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Violent Video Games

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Did you know that the average amount of time an 8-18 American child spends on video games per week is 8 hours? That’s a more than a whole school day! Many kids today are spending more and more time on video games. Not only is it damaging to the brain and body, but it also can cause insanity and dementia. Many of the mass murderers of the past have been found to play violent video games. Teens should not be permitted to play violent video games to ensure that they will not become aggressive. The foundation of the first video games was the CRT. The cathode ray tube (CRT) was first used by the US military in the 1940s for a missile defense system. It was the later adapted into video games in the 1950s. The first few video games had low …show more content…

Adam’s obsessive “Grand Theft Auto” playing killed 28 people in total. Without violent types of video games, 28 people’s lives in one day may have been saved. American children aged 8-18 play an average of 8 hours a day (Kaiser Foundation). Teens that play violent video games have been found to have influences on their behavior. For example, kids who play violent video games tend to become more aggressive. These kids also have a higher chance of getting in fights with their classmates and friends. They will also have a drastic decline in school achievements and grades (Palo Alto Medical Foundation). Scientists have found that some games will engage your brain for hours causing a higher possibility of dementia and Alzheimer’s. The only reason kids play video games is because of their attraction to fantasy. Video games are scientifically proven to have a big impact because people who play them are usually still learning about how to act in life. Kids who don’t play video games will succeed more in life and will have a less likely chance of getting into trouble. The influence of video games has been debated for many years now. Many studies have been made to try and see the truth. One study in Italy consisted of 172 students aged between 13 and 19 (NY Times). Two groups were made. One of the groups would play non-violent games like mini golf. The other group would play violent games like “Call of Duty” and “Grand Theft Auto”. Three tests were used to compare self control,

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