The first thing I noticed about the Rift was that it looked like one of those sleep pods from sci-fi movies in the early 2000’s. The machine was sleek. A silver pod, with the outline of an opening barely visible. Perfectly ordinary for such a device, but for some reason it sucked all the light out of the room. The weight of what I was about to experience finally catching up to me. I will be able to see, smell, and feel everything. Everything that happened in Elie Wiesel’s night. I will see, smell, and feel the holocaust through the eyes of Wiesel. “Alright, uh, Yavin. Nice name. I’m Mr. Hiraku. Are you ready?” the teacher asked, looking down at his chart for my name.
“Yes sir.” I answered, a bit shakily. I had used VR before for video games, but never for something so important.
“Alright. I’m going to read you off some side effects involved with this experience. ‘While participating in the Night VR experience software, you may encounter some nausea, disorientation, and discomfort due to the connectors. After using the Night VR experience software, you may encounter nightmares, thoughts of suicide, depression, and other symptoms of PTSD. Would you like to continue with the use of this VR software?’”
I hadn’t known there was going to be so many side effects. But then again, it’s to be expected. To experience something only explainable as horrific, even through VR, is bound to leave something behind.
Noticing my hesitation, Mr. Hiraku added “Yavin, these side effects are
Although this specific program will likely not become available to average consumers, the same foundations for the simulation will be available on the marketplace while being affordable at the same time. In time, applied use of virtual reality such as the Oculus Rift will become mainstream and accepted in everyday life not only due its entertainment value, but also due to its affordability for consumers everywhere. Thoughts of virtual reality often resemble fantastical scenarios reminiscent of scenes in movies with similar themes like Gamer, The Matrix, Total Recall, and Inception. After one delves into the VR technology in products such as the Oculus Rift, one will begin to believe, and he or she will brace themselves for the tidal wave that is the paradigm shift of virtual reality.
From the moment I skimmed the reading list for PSYC 300, I knew I wanted to write, in part, about the concepts of deceiving our perception that were to be discussed by Richard Wright. Through other PSYC, COGS, and PHIL courses, I’ve become fascinated with perception, and the idea that we trust what we see, given how fallible our perceptual system can be. I’ve also been interested, since about 2013, in virtual reality (VR) technology. At an industry event, I was able to test an early edition of the Oculus Rift VR headset; from the moment it was in place, and I was able to freely rotate my head in a new environment, I become engrossed in the sensation that I was no longer in the event hall, but rather in a dungeon, hunting Medusa. That I could
Some experts have opinions on the topic of AI and how it can affect the human body “We believe the brain has to fight against its normal coupling to handle that problem, and that makes some people uncomfortable,” said Banks. “That makes some people’s eyes tired. There are even some cases where it makes people nauseous; it gives them a headache.” An expert Marty Banks, professor of optometry, vision science, psychology, and neuroscience at UC Berkeley, talked about the problems that can affect the body while using VR. Therefore, this shows that, even some experts think that VR can be bad for you, and can result in bad things happening to your body, and your mind like in The
This horror setting didn't work well for the parents as they served horrible consequences. Also, it served as a warning about the dangers of over-reliance on technology and lack of personal relationships, which can have devastating effects and distort perceptions of reality about it. The article serves as a warning, on the stealthy consequences of virtual reality addiction, and highlights the vital role of deep connections in preventing such
The fear of heights can sometimes leave people frozen in terror. There is large amount of evidence suggesting that virtual reality therapy has successfully helped alleviate conditions similar to PTSD. This is accomplished by slowly increasing the amount of stressors, as to not overload the patient with irrational fear. For example, with fear of heights, researchers can gradually increase the difficulty of the simulation, so that the height of the platform increases after every session. In a similar case study, 49 patients had volunteered to participate in a virtual reality treatment for their fear of flying. Results showed, “By the 6-month follow-up, 90% of treated participants had flown since completing treatment” (Anderson 2001). Effectiveness also hugely depends on plausibility and affordability. We need to consider if this treatment is convenient for
By using virtual reality, VA researches can recreate a PTSD suffers traumatic memories and develop treatment based on actual experiences. Chris Crowe, PhD, a researcher and psychologist with the Atlanta VA Medical Center is enthusiastic about the process and states "We believe this has very exciting potential to treat people very quickly and in a way that makes them less vulnerable to relapse,"(VA outlines PTSD research, 2010) These types of research studies are providing veterans with a better quality of life and allotting the time researchers need for long term
Surprisingly, research shows that even 15 minutes of near-total sensory deprivation can cause hallucinations on par with psychedelics. (University, 2011)”
Though putting a mentally ill person in a controlled environment, where scientists can observe he or she, while they put the patient through some sort of exercise, Doctors can receive a better understanding on how to treat the patient. Sometime the Virtual Reality experience is the treatment itself. When someone, like a veteran, has PTSD, for example, he or she can be treated with virtual reality experiences of certain memories, helping them emotionally overcome the traumatic experience. Also, V.R. technology can help social disorders by merging them into social settings that are not threatening to the person with the disorder, thus, helping make him or her to become more social. Last, a more sensitive subject, V.R. can help people overcome his or her fears by, again, showing their fears in a different way to make the fear less frightening. For example, if a person has a fear of spiders, he or she could be put into a situation that teaches his or her brain that spiders are not something to be feared, maybe be put into the spider's point of view to get a sense of what it is like to be a spider. However, Marshall talks about how some people say that it could also be used for torture, perhaps, V.R.could be used to expose terrifying scenes (like death or
Botella et al. (2010) evaluated the efficacy of VR apparatus called Emma’s world. Emma’s world consisted of a large screen projector which included virtual objects, music, sounds, images, colors, videos and texts designed to represent various traumatic events. The control condition included in-vivo and imaginal
My best friend Carson Fetting was once trying the Virtual Reality and we took him to band camp just kidding we took him to space. Right then, he knew what his future is going to be.
There will be issues over how the body is treated outside of the VR system.
During his participation in the VR portion of this treatment, he wore a headset whereby he could see visual images, as well as headphones, so he could hear the appropriate sounds to correspond with the images (Rothbaum et al., 1999). The researchers did not show him real clips of Vietnam, rather he was exposed to computer generated audio and video (Rothbaum et al., 1999). Finally, during the simulated helicopter flights, the individual sat in a “thunder seat” that allowed him to feel the vibrations from the helicopter (Rothbaum et al.,
In your life, have you ever thought about using virtual reality? Have you ever taken to time to actually look at and think about both sides of virtual reality? Well virtual reality, is good and many people doubt that because of all the cons. But there a lot of pros that defeat these cons. It won't only help you, but it can make you happier and proud. People like to believe in a lot of things, but not everyone sees both sides of everything, especially when it comes to virtual reality. Virtual reality, it develops people it guides people. It’s like being you and creating yourself in the form that you can feel best in. It can be used to do a lot of things but many people are blind to that and just see everything one sided. Virtual reality should be allowed because it’s helpful to struggling or disabled people, therefore virtual reality isn't a cancer to the world, it’s a solution.
The VR program could be modified in real-time in order to match the participants’ memories of their traumatic event. This VR headset offered both visual and auditory stimuli. The study also utilized an Environment Scent Pallet to administer olfactory stimuli that may have been present at the time of the trauma.
The promise of VR is always been enormous. Put on the devices and go nowhere, and be transported anywhere. It’s the same escapism peddled by the drugs, alcohol, sex and art- throw off the shackles of the mundane through a metaphysical transportation to an