Role Playing and Video Games
In several New York City schools, there is a trending ruthless role-playing game called Killer, the last-man-standing game of water-pistol ambush. In St. Ann’s, which is a private school in Brooklyn Heights, it is very popular throughout the school. When active it lasts for around two and a half weeks and is very intense. This game is very controversial and is different in everyone's eyes. Also, there is a big fan/player base around violent video games. These videos can have material in it ranging from bank robberies, mass shootings, heists, gun violence, etc.. People spend days playing these games and get to into it. These role-playing games with simulated violence and video games are perilous for teens
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According to Guy Martin’s article, “Protell took a car to Newark airport, found the victims before they passed through security, and dispatched them using two bathtubs ‘squirt fish.’” Protell traveled to the airport to get two people out that were traveling on a field trip. This event was taken too far because the airport is not the place to bring any kind of weapon or projectile launcher even a water gun. It could be misinterpreted and he could have faced consequences. Surely he wasn't thinking of those but doing that took it too far. Also, in the reading, it said that he needed special permission from the judge to perform this. In the article, it also said: “Since the start of this game, the twelfth graders had been sleeping on futons in a couple of vans borrowed from their parents, the better to pull off a stoop-side ambush and avoid being ambushed themselves.” Sleeping in a van with your friends is an action that was taken too far and seriously. It is risking health, sleep, and also risking the chance of being reported to the authorities because of suspicion for other things.
Role-playing games aren't always the source of peril. There is also simulated violence that is introduced in a different way in video games that might have an effect. According to an article that was written by Erik Kain, he said: “the shooter's ‘darker side’ which saw him playing violent ‘zombie’ video games in his room, sometimes from 12.30pm until 4.30am"(page 2). This evidence shows that a
As the level of violence in video games increases, so does the level of concern for those who play them. Some people are quick to blame school shootings on games just because the kid played a “violent” game. “The topic of videogames and violence can be compared to the chicken or the egg question, which came first, violent games or violent behavior”(Violence and Videogames). However most kids in mass shootings tend to have easy access to guns and are mentally unstable.
Can violent video games truly be a cause of real violence in our adolescents? Can they really lead to such terrible tragedies and massacres like the one at Columbine high school? That is exactly what writer John Leo is suggesting in his essay, “When Life Imitates Video.” He starts us off here by pointing out the similarities between the actions taken during the Littleton massacre and the events of video games like the two shooters often played; and he criticizes the plethora of shooting games available today and how realistic they are. These games that are played by so many today, Leo warns, could “blur the boundary between fantasy and reality.”
Games with simulated violence are perilous for teens, because the teens participating are going through other people’s personal information, attacking people in public, and, more generally, are more violent when they are older.
Is it possible that some of today's most popular yet most violent role-playing games might have a severe negative impact on today's world? In today's world, many teens are involved in a variety of games with simulated violence included in them. Although they are popular, these games have received a lot of controversy over the years. “Twenty-year-old Adam Lanza was obsessed with the violent lifelike video battle games that he played at the large suburban home where he lived alone with his mother, a teacher who became the first victim of his horrific shooting spree in December of 2012.” (6 Murders whose killings are linked to video game obsession). Events like this are unfortunately common which results in people being concerned about the games causing real-world problems. Others have brought up concern about the content and others about their purpose. If these games are as hazardous as they are said to be, they should not be permitted or tolerated at all because of the range of problems they can cause. Even though some believe they are okay I strongly believe role-playing games with simulated violence have a negative impact on teens because, violent role-playing games waste too much time, influence violence, and cause bad behavior.
Some people think kids shouldn’t play violent role playing games because they think it gets kids to stalk other kids, but i think it’s good because it promotes teamwork, strategy, and espionage, all three of which will help the student in the future. At St. Ann's high school a game lasts two and a half weeks and has built up a seventeen-point rule book, a map of the safe zones around the school, a judge, and an entry fee, all for a harmless water pistol game. In the end this was all just about Killer, a last-man-standing game of water-pistol ambush, just because people considered it a violent role playing game even though it teaches the kids a lot and is just a water pistol game and if you still disagree with me go out out and try it for yourselves
In the article “High-Jinks: Shoot-Out” by Guy Martin, St. Ann’s private school in Brooklyn New York has an annual game called Killer. In Killer, they get in a team of four people, gamble $20 per team, and try to “kill” other teams by shooting them with water pistols. There is obviously no proof that these kids play violent video games, but we can assume they do after I explain all of the actions they did in the game. Since 2003, total violent juvenile crimes have been going up due to violent games. Also, there was a poll asking if people thought that violent movies and video games influenced acts of violence. About 50% of people said yes. In the text, it says “Protell took a car to Newark Airport, found the victims before they passed through security, and dispatched them using bathtub squirt fish.” This shows that teams are stalking each other to extinguish their enemy in a brawl. In the text, it says “At 10:30 p.m. on a Wednesday, three of the four seniors, armed with Walgreens issue water pistols, staked out Cohen’s house in a blue Toyota minivan. The idea was to use a cell
What if you constantly had to look over your shoulder, worrying about trying not to be seen? What if you were always on the run, zig-zagging your way through crowds trying not to be caught? These are a couple of the things the players in a high school game called, Senior Assassin or otherwise known as Killer, have to keep in mind. Killer is a last-man-standing shootout and ambush. Fear not, it’s only water pistols, right? Role-playing games with simulated violence are perilous for teens because, it’s unhealthy, dangerous, and at most times, illegal.
