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Wearable Technology And Its Impact On Gaming

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Wearable Technology M.Kailash nadh1,Y.Mounica2,CH.Sandeep3 1Student, CSE Department, SRM University, Chennai, India mkailashnadh@gmail.com,9789854760 2Student,CSE Department ,VNIT ,Nagpur,India mounicayelchuri@gmail.com,7709195082 3Student, ECE Department, SRM University, Chennai,India Abstract The terms “wearable technology“ refers to electronic technologies or computers that are incorporated into items of clothing and accessories which can comfortably be worn on the body. Generally, wearable technology will have some form of communications capability and will allow the wearer access to information in real time. Ultimately, the purpose of wearable technology is to create constant, convenient, seamless, portable, and mostly hands-free access to electronics and computers. The implications and uses of wearable technology are far reaching and can influence the fields of health and medicine, fitness, aging, disabilities, education, transportation, enterprise, finance, gaming and music. The technology also promises great influence on gaming and entertainment. Examples of wearable devices include watches, glasses, contact lenses, e-textiles and smart fabrics, headbands, beanies and caps, jewelry such as rings, bracelets, and hearing aid-like devices that are designed to look like earrings. Motivation Why would I use wearable technology? First of all, wearable computers allow unobtrusive access to everything a typical desktop

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