7.4 LAB: Soccer team roster (Arrays) This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team. Use a struct named Player to store the name, jersey number and rating for a single player. Use an array of struct to store the data for the entire team. Use a global named constant to store the size of the array (and use it in your program). Jersey numbers are between 0 and 99 and ratings are between 1 and 9. You must use the bolded identifiers above when naming your struct and your last struct member, in order for the test cases to work. The program should keep an array of 5 Player structures. When the program runs, it should initialize the array using the following data: {"Lloyd", 10, 8), {"Pugh", 11, 5), ("Morgan", 13, 7), {"Rapinoe", 15, 5), ("Dunn", 19, 6) Next, it should prompt the user to update player ratings. The user will enter a jersey number and a new rating for each desired player. The user will enter-1 for the jersey (and no new rating) to quit updating player ratings. Your program must define and use the following function: void updateRating (Player t[], int player Jersey, int playerRating) to change a single player's rating. It should not do any input or output. Finally the program should prompt the user for a rating. Then it should print the name, jersey number and rating for all players with ratings above the entered value. Your program must define and use the following function: void aboveRating (Player t[], int playerRating) to output the players above the given rating. Sample output: Update player rating, enter -1 to quit: Enter a jersey number: 13 Enter a new rating for player: 9 Enter a jersey number: 15 Enter a new rating for player: 4 Enter a jersey number: -1
7.4 LAB: Soccer team roster (Arrays) This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team. Use a struct named Player to store the name, jersey number and rating for a single player. Use an array of struct to store the data for the entire team. Use a global named constant to store the size of the array (and use it in your program). Jersey numbers are between 0 and 99 and ratings are between 1 and 9. You must use the bolded identifiers above when naming your struct and your last struct member, in order for the test cases to work. The program should keep an array of 5 Player structures. When the program runs, it should initialize the array using the following data: {"Lloyd", 10, 8), {"Pugh", 11, 5), ("Morgan", 13, 7), {"Rapinoe", 15, 5), ("Dunn", 19, 6) Next, it should prompt the user to update player ratings. The user will enter a jersey number and a new rating for each desired player. The user will enter-1 for the jersey (and no new rating) to quit updating player ratings. Your program must define and use the following function: void updateRating (Player t[], int player Jersey, int playerRating) to change a single player's rating. It should not do any input or output. Finally the program should prompt the user for a rating. Then it should print the name, jersey number and rating for all players with ratings above the entered value. Your program must define and use the following function: void aboveRating (Player t[], int playerRating) to output the players above the given rating. Sample output: Update player rating, enter -1 to quit: Enter a jersey number: 13 Enter a new rating for player: 9 Enter a jersey number: 15 Enter a new rating for player: 4 Enter a jersey number: -1
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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