17. Coin Toss Simulator Write a class named Coin. The Coin class should have the following field: • A String named sideUp. The sideUp field will hold either "heads" ing the side of the coin that is facing up. or "tails" indicat- The Coin class should have the following methods: . A no-arg constructor that randomly determines the side of the coin that is facing up ("heads" or "tails") and initializes the sideUp field accordingly. . A void method named toss that simulates the tossing of the coin. When the toss method is called, it randomly determines the side of the coin that is facing up ("heads" or "tails") and sets the sideUp field accordingly. • A method named getSideUp that returns the value of the sideUp field. Write a program that demonstrates the Coin class. The program should create an instance of the class and display the side that is initially facing up. Then, use a loop to toss the coin 20 tímes. Each time the coin is tossed, display the side that is facing up. The program should keep count of the number of times heads is facing up and the number of times tails is facing up, and display those values after the loop finishes.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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# 17 and Java Program

## Coin Toss Simulator

### Objective
Create a class named `Coin` to simulate coin tossing.

### Class Structure
The `Coin` class includes:

- **Field:**
  - A `String` named `sideUp`: Holds "heads" or "tails" to indicate the side of the coin facing up.

- **Methods:**
  1. **No-arg Constructor:** Initializes `sideUp` by randomly determining whether "heads" or "tails" is facing up.
  2. **`void` method `toss`:** Simulates tossing the coin by randomly setting `sideUp` to "heads" or "tails".
  3. **Method `getSideUp`:** Returns the current value of `sideUp`.

### Program Implementation
Write a program that:

- Creates an instance of the `Coin` class.
- Displays the initial side facing up.
- Uses a loop to toss the coin 20 times, displaying the facing side after each toss.
- Keeps a count of how many times "heads" and "tails" face up, displaying the totals after completing the loop.
Transcribed Image Text:## Coin Toss Simulator ### Objective Create a class named `Coin` to simulate coin tossing. ### Class Structure The `Coin` class includes: - **Field:** - A `String` named `sideUp`: Holds "heads" or "tails" to indicate the side of the coin facing up. - **Methods:** 1. **No-arg Constructor:** Initializes `sideUp` by randomly determining whether "heads" or "tails" is facing up. 2. **`void` method `toss`:** Simulates tossing the coin by randomly setting `sideUp` to "heads" or "tails". 3. **Method `getSideUp`:** Returns the current value of `sideUp`. ### Program Implementation Write a program that: - Creates an instance of the `Coin` class. - Displays the initial side facing up. - Uses a loop to toss the coin 20 times, displaying the facing side after each toss. - Keeps a count of how many times "heads" and "tails" face up, displaying the totals after completing the loop.
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