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Video Game : Role Playing And Video Games

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Role Playing and Video Games

In several New York City schools, there is a trending ruthless role-playing game called Killer, the last-man-standing game of water-pistol ambush. In St. Ann’s, which is a private school in Brooklyn Heights, it is very popular throughout the school. When active it lasts for around two and a half weeks and is very intense. This game is very controversial and is different in everyone's eyes. Also, there is a big fan/player base around violent video games. These videos can have material in it ranging from bank robberies, mass shootings, heists, gun violence, etc.. People spend days playing these games and get to into it. These role-playing games with simulated violence and video games are perilous for teens …show more content…

According to Guy Martin’s article, “Protell took a car to Newark airport, found the victims before they passed through security, and dispatched them using two bathtubs ‘squirt fish.’” Protell traveled to the airport to get two people out that were traveling on a field trip. This event was taken too far because the airport is not the place to bring any kind of weapon or projectile launcher even a water gun. It could be misinterpreted and he could have faced consequences. Surely he wasn't thinking of those but doing that took it too far. Also, in the reading, it said that he needed special permission from the judge to perform this. In the article, it also said: “Since the start of this game, the twelfth graders had been sleeping on futons in a couple of vans borrowed from their parents, the better to pull off a stoop-side ambush and avoid being ambushed themselves.” Sleeping in a van with your friends is an action that was taken too far and seriously. It is risking health, sleep, and also risking the chance of being reported to the authorities because of suspicion for other things.

Role-playing games aren't always the source of peril. There is also simulated violence that is introduced in a different way in video games that might have an effect. According to an article that was written by Erik Kain, he said: “the shooter's ‘darker side’ which saw him playing violent ‘zombie’ video games in his room, sometimes from 12.30pm until 4.30am"(page 2). This evidence shows that a

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