bit_flag.c #include #include #include "bit_flags.h" typedef struct bit_flags { int size; int capacity; int *bit; } Bit_flags;   BIT_FLAGS bit_flags_init_number_of_bits(int number_of_bits) { Bit_flags* pBit_flags; if(number_of_bits > 0) // The given number is positive { pBit_flags = (Bit_flags*)malloc(sizeof(Bit_flags)); if(pBit_flags != NULL) { pBit_flags->capacity = sizeof(int); pBit_flags->size = number_of_bits; pBit_flags->bit = (int*)malloc(sizeof(int)); if(pBit_flags->bit != NULL) { *pBit_flags->bit = 0; } else { printf("Could not set memory for bit value.\n"); pBit_flags = NULL; } } printf("Bit flags object memory print created!\n\n"); } else // Given number was 0 or negative { printf("Number of bits cannot be negative.\n"); pBit_flags = NULL; }   return pBit_flags; }   Status bit_flags_set_flag(BIT_FLAGS hBit_flags, int flag_position) { Status stat; int bit_to_set = flag_position; int* temp; Bit_flags* phBit_flags = (Bit_flags*)hBit_flags; // Cast the void* object to a Bit_flag* object   while(flag_position >= phBit_flags->capacity) // While the flag position is bigger than what the object can handle { phBit_flags->capacity *= 2; // Double its capacity temp = (int*)malloc(sizeof(int) * phBit_flags->capacity); // Get new dynamic array with new capacity if(temp != NULL) // Check if malloc worked { *temp = *(phBit_flags->bit); free(phBit_flags->bit); // Free the dynamic arrays that is too small to hold the requested bit phBit_flags->bit = temp; } else // Malloc failed { stat = FAILURE; printf("Could not resize bit flags object.\n"); return stat; } }   flag_position /= phBit_flags->capacity; phBit_flags->bit[flag_position] |= 1 << (bit_to_set%phBit_flags->capacity); // Set the bit to the object phBit_flags->size--; // Keep count of how many bits have been set   stat = SUCCESS; printf("Bit set\n"); return stat; }   Status bit_flags_unset_flag(BIT_FLAGS hBit_flags, int flag_position) { Status stat; int bit_to_set = flag_position; int* temp; Bit_flags* phBit_flags = (Bit_flags*)hBit_flags;   while(flag_position >= phBit_flags->capacity) { phBit_flags->capacity *= 2; temp = (int*)malloc(sizeof(int) * phBit_flags->capacity); if(temp != NULL) { *temp = *(phBit_flags->bit); free(phBit_flags->bit); phBit_flags->bit = temp; } else { stat = FAILURE; printf("Could not resize bit flags object.\n"); return stat; } }   flag_position /= phBit_flags->capacity; phBit_flags->bit[flag_position] &= ~(1 << (bit_to_set%phBit_flags->capacity)); phBit_flags->size++;   stat = SUCCESS; printf("Bit clear\n");   return stat; }   int bit_flags_check_flag(BIT_FLAGS hBit_flags, int flag_position) { int bit = 0, bit_set = flag_position; Bit_flags* phBit_flags = (Bit_flags*)hBit_flags;   if(flag_position < 0 || flag_position > phBit_flags->capacity) // If the requested check is out-of-bounds bit = -1; // Return error   else // Return bit requested { flag_position /= phBit_flags->capacity;    if((phBit_flags->bit[flag_position] >> bit_set) & 1) { bit = phBit_flags->bit[flag_position]; } }   return bit; }   int bit_flags_get_size(BIT_FLAGS hBit_flags) { Bit_flags* phBit_flags = (Bit_flags*) hBit_flags; return phBit_flags->size; }   int bit_flags_get_capacity(BIT_FLAGS hBit_flags) { Bit_flags* phBit_flags = (Bit_flags*) hBit_flags; return phBit_flags->capacity; }   void bit_flags_destroy(BIT_FLAGS* phBit_flags) { Bit_flags* pphBit_flags = (Bit_flags*) *phBit_flags; if(pphBit_flags != NULL) { free(pphBit_flags->bit); free(pphBit_flags); } pphBit_flags = NULL; printf("Bit flags object memory print destroyed!\n"); } bit_flag.h #ifndef BIT_FLAGS_H #define BIT_FLAGS_H #include "status.h" typedef void* BIT_FLAGS; BIT_FLAGS bit_flags_init_number_of_bits(int number_of_bits); Status bit_flags_set_flag(BIT_FLAGS hBit_flags, int flag_position); Status bit_flags_unset_flag(BIT_FLAGS hBit_flags, int flag_position); int bit_flags_check_flag(BIT_FLAGS hBit_flags, int flag_position); int bit_flags_get_size(BIT_FLAGS hBit_flags); int bit_flags_get_capacity(BIT_FLAGS hBit_flags); void bit_flags_destroy(BIT_FLAGS* phBit_flags); #endif   Come up with one proposed function that you could add to the interface (you do not have to write it) and explain why you think it should be added (what it would do and how it would be useful).   can you please help me with this. What other function can be use and explain why it is useful. Thank you. ( you do not need to write the code )

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bit_flag.c

#include <stdio.h>

#include <stdlib.h>

#include "bit_flags.h"

typedef struct bit_flags

{

int size;

int capacity;

int *bit;

} Bit_flags;

 

