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The Effects Of Video Game Violence On Human Aggression Essay example

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Throughout a number of recent studies, participants playing violent video games have consistently shown increases in their aggressive behavior, both during and after the gameplay. A study that linked violent video games to child aggression found that in every group they tested, “Children who were exposed to more video game violence did become more aggressive over time than their peers who had less exposure” (Harding 1). An increase in aggressive behavior after playing violent video games is quite common in most cases, although many gamers would argue that other factors, such as people’s emotions, cause this negative change in behavior. This reveals numerous questions surrounding the effects that video game violence might have on …show more content…

“Participants in violent video game studies have been less cooperative than participants in non-violent video game studies (Sheese & Graziano, 2005)” (Greitemeyer, Osswald 212). Short bursts of negative behavioral responses don’t really pose a major threat to the individual, and these short term behavioral changes are much less of an issue in contrast to the possible long term behavioral changes. Long term behavioral changes are nowhere near as prevalent as short term changes. “In the long run, moral beliefs and various concepts on life can be acquired (Huesmann,1988, 1997)” (Rowell 180). Negative long term effects can often be detrimental to the individual and society in general. The meta-analysis made by Anderson et al. (2010) confirms the concepts made in the hypothesis, and is the most successful study surrounding the effects of video game violence to date. Some would argue that people’s emotions have a much greater influence on the change in behavior while playing violent video games. For example you could base the violent behavior “...not by the actual game, but by the emotions caused by prolonged use and frustration of not being able to get through the tough parts. Sometimes the seriousness of people’s emotional responses is not always taken into significant account when the research is conducted” (Danielski 1). “The violence seen is not caused by the actual game, but by the emotions caused by prolonged use and frustration of not being able to get through

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