Violent Video Games
Over the past few years, the United States has seen violence that has come from the inside of the country. Various high schools, have had shootings inside of them from some of the high school students that go to that specific school. Some experts blame the shootings by categorizing the students as someone who has been tormented and bullied basically most of life, while other experts believe the shootings were caused by the violence in video games. There has been a lot of nation-wide discussion about if violent video games really do cause violence and aggression in young gamers ever since shootings at high schools increased. However evidence has shown differently than what most experts think. Violent video games do not cause violence and aggression in young gamers.
Before we talk about the argument, let’s dive into the history behind violent video games. On the website ncac.org in their article “A Timeline of Video Game Controversies”, they have placed a timeline of the video game era. According to this website the first video game was produced in 1971, and expanded from there. Later on in 1976, the first violent video game (Death Race) was produced and later taken off shelves because citizens didn’t like what happened when people died in the game (“A Timeline of Video Game Controversies”). Later on in 1993 Mortal Kombat was created. This was the first game that the gaming world had seen that was a replica of lifelike violence. The game was highly
Many of the young people of today’s generation have played video games; whether it is Candy Crush, Flappy Bird, Mario, Sonic, Call of Duty, Minecraft, or Skyrim. Almost every electronic device is capable of running games. As advancement in technology increases, the video game industry will also advance. More and more of the next generations are bound to be affiliated with video games. There is a debate whether video games cause people to be violent, especially in adolescents. Do video games really cause violence? There have been many researches done to come to a conclusion to this question. Not only did Armadi Tansal write an essay to help answer this question, but there has been an online
Parents around the world are blaming video games for their children's violence. Lets talk about that, firstly, you don’t see kids running around the world with guns pretending they're playing “Call of Duty” or anything. Yes there are school shootings once in a while, that doesn’t mean “Oh man, Video games are to blame” the number one cause of shootings is bullying or getting revenge on the bully himself.
Violent video games do not cause violence. Just because a kid plays video games and shot someone does not mean it was because of the video games. According to an article written by Henry Jenkins on www.pbs.org, “But young people, in general, are more likely to be gamers - 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts.” This shows two things. Just because a kid that happens to play video games and did something violent, does not mean it was because of the video games. His older sibling probably bullies them at home. This also shows that playing video games cause violence, but quite the opposite. Now speaking from personal experience, If I’m playing video games, I’m not thinking of how I am going to bully the school nerd, or shoot someone, I’m focused on the game and how to beat it. Me thinking of how to beat the game is preventing me from doing something else violent. It also means I’m sitting in the dark in my room, not out and about doing things to people that
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for
In fact, according to ProCon, “Gun violence is less prevalent in countries with high video game usage.” One such country is Japan, whose gun-related crime rate is significantly lower than our own. “Even though U.S. gun violence is high, the nine other countries with the highest video game usage have some of the lowest violent crime rates” (ProCon). This suggests that video games honestly do not impact violence. A published report over targeted school violence and its influence described in the ProCon article found that “of the 41 attackers studied, 27% had an interest in violent movies, 24% in violent books, and 37% exhibited interest in their own violent writings, while only 12% showed interest in violent video games. The report did not find a relationship between playing violent video games and school shootings.” This conclusion supports the argument that violent video games are not to be blamed for gun violence--particularly mass
The first game to come to a lot of peoples minds when prompted with “violent video games” is Mortal Kombat. Mortal Kombat is known for being extremely violent and gruesome with their death and fighting scenes. Spines being torn out, blood spraying out of bodies, organs being ripped out, its no wonder it got so much attention even with its first game. In fact, Mortal Kombat is the reason that the Entertainment Software Rating board, or the ESRB ratings, exists at all. Since then it’s been a constant thought in peoples minds that the things we see and play in video games can lead to violent natures outside in the real world. There are two sides to the argument and both seem to have credibility.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who
In this day and age it seems as if America's youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today's society affecting our nation's youth in a negative manner is video games. Is this form of entertainment really a factor in teen violence? I think not. Video games are not to blame for increased teen violence.
then video games could be responsible for much of the bad news we hear on television.
Violence is everywhere, in magazines in the shops, on the TV, on websites like YouTube as well as in video games. Yet, why is it that those video games are said to be the biggest media source responsible for the violent outbursts of different individuals? Is this really the case? Every eight out of ten homes in the United Kingdom own a current generation games console and video games have become a fantastic source of education when helping kids to learn, such websites like educationcity.com or the VTech Learning System that teach kids literacy, numeracy and the sciences through their games. However it seems an American politician called Joe Biden deemed that violent video games should be taxed just because some isolated cases that
The killings in Marshall County High School, Kentucky. The slaughters in Marjory Stoneman Douglas High School, Florida. The shootings in Great Mills High School, Maryland. All of these tragedies are results of gun violence. But gun violence cannot just occur out of nowhere; there has to be a cause. Many people believe that violent video games are the direct cause of abusing the power of guns. But research has proven that this is not true; violent video games do not cause the actual school shootings.
Video games have become a staple in the entertainment industry. Families coming from various backgrounds across the world own a video game system. Shooting games such as call of duty have become particularly popular amongst young teenagers. These types of games have led to a very popular debate. The question being do violent video games make children violent? Prosecutor Steven F. Gruel believes that they do cause children to become violent while defense attorney Patricia A. Millett argues that there is not enough evidence to prove this to be true.
In 2008, ninety-seven percent of twelve to seventeen year olds in the US played video games, this fueling a 11.7 billion dollars to the domestic video game industry. Also in 2008, ten out of twenty best-selling games in the United States involved violence. A majority of the research behind this topic is deeply flawed and says that there has been no relationship found between videogames and socially violent acts. They also
Video games are played all the time by teens and young adults. Most of those games that are being played have some sort of violence in them. Whenever a big murder happens and is committed by a teen or young adult, the first thing that gets blamed are violent video games.
Videogames like Call Of Duty, Battlefield, and Halo are all suspected to be a cause of violence, aggression, and crime in the youth of today.They are called "violent videogames". Yet this is not the case. These games have no link to violence or aggression in youth.