BIT_FLAGS bit_flags_init_number_of_bits(int number_of_bits)

{

Bit_flags* pBit_flags;

if(number_of_bits > 0) // The given number is positive

{

pBit_flags = (Bit_flags*)malloc(sizeof(Bit_flags));

if(pBit_flags != NULL)

{

pBit_flags->capacity = sizeof(int);

pBit_flags->size = number_of_bits;

pBit_flags->bit = (int*)malloc(sizeof(int));

if(pBit_flags->bit != NULL)

{

*pBit_flags->bit = 0;

}

else

{

printf("Could not set memory for bit value.\n");

pBit_flags = NULL;

}

}

printf("Bit flags object memory print created!\n\n");

}

else // Given number was 0 or negative

{

printf("Number of bits cannot be negative.\n");

pBit_flags = NULL;

}

 

return pBit_flags;

}

 

Status bit_flags_set_flag(BIT_FLAGS hBit_flags, int flag_position)

{

Status stat;

int bit_to_set = flag_position;

int* temp;

Bit_flags* phBit_flags = (Bit_flags*)hBit_flags; // Cast the void* object to a Bit_flag* object

 

while(flag_position >= phBit_flags->capacity) // While the flag position is bigger than what the object can handle

{

phBit_flags->capacity *= 2; // Double its capacity

temp = (int*)malloc(sizeof(int) * phBit_flags->capacity); // Get new dynamic array with new capacity

if(temp != NULL) // Check if malloc worked

{

*temp = *(phBit_flags->bit);

free(phBit_flags->bit); // Free the dynamic arrays that is too small to hold the requested bit

phBit_flags->bit = temp;

}

else // Malloc failed

{

stat = FAILURE;

printf("Could not resize bit flags object.\n");

return stat;

}

}

 

flag_position /= phBit_flags->capacity;

phBit_flags->bit[flag_position] |= 1 << (bit_to_set%phBit_flags->capacity); // Set the bit to the object

phBit_flags->size--; // Keep count of how many bits have been set

 

stat = SUCCESS;

printf("Bit set\n");

return stat;

}

 

Status bit_flags_unset_flag(BIT_FLAGS hBit_flags, int flag_position)

{

Status stat;

int bit_to_set = flag_position;

int* temp;

Bit_flags* phBit_flags = (Bit_flags*)hBit_flags;

 

while(flag_position >= phBit_flags->capacity)

{

phBit_flags->capacity *= 2;

temp = (int*)malloc(sizeof(int) * phBit_flags->capacity);

if(temp != NULL)

{

*temp = *(phBit_flags->bit);

free(phBit_flags->bit);

phBit_flags->bit = temp;

}

else

{

stat = FAILURE;

printf("Could not resize bit flags object.\n");

return stat;

}

}

 

flag_position /= phBit_flags->capacity;

phBit_flags->bit[flag_position] &= ~(1 << (bit_to_set%phBit_flags->capacity));

phBit_flags->size++;

 

stat = SUCCESS;

printf("Bit clear\n");

 

return stat;

}

 

int bit_flags_check_flag(BIT_FLAGS hBit_flags, int flag_position)

{

int bit = 0, bit_set = flag_position;

Bit_flags* phBit_flags = (Bit_flags*)hBit_flags;

 

if(flag_position < 0 || flag_position > phBit_flags->capacity) // If the requested check is out-of-bounds

bit = -1; // Return error

 

else // Return bit requested

{

flag_position /= phBit_flags->capacity;

  

if((phBit_flags->bit[flag_position] >> bit_set) & 1)

{

bit = phBit_flags->bit[flag_position];

}

}

 

return bit;

}

 

int bit_flags_get_size(BIT_FLAGS hBit_flags)

{

Bit_flags* phBit_flags = (Bit_flags*) hBit_flags;

return phBit_flags->size;

}

 

int bit_flags_get_capacity(BIT_FLAGS hBit_flags)

{

Bit_flags* phBit_flags = (Bit_flags*) hBit_flags;

return phBit_flags->capacity;

}

 

void bit_flags_destroy(BIT_FLAGS* phBit_flags)

{

Bit_flags* pphBit_flags = (Bit_flags*) *phBit_flags;

if(pphBit_flags != NULL)

{

free(pphBit_flags->bit);

free(pphBit_flags);

}

pphBit_flags = NULL;

printf("Bit flags object memory print destroyed!\n");

}

bit_flag.h

#ifndef BIT_FLAGS_H

#define BIT_FLAGS_H

#include "status.h"

typedef void* BIT_FLAGS;

BIT_FLAGS bit_flags_init_number_of_bits(int number_of_bits);

Status bit_flags_set_flag(BIT_FLAGS hBit_flags, int flag_position);

Status bit_flags_unset_flag(BIT_FLAGS hBit_flags, int flag_position);

int bit_flags_check_flag(BIT_FLAGS hBit_flags, int flag_position);

int bit_flags_get_size(BIT_FLAGS hBit_flags);

int bit_flags_get_capacity(BIT_FLAGS hBit_flags);

void bit_flags_destroy(BIT_FLAGS* phBit_flags);

#endif

 

Come up with one proposed function that you could add to the interface (you do not have to write it) and explain why you think it should be added (what it would do and how it would be useful).  

can you please help me with this. What other function can be use and explain why it is useful. Thank you. ( you do not need to write the code )

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