A toy rocket is launched vertically from ground level (y = 0 m), at time t = 0.0 s. The rocket engine provides constant upward acceleration during the burn phase. At the instant of engine burnout, the rocket has risen to 90m and acquired a velocity of 67 m/s. The rocket continues to rise in unpowered flight, reaches maximum height, and falls back to the ground. The upward acceleration of the rocket during the burn phase is closest to: 0.04 m/s² 50 m/s² 25 m/s² O 0.8 m/s² O 0.4 m/s²
Displacement, Velocity and Acceleration
In classical mechanics, kinematics deals with the motion of a particle. It deals only with the position, velocity, acceleration, and displacement of a particle. It has no concern about the source of motion.
Linear Displacement
The term "displacement" refers to when something shifts away from its original "location," and "linear" refers to a straight line. As a result, “Linear Displacement” can be described as the movement of an object in a straight line along a single axis, for example, from side to side or up and down. Non-contact sensors such as LVDTs and other linear location sensors can calculate linear displacement. Non-contact sensors such as LVDTs and other linear location sensors can calculate linear displacement. Linear displacement is usually measured in millimeters or inches and may be positive or negative.
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Given data:
Initial velocity (u) = 0 m/s
Final velocity (v) = 67 m/s
Distance (d) = 90 m
Required:
Acceleration (a)
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