2. A random number generator in a game to determines the fate of a character. All values from 0-25 are equally likely. Any number above 8 on the number generator results in a successful attack. A value of a number 18- 20 results in a 'critical hit'. Sketch the probability distribution for the character's fate, shade the appropriate area that a character performs a successful attack but not a 'critical hit', and calculate the probability that a character performs a successful attack but not a 'critical hit'.
2. A random number generator in a game to determines the fate of a character. All values from 0-25 are equally likely. Any number above 8 on the number generator results in a successful attack. A value of a number 18- 20 results in a 'critical hit'. Sketch the probability distribution for the character's fate, shade the appropriate area that a character performs a successful attack but not a 'critical hit', and calculate the probability that a character performs a successful attack but not a 'critical hit'.
Chapter8: Sequences, Series,and Probability
Section8.7: Probability
Problem 4ECP: Show that the probability of drawing a club at random from a standard deck of 52 playing cards is...
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