1# Write a program that allows users to choose from one of three shapes: Squares, Circles or (right) Triangles. Allow the user to use the first letter of the shape (S, C, T) to specify what they want. After the shape is selected, ask the user for the appropriate data to calculate the shape's area, and then and print that area value to the screen for them. Area formulas you can use: Triangle: % base x height Square: length x length Circle: % PI x radius? Notes: • The floating-point data type will be your friend here. Round your area answer so that no more than 2 decimal places are shown when printing on the screen. You can use 3.1415 for PI; Think about this as a CONSTANT in your code. For this part and especially part (b) below, think about componentizing your code. So one gigantic main() is not a best practice and not what we want to see here. Remember what we discussed about "procedural decomposition" and functions last week!

EBK JAVA PROGRAMMING
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Chapter5: Making Decisions
Section: Chapter Questions
Problem 2GZ
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2#
Wash, rinse, and repeat. Take what you did in part (2a) and enhance it so that your user interaction
loops and continuously asks for a shape selection until the user explicitly enters 'q' (or 'Q') to quit.
If the user enters something other than S, C, T, or Q, it's your job to properly handle that erroneous input.
Print a message and prompt them to try again with proper input.
Transcribed Image Text:2# Wash, rinse, and repeat. Take what you did in part (2a) and enhance it so that your user interaction loops and continuously asks for a shape selection until the user explicitly enters 'q' (or 'Q') to quit. If the user enters something other than S, C, T, or Q, it's your job to properly handle that erroneous input. Print a message and prompt them to try again with proper input.
1#
Write a program that allows users to choose from one of three shapes: Squares, Circles or (right)
Triangles. Allow the user to use the first letter of the shape (S, C, T) to specify what they want. After the
shape is selected, ask the user for the appropriate data to calculate the shape's area, and then and print
that area value to the screen for them.
Area formulas you can use:
Triangle: % base x height
Square: length x length
Circle: % Pl x radius?
Notes:
The floating-point data type will be your friend here. Round your area answer so that no more
than 2 decimal places are shown when printing on the screen.
You can use 3.1415 for Pl; Think about this as a CONSTANT in your code.
For this part and especially part (b) below, think about componentizing your code. So one
gigantic main() is not a best practice and not what we want to see here. Remember what we
discussed about "procedural decomposition" and functions last week!
Transcribed Image Text:1# Write a program that allows users to choose from one of three shapes: Squares, Circles or (right) Triangles. Allow the user to use the first letter of the shape (S, C, T) to specify what they want. After the shape is selected, ask the user for the appropriate data to calculate the shape's area, and then and print that area value to the screen for them. Area formulas you can use: Triangle: % base x height Square: length x length Circle: % Pl x radius? Notes: The floating-point data type will be your friend here. Round your area answer so that no more than 2 decimal places are shown when printing on the screen. You can use 3.1415 for Pl; Think about this as a CONSTANT in your code. For this part and especially part (b) below, think about componentizing your code. So one gigantic main() is not a best practice and not what we want to see here. Remember what we discussed about "procedural decomposition" and functions last week!
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