QUESTION 1
Why polygonal models favored (over NURBS for instance) as assets in computer games? Explain in two or more paragraphs. Include references. (301 words)
Polygon Modeling method is the most common method of modeling used at present times in Films, Television and especially for Computer/Video games. This is because its convenient, efficient and easy to work with.There are points in 3D space, called vertices, are connected by line segments to form a 'polygonal mesh'. 3D Models in present moment are constructed as textured polygonal models, because they are flexible and therefore computers can render them quickly and efficiently. It has many efficient tools. Polygons are easy for a game engine to understand better comparing it with
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More recent hole-filling methods focus more on the appearance of the fill - naive triangulation of the hole may not appear smooth with its immediate surroundings hole boundary, progress has been made in two main directions. Besides edges forming the boundary of a gap or hole, the input model may contain non-manifold polygonal edges shared by more than one or two polygons. Non-manifold connectivity often represents membranes interior to the model or redundant pieces of geometry, while some formula separates these models into manifold patches possibly with overlapping boundaries and others eliminate the membranes by representing them as double-sided walls and removing the overlapping polygons.
J. Comput. Sci. & Technol. Fixing Geometric Errors on Polygons Models,http://www.cs.wustl.edu/~taoju/research/repairsurvey.pdf (accessed on 8.8.2013)
TITAN QUEST, THE #1 QUEST FORUM,(July 2007), http://www.titanquest.net/tq-forum/threads/43236-Triangular-holes-missing-polygons-glitch (accessed on 8.8.2013)
QUESTION 3
Name three significant advances in computer graphics technology from 1960 to the present day? Briefly discuss each, stating why they were crucial and how they have influenced contemporary CG creation. Include references.(315 Words)
The phrase “Computer Graphics” was coined in 1960 by William Fetter, a graphic designer for Boeing. Art Director made the first computer model of a human body ("Boeing Man"). He
How does a virtual city in a video game represent art? Art is seen everywhere; the architecture, the faded graffiti created by rival gangs, and the interactive characters’ clothing designs. These two video game examples alone prove the ever-growing technological representation of art in video games, whether it is a fantasy world full of colorful, exotic plants or a gritty, realistic setting where crime and graffiti scatters throughout. Video games use visuals as well as use creative media to explore and represent art in gaming.
The use of 3D representation allows us to better understand the past and even to discover hidden properties in the data we possess. One could create such 3D model from historical drawing and integrate material and physical properties, which can enhance our knowledge of a particular building, vessel, site or even a city from the past.
The use of description instead of actual graphics allows the game to appear much more expansive than it actually is. Allowing the player to build up the imagery using their own sense of wonder saves on space and maximises the sense of adventure that the game is able to give off to to the player. At the time, games were very limited in their color pallets, and the amount of memory that the games were able to be stored in. The most powerful graphics could be found in arcades, where dedicated gaming cabinets held games like space invaders. While the graphics for space invaders is nothing short of iconic, there was no way a 3D adventure game could be created, especially on a non-graphics dedicated computer.
American Institute of Graphic Artists (AIGA) is the leading professional organization for the discipline of the graphic design field. According to AIGA’s website, the emphasis is on the importance of “advancing design as a respected craft, strategic advantage, and vital force while enhancing the value and deepening the impact design has on society as well as the future” (‘About AIGA’). Presented on the website information varies from information on significant topics and imported media found in the Design Archives that is relevant to all academic disciplines (Grefe, 9). Mentioned on the George Mason University Infoguides page dedicated to graphic design states that AIGA’s Design Archives has more than 20,000 selections dating all the way
Tessellations are some of the most intriguing and thought provoking creations ever done by artists. A tessellation by definition is when a plane is covered by repeated congruent shapes. The distinguishing property of a tessellation is that all the shapes are similar and there are no gaps or overlaps in the pattern.
The scheme of designing figures contains the insight that
When technology made its way into society, it brought many benefits with it, specifically to fashion designers. Before the many different technology advancements, many designs for clothes were created by hand. Once specific designs were created, designers did not have specific visualization
Video games have come a long way since Pong rid children of their quarters in 1972. In the past few years, a dramatic shift in the publics’ view of games has occured. What was once considered a kid’s toy capable of turning brains into mush is now enjoyed by the average age of 35 (Essential Facts). In recent times, another paradigm shift has begun for gaming: the road to becoming an art form. Today, museum curators from across the globe continue to accept video games into their collection, adding to its legitimacy. However, just as movies struggled to be considered art in the 1970s, the path for video games has not been smooth sailing. Many critics, such as the late Roger Ebert, have been increasingly vocal about their reasoning for why a
in today's society and is important to have in life. Graphic design is used in media, the
A polygon is traditionally a plane figure that is bounded by a closed path, composed of a finite sequence of straight line segments (i.e., by a closed polygonal chain). These segments are called its edges or sides, and the points where two edges meet are the polygon's vertices (singular: vertex) or corners. An n-gon is a polygon with n sides. The interior of the polygon is sometimes called its body. A polygon is a 2-dimensional example of the more general
(96) Virtual reality (VR) is define as a cybernetic simulation of 3D surroundings which can be interactive through auditory, sensory and visually stimulating equipment, i.e. gloves, headgear or headphones. VR is an incredibly recent development in technology and such has much room to progress with, I believe that VR is the future of animation as the key aim is to transport the viewer into the world we have created, VR being the next logical step as it creates this suspension of belief as well as activating all of the senses we use to perceive the real world.
3D modeling uses these concepts from linear perspective to create the 3D image and provide structure to the composition. When arranging elements in the 3d environment we provide a perspective for the viewer to see the image we have created in our mind come to life.
Computer art usually refers to any form of graphic art or digital imagery that was created with the aid of a computer. Computer art which curators today call digital art or new media art started to emerge in the 1950 and focused mainly on geometric shapes in random combinations. Many critics at the time questioned whether computer art could in fact be called art. Critics wondered whether computer art could still convey concepts of “meaning”, “expression”, and “form”.
Video games got their start from the middle of the 20th century, when new technology merged with the entertainment industries. From the earliest games, humanoid characters have been used to entertain
Through the years, the technology involved in creating and playing video games has continued to evolve in ways that its founder might never have dreamed possible. Starting with tabletop roleplaying and card games and monochrome arrangements of lines, it has since traversed through 8-bit landscapes to become a world full of realistic 3D environments and characters. Currently, it is even venturing into virtual-reality with life-like graphics so the players can genuinely put themselves inside of the game. The industry has taken leaps and bounds in just the last half of a century to reach its current point, and it is only showing the promise to continue to progress further from here.