Did you know that according to Dr. Bret Conrad, the majority of gamers believe that video game violence has few, if any harmful effects on them personally? Well, many people today play games with simulated violence ranging from games like “Killer” to games like Grand Theft Auto. One example, “Killer”, takes place in multiple New York City high schools at the end of the year. It consists of two teams, each student is assigned a person to shoot and they have to shoot them before they are shot. The students have to use water pistols to shoot their person. Once they are killed, their game is over. While some agree that games with simulated violence are perilous for teens, games with simulated violence are beneficial for teens because they help kids with problem solving skills, keep them busy and helps them help others.
As technology as progressed, more people, especially youth, take part in playing video games. There has been an steady increase of video game usage because of the fact that video games have become more life-like and realistic. While they have become more realistic in aesthetic ways, they have also become more violent in content as well. Games like Call of Duty
Many mass shooters past reveal an obsession with video games or a fictional character. For example; Aaron Alexis, who committed the Washington Navy Yard massacre, had an obsession with video games. He played for a typical 5 hours a day without sleep or breaks. His favorite games were first person shooters, and he was known as the “ headshot king “ to his online friends. CNN conducted a survey in 2013 about the violent tendencies of college students and video games. “Violent games also decrease helping behavior and feelings of empathy for others. The effects occurred for males and females of all ages, regardless of what country they lived in. The effects of these games go beyond making players more aggressive. In our research, we found that people who played first-person shooting games were more accurate than others when firing a realistic gun at a mannequin -- and more likely to aim for and hit the head.” ( Bushman 3 ). With the rise in the popularity of the gaming for younger children, could the next American mass shooter be the 9 year old neighbor you have next
“I like video games, but they’re really violent. I’d like to play a videogame where you help the people who were shot in all other games. It’d be called Really Busy Hospital.”-Demitri Martin. Role playing games have been a source of fun and entertainment for children and adults. There are more safe and calm games such as Just Dance, and there are more Perilous games such as Call of Duty. Role playing games such as killer are perilous for school age children putting them in danger, teaching violence, and teaching reckless behavior.
Runescape is one of the first massive multiplayer online role playing game (MMORPG) that many gamers have started with. Released in 2001, there were no games like it out there for its time. For many of us gamers, Runescape was the beginning of an amazing journey. The game was free to play on your web browser, no download necessary. Once your account was created you were able to start your adventure in the exploration of Runescape, there is no better game you can get lost in. Runescape is the missing piece of achievement, adventure, and connection that you are searching for.
Would you believe the trial of a man that committed: 137 murders, 35 accounts of grand theft auto, ran over 42 pedestrians, totaled 35 cars, had 5 accounts of rape, and one account of manslaughter while driving intoxicated? That is a hard case for anyone to think it was rational. Better yet, what if the case description explained that all of the above crimes were committed in just two hours’ time? Anybody who thought rationally would think it was impossible in any real life situation, and they are exactly right. I am not talking about something in real life, but something maybe… even scarier, and that is the engaging nature of video games. Video games these days are very vivid and create engaging sequences of real life action that go above and beyond what anyone would have pictured even five years ago. The amount of work gone into video games is very impressive; creating detailed, rich, environments of: London’s downtown bay, the jungles of South America, or the beauty of Chicago’s china town. The graphics and scenery are only half of the impressive technology gone into video games. Gameplay itself is very unique and provides high action, quick decision making skills to survive in the unique three dimensional worlds. However, this quick, decisive, gameplay does not always promote the best learning environment. With gaming becoming such a real life experience, it has found its way into violent video games such as Call of
Another instance where such violent video games warped a person’s sense of what’s real and what’s not would be when a school shooter by the name of Evan Ramsey took a gun into his high school and shot a fellow student, the principal of the school, and wounded two other people while on his crazy spree. According to the article “14 Mass Murders Linked to Violent Video games” which includes 13 other instances in which violent video games played a role in tragic events such as the one Evan Ramsey commited, the shooter Evan Ramsey claims that a video game by the name of Doom distorted his version of reality, even going as far to say,” I did not understand that if I pull out a gun and shoot you ... you 're not getting back up. You shoot a guy in Doom, and he gets back up. You have got to shoot the things in Doom eight or nine times before it dies.” (32) This was a case of a very popular video game in the 90’s distorting this person’s sense of reality causing him to go on a shooting spree leaving a fellow classmate and principal dead along with many of his other classmates wounded.
Personal computer games also known as the computer games demonstrate the video games which are played on a personal computer rather than an arcade machine or a video game console. The most defining features of these games include a higher degree of user control of the gaming software and hardware, absence of central controlling ability. Another most defining characteristic of the games is the increased capacity for input to the pc, processing and consequently the output. The people playing the computer games are able to interact with objects that are displayed on the computer screen for the purpose of entertainment. The computer games have been classified into different typologies such as skill and action games, role and