A card is drawn from a well shuffled deck of cards. What is the probability that the card will be a face card? a. 1/2 b. 1/4 c. 10/13 d. 1/26
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A card is drawn from a well shuffled deck of cards. What is the probability that the card will be a face card?
a. 1/2
b. 1/4
c. 10/13
d. 1/26
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- A deck of cards contains 52 cards with four suits: club, diamond, heart and spade ranging in values from 2, ... to 10, Jack, Queen, King and Ace. Ace has the highest value in the same suit. Cards can be compared using the face value. A card with higher face value is bigger than a card with lower face value. If two cards have the same face value, then the suit determines the order. Club is smaller than diamond which is smaller than heart which is smaller than spade. For example: club 2 < diamond 2 < heart 2 < spade 2 if compared. Write an interactive Java program that allows a user to randomly pick a card from the deck of 52 cards (using a random number between 1 and 4 to represent the four suits: club, diamond, heart and spade and then another random number to represent the face value) to play. Show the suit and face value of the user card. Then the program acts as a card dealer which randomly draws another card and displays the card (again showing the suit and face value of…A deck of cards contains 52 cards with four suits: club, diamond, heart and spade ranging in values from 2, ... to 10, Jack, Queen, King and Ace. Ace has the highest value in the same suit. Cards can be compared using their face values. A card with higher face value is bigger than a card with lower face value. If two cards have the same face value, then the suit determines the order. Club is smaller than diamond which is smaller than heart which is smaller than spade. For example: club 2 < diamond 2 < heart 2 < spade 2 if compared.Write an interactive Java program that allows you play cards with a computer. For this project, we are going to focus on one suit of the deck of cards. There are only 13 cards (value: 2, ... to 10, Jack, Queen, King and Ace) in a suit. To play:(a). You first pick a suit at random from the four suits (club, diamond, heart and spade), and display the suit. (b) Then you randomly draw a card from the suit, and let computer draw a card from the same…In a card game, your opponent places n monster cards onto the board, the i th of which has hi health points. You in turn have m ≥ n hero cards in your hand, the j th of which deals dj damage per turn. To begin the game, you will choose n heroes from your hand and assign each of them to a different enemy monster. Each turn, your heroes will deal damage equal to their damage power to the opposing enemy. If at any point an opponent’s monster reaches 0 health or less, then it is destroyed. You are given a limited number of turns k to destroy all enemy monsters. Design an algorithm which runs in O(m + n log n) time and determines whether it is possible to assign your heroes in such a way as to destroy all enemy monsters in k turns or fewer First develop a Θ(m log m) time algorithm, then improve it to Θ(m + n log n) Do not write the code, give steps and methods. Explain the steps of algorithm, and the logic behind these steps in plain English input is The number of monsters n, the health…
- In a card game, your opponent places n monster cards onto the board, the i th of which has hi health points. You in turn have m ≥ n hero cards in your hand, the j th of which deals dj damage per turn. To begin the game, you will choose n heroes from your hand and assign each of them to a different enemy monster. Each turn, your heroes will deal damage equal to their damage power to the opposing enemy. If at any point an opponent’s monster reaches 0 health or less, then it is destroyed. You are given a limited number of turns k to destroy all enemy monsters. Design an algorithm which runs in O(m + n log n) time and determines whether it is possible to assign your heroes in such a way as to destroy all enemy monsters in k turns or fewer First develop a Θ(m log m) time algorithm, then improve it to Θ(m + n log n) Do not write the code, give steps and methods. Explain the steps of algorithm, time complexity, and the logic behind these steps in plain English Input is the number of monsters…Suppose that you are given an n × n checkerboard and a checker. You must move the checker from the bottom edge of the board to the top edge of the board according to the following rule. At each step you may move the checker to one of three squares: 1. the square immediately above 2. the square that is one up and one to the left (but only if the checker if not already in the leftmost column) 3. the square that is one up and one to the right (but only if the checker is not already in the rightmost column). 1 Each time you move from square x to square y, you receive p(x, y) dollars. You are given p(x, y) for all pairs (x, y) for which a move from x to y is legal. Do not assume that p(x, y) is positive. design a recursive backtracking algorithm that determines the maximum amount of money you can recieve, when moving a checker frmo somewhere on the bottom row to somewhere on the top row. your algorithm is free to pick any squrre along the bottom row as a starting point and any square along…There are 7 balls hidden in a box (3 blue and 4 green). If you first select a green ball and do not replace in the box, what is the probability that the second ball you select from the box will also be green? [Your answer can be written either as a fraction or decimal]
- Correct answer will be upvoted else Multiple Downvoted. Computer science. player begins the game from the 1-st stage and should beat the stages in expanding request of the stage number. The player dominates the match in the wake of beating the n-th stage. There is all things considered one designated spot on each stage, and there is consistently a designated spot on the 1-st stage. Toward the start of the game, just the designated spot on the 1-st stage is initiated, and any remaining designated spots are deactivated. At the point when the player gets to the I-th stage that has a designated spot, that designated spot is initiated. For each attempt of a phase, the player can either beat the stage or bomb the stage. On the off chance that they beat the I-th stage, the player is moved to the i+1-st stage. On the off chance that they bomb the I-th stage, the player is moved to the latest designated spot they actuated, and they need to beat the stages after that designated spot once…Question 6 3 points Save Answer A fair coin is flipped 5 times. What is the probability that exactly 2 of the 5 flips come up heads? (answer in fraction form only, no factorial notation, permutation or combination notation is allowed)Q1. Let’s play a dice game with a pair of dice following these rules:1. At the beginning, you throw a pair of dice. If the two numbers add up to 5, 6, 7, 8, or 9, thegame immediately stops.2. If your first throw does not meet those 5 totals, you would continue until you get either 11 or12.Get 1000 simulations of this paired dice game. What is the average number of dice throw per game?You can use the sample() function to simulate the dice.
- A high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, the principal plays the following game: She asks the first student to open all the lockers. She then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The fourth student is asked to check every fourth locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game. In general, the nth student checks every nth locker. If it is open, the student closes it; if it is closed, the student opens it. After all the students have taken turns, some of the lockers are open and some are closed. The program below, when ran, will prompt the user to enter the number of lockers in the school. After the game is over, the program will output the number of lockers and the lockers numbers of the…A red die and a blue die are thrown. Both dice are loaded (that is, not all sides are equally likely). On the red die, rolling a 3 is half as likely as rolling each of the other five numbers. On the blue die, rolling each even number is twice as likely as rolling each odd number. For each of the following questions, you should write your answer as an expression. Do not give the final numeric value. For example, you should write C(4,2)/24) instead of 0.375.How many (positive) factors does the integer 60 have? (Both 1 and 60 are factors of 60). Enter your answer as an integer with no words. How many (positive) factors does the integer 100 have? (Both 1 and 100 are factors of 100). Enter your answer as an integer with no words.