Video Games
Constantin Pauljev-St Laurent
Video Games have taken over the world. They have many uses like training pilots and doctors at home, teaching kids and just to have fun. All this started with pong the pixeled tennis game but there is a dark side to video games like addiction and suicide are all influenced by video games.
There was always a debate about if video games are good or not. “Video games turn your brain in to mush,” one side would say and the other would say “At least I have fun and I can play with my friends” No doubt this video games debate will never end. But I am interested in which side is right.
Let’s look at 12 point, six positive, six negative, and see if we can make up our own minds based on some information...
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They had brothers and sisters report how often they played video games, how often they played with their siblings, how often they had conflict with their siblings, and how they would rate their sibling relationships. Then the researchers asked the study participants to name the top three games that they liked to play with their siblings.
The results surprised the researchers. Siblings who played violent video games together had less sibling conflict. This goes against most video game research that says violent video games increase aggression. But most of the time, the siblings are defending each other against violent opponents. It’s kind of hard to stay mad at your little brother when you remember that he saved your life in Halo.
Researchers also found that video games increased affection between siblings due to shared experiences. “By immersing themselves in the video game world, siblings can share experiences, play together, and strengthen sibling bonds,” explained researcher Sarah Coyne. The researchers theorize that playing video games together may be a new way to strengthen sibling relationships like never
Video games have become a massive icon that has spanned decades, technology and even cultural boundaries. Whether you play on a computer, tablet, phone, or console: at some point in your life, video games have been a part of what you do. Strike up a conversation about games and you can make lasting friendships or bitter enemies. Even if they might not know the specific game, everyone knows what the genre is, and because of this, video games have taken their lasting place in our pop
It shows that playing cooperatively helps increase cohesion and cooperative behavior. Not only does it help cooperation within the video game the people are playing, but it transfers to their outside behavior, even increasing cohesion with those they did not play with in the game. This article was published only two years ago, making the research done still relevant. The main author, Tobias Greitemeyer, has done research before in relation to psychology and video games, making him familiar with the subject that he is researching. This is published by the well-known source of European Journal of Social Psychology, which is well known for its articles on the subjects of psychology, much like this one. This source will be used to show the positive emotional effects, and even possible reversal of aggressive behavior, that video games can provide if they are played within the correct context. It even shows that playing a violent video game in a team context can help with improving the players cooperative
The use of video games has become a norm for many people and families. They may be used to relax after a long day of work, or as a way for the family to all participate in something together. Many people view video games as just another form of entertainment, but could they actually be more?
Are video games harmful? Are they poisoning society and corrupting the minds of the youth? The evidence would certainly make it seem that way, but what are the real effects that video games have on people? Video games have been the subject of controversy ever since their creation. Yes that’s right, ever since the creation of Pong, video games have been a concern. In fact C. Everett Koop stated that “There is nothing constructive in the games. Everything is eliminate, kill, destroy and do it fast” (Marcovitz 12). As video games grow more and more like real life concern grows as well. However, as video games grow, they also grow in providing a safe outlet for negative emotions, teaching player’s life lessons, and any research proving otherwise is too flawed to be reliable, the media also twists the subject of video games to fit their viewpoint instead of reporting what video games actually do.
Video games were first created for the sole purpose of entertainment. We found that people loved to play video games and started to play them as much as they watched TV. Educators and game developers decided to use that to their advantage by implementing facts and details to help teach and fuel learning in video games. Even video games that have a sole purpose of entertainment have historically accurate stories. In this new age of gaming, video games are now able to provide entertainment and knowledge.
Playing videogames can be a social activity, gaming consoles have advanced overtime, it now allows us to play videogames online with our friends and meet new people. Videogames are also used by our generation to pass the time, like when a person isn’t busy one weekend so he spends that weekend playing videogames with friends who are also not busy; or if someone is in the waiting room of the doctors office, waiting for the nurse to tell him or her when the doctor is ready to see, they might play a game to pass the time. Videogames also give us things to talk about with one another. Many videogames have unique story plotlines with bizarre worlds that have their own lore; some videogames have scoring systems which creates competitivity. Some videogame even have characters that come with stats. So videogames gives us a lot to discuss about.
It seems like everything coming out about video games is bad. A student tried to kill his fellow classmates, and he was an avid Call of Duty player. A study has been released that proves that playing video games will turn you into a criminal. The many benefits of games and gaming, such as their possible applications to education and their ability to tell more complex stories than other forms of media, are almost universally ignored. I know better, though. Between the lifetime I’ve spent playing and loving video games, and the articles I’ve found, I can tell you that video games do not cause violent behavior or thoughts.
Firstly, violent video games enhance social skills and help many people form friendships, by sharing similar interests. For example, the article "Video games may improve children's intellectual and social skills" says, “Katherine M. Keyes, PhD, an assistant epidemiology
Video games get kids to explore and widen their imagination. Some are educated. It turns out that playing
COYNE, S.M., Busby, D., Bushman, B.J. and Stockdale, L. (no date) Gaming in the Game of Love: Effects of Video Games on Conflict in Couples. Available at: https://www.researchgate.net/publication/260727784_Gaming_in_the_Game_of_Love_Effects_of_Video_Games_on_Conflict_in_Couples (Accessed: 16 February 2017).
Many people will say videogames rot your brain or don’t play too much of them because they are bad for you. Most people have heard it from someone like your parents or a friend. But i'm not here to tell you why they're good or bad I am here to tell you the truth about videogames. There are many reasons that videogames are bad but also good.
Each one looked forward to the release of the next best game to play. I must admit I had a hand in why my oldest two nephews enjoyed video games. When “Sonic 2” came out, I played it as often as I could during a yearlong overseas deployment my husband had. I stayed with my mother and spent time with my nephews during that time. I taught them both how to advance quickly through the levels of the game. Their sole mission became beating my high scores in the game. Eventually, they beat and surpassed my talents with that game. After leaving for the next base, they both moved on to more violent video games, namely “Mortal Kombat” and “Street Fighter”. Did I observe an aggressive change in their behavior? Well, it depends on which nephew. My oldest nephew was a very aggressive child and the video games actually game him an outlet. My second oldest nephew, however, did become more aggressive and violent. By this time, my third nephew was old enough to start playing video games and he went right for the violent games. My youngest nephew was not in the same state as my other nephews, but he too began playing the violent games first. That was eighteen years
Secondly, video games have been known to build social skills among many who play them. It is widely known that video games have changed drastically. Now people are able to play and communicate with each other from all different parts of the world. Most games nowadays are virtually online game-play only, which means, that the players are all playing together on one server and they do not have the choice to play the game by themselves. This makes it easier to see why video games increase social skills among the nation's youth. “Playing prosocial video games increased prosocial behaviors: children who frequently played
Video games have been argued about for decades. Some people have argued that video games are linked to violence. However, new research shows that video games can be used for therapeutic purposes, exercise, stress relievers, positive interactive learning, hand eye coordination, and different types of patient treatment for people all around the world.
However, how does the advancement of video games affect our relationships with one another? While a group of people strongly believe that it is helping bring people together, the addiction, the over competitiveness mentality, and the frustration that video games generate are, in reality, pushing people apart.