Code a descriptor that describes a data memory segment that grows upward and begins at location 03000000H and ends at location 05FFFFFFH and can be written. The memory has not been accessed, and can be accessed with the lowest privilege level. Assume that the segment is available (i.e., AV=1) and that the instructions are 32 bits (i.e., D=1).
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Code a descriptor that describes a data memory segment that grows upward and begins at location 03000000H and ends at location 05FFFFFFH and can be written. The memory has not been accessed, and can be accessed with the lowest privilege level. Assume that the segment is available (i.e., AV=1) and that the instructions are 32 bits (i.e., D=1).
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- Code a descriptor that describes a memory segment that begins at location AB208000H and ends at location AC20AFFFH. The memory segment is a data segment that grows upward and can be written. The instruction used is a 32-bit size. it is assumed that the privilege level of the segment was set at 2nd highest and that the segment has not been accessed.The addressing mode which makes use of in-direction pointers is А. Relative addressing mode В. Offset addressing mode C. Index addressing mode D. Indirect addressing modeAddressing and Address Binding: Choose all true assertions. Direct addressing involves a remote address. If the memory location is unknown at compilation time, produce relocatable code. Relative addressing specifies a distance from a reference address. Absolute addressing specifies the address without reference addresses. Execution time prevents address binding. The logical address space has a physical address space.
- Code a descriptor that describes a memory segment that begins at location 0005CF00h and ends at location 00060EFFh. The memory segment is a data segment that grows upward in the memory system and can be written. The segment has a user level privilege (lowest) and has not been accessed. The descriptor is for an 80386 microprocessor.Problem DescriptionThe Tower of Hanoi ProblemTower of Hanoi is a mathematical game consisting of three pegs (P1, P2 and P3) and a stack of disks of different diameters. Disks can slide onto any peg. The game starts with all disks stacked on P1 and ends at the point where all disks stacked on P3. The game player is required to move all disks from P1 to P3 using P2 as a buffer. Three rules must be followed when playing the game(1) Only one disk may be moved at a time.(2) Each move involves taking a disk on the top of a peg and place it on the top of another peg. (3) A disk of a larger diameter should never be placed on top of a disk of a smaller diameter. The diagrams below demonstrate the starting state and goal state of the game with 5 disks.Starting state Goal stateP1 P2 P3 P1 P2 P32RequirementsIn this assignment, students are required to solve the Tower of Hanoi (with five disks) using state space search algorithms implemented in Python.Two state space search algorithms: (1) a blind…Define write buffer.
- ., which contains temporary data (such as 7. A process generally also includes the process . function parameters, return addresses, and local variables), and a contains global variables. which ..... stack / data section heap / data section stack / code section heap / data sectionC++ LANGUAGE Dynamic Memory Allocation Practice I Write a program that swaps the values of X and Y with malloc. Output Before swap X:412 Before swap Y: 623 After swap X: 623 After swap Y:·412Create a program in C++ which simulates a direct cache. The memory array that contains the data to be cached is byte addressable and can contain 256 single byte entries or lines. The cache has only 8 entries or lines. The Data field in each line of the cache is 8 bits. Since the data stored in each line of the cache is only 8 bits, there is no need for a line field. Only a tag field is needed which is log2(256) = 8 bits. The memory array can be filled with any values of your choice. The program should work by taking user input of a memory address (index). This input represents the memory data that should be cached. Your program will check the cache to see if the item is already cached. If it is not, your program should count a cache miss, and then replace the item currently in the cache with the data from the inputted address. Allow the user to input addresses (in a loop), until they so choose to end the program. The program should output the number of cache misses upon ending.
- 80x86 Intel Assembly language Write an 80x86 Intel assembly language program: Declare two integer arrays and initialize the first one with 7, 6, 5, 4 and 3. Initialize the second one with 3, 6, 9, 10, 15 Declare the third array of the same size but do not initialize. Your program must initialize ESI and EDI to have the addresses of the array1 and array2 respectively. Use EBX and place the address of the third array in that register. Use these registers to add the first element of the first array to the first element of the second array and place the result in the third array. Updated the values of these registers so all of them refer to the next location.Computer Science #include<cmath>#include<stdio.h>__global__voidprocess_kernel1(float *input1,float *input2,float *output,int datasize){int idx = threadIdx.x + blockIdx.x * blockDim.x;int idy = threadIdx.y + blockIdx.y * blockDim.y;int idz = threadIdx.z + blockIdx.z * blockDim.z;int index = idz * (gridDim.x * blockDim.x) * (gridDim.y*blockDim.y) + idy * (gridDim.x * blockDim.x) +idx;if(index<datasize)output[index] = sinf(input1[index]) + cosf(input2[index]);}__global__voidprocess_kernel2(float *input,float *output,int datasize){int idx = threadIdx.x + blockIdx.x * blockDim.x;int idy = threadIdx.y + blockIdx.y * blockDim.y;int idz = threadIdx.z + blockIdx.z * blockDim.z;int index = idz * (gridDim.x * blockDim.x) * (gridDim.y*blockDim.y) + idy * (gridDim.x * blockDim.x) +idx;if(index<datasize)output[index] = logf(input[index]);}_global__voidprocess_kernel3(float *input,float *output,int datasize){int idx = threadIdx.x + blockIdx.x *…Create a program in C++ which simulates a direct cache. The memory array that contains the data to becached is byte addressable and can contain 256 single byte entries or lines. The cache has only 8 entriesor lines. The Data field in each line of the cache is 8 bits. Since the data stored in each line of the cache isonly 8 bits, there is no need for a line field. Only a tag field is needed which is log2(256) = 8 bits.The memory array can be filled with any values of your choice. The program should work by taking userinput of a memory address (index). This input represents the memory data that should be cached.Check the cache to see if the item is already cached. If it is not, your program should counta cache miss, and then replace the item currently in the cache with the data from the inputted address.Allow the user to input addresses (in a loop), until they so choose to end the program. The program should output the number of cache misses upon ending.