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Essay Violence in Video Games

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Video game violence has been a controversial subject for many years. Even the most simple, classic video games have had this topic pop up, dating back to the 1980’s, games like Space Invaders, Pac-Man, and Donkey Kong. But more especially in modern video games, such as the Call of Duty and Grand Theft Auto series. Many investigations attempt to analyze the idea that video games are making people more prone to violence, and even point to violence related events, some of said research information may be faulty. Within these investigations there will be evidence and proof for both parties and analyzing if they may or may not be valid, and considering the people behind the statistics and their claims. Most people that live in somewhat …show more content…

A good explanation of that comes from Marc Prensky: “The most explicit kind of learning in video and computer games is how to do something. As you play you learn, gradually or quickly, the moves of the game-how various characters, pieces, or anything else operate and what you can make them do.”(Prensky 20) He also has another article that explains exactly what is gained from these types of activities, stated here: “At the second level, players learn what to do in any particular game (and, equally important, what not to do).”(Prensky 21). So with that information, just because a game isn’t made for learning, doesn’t mean that said person cannot learn from said game. Many people also claim that video games cause people to become dumb and cause children to have poor grades in school. Some may say that belongs to the responsibility of the person playing the game or the parents of the child, limiting their play time and making time for them to study instead of playing video games. Video games also tend to generate a massive amount of revenue. A large part of the revenue has violence contained in those products. Ranging from cartoon violence to hyper realistic violence, it is still contained and still marked as such. “97% of 12-17 year olds in the US played video games in 2008, thus fueling an $11.7 billion domestic

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