedro repeats this experiment each day, but can make different decisions about how to divide collec- tions. For example, maybe…Othello is played as follows: Each Othello piece has a white side and a black side.When a component is encircled on both the left and right sides, or on both the top and bottom, it is said to be caught, and its colour is reversed. You must capture at least one of your opponent's pieces during your turn. When neither user has any more legitimate movements, the game is over. The winner is determined by who has the most pieces. Othello's object-oriented design should be implemented.