Do not urgent to hug it; it will hurt you! I’m still thinking about what the real meaning of technology is. An innovative idea? A skill of human? Or a way to help human development? No matter what technology is, it must be used in a right way to bring advantage more than a disadvantage to human. As the article, “Technology’s Reach and Security's Grasp,” by Andrew Updegrove states, “Modern society harbors many bad habits. One is its penchant for enthusiastically embracing the benefits of new technologies before considering their less desirable side effects” (web). People is urgent to hug new technology, but they usually ignore negative of technology. When people get some Cindy, …show more content…
There is Virtual Reality evolve gaming Scenes from 2D to 3D may cause teenager who play the game will see the action as a model and do same action in our real life. As brad bushman remains in the article, “video game violence; Playing violent video games may have harmful effects on the brain,” by Emily Sohn, “In a video game, you naturally identify with the violent character … you’re the person who pulls the trigger, who stabs, who shoots, who kicks. You must identify with the aggressor because you are the aggressor."(web). Teenager is a good age to learn something from a model, and they are easily be effected by some violent action, violent words. Therefore, high technology makes the computer games are more vivid but it increase teenager’s violence. As opponent of my opinion, technology helped police track down criminals that match the faces and voices of criminals. It also can help Medical field to create some medicine to the patient. Nowadays, some surgery does not require surgery, with high-tech is safer. Technology also creates some Energy-saving vehicles to protect the environment. On the other hand, Technology reduces the quality of communication between people, it also has Potential threats to human privacy, and There are violent effects on teenagers by computer game
Technology can be considered both beneficial and harmful to the people of the United States. It can help us connect with one other, find answers to mysterious questions, and entertain us in boring times. However, technology can also be addictive and interrupt our day to day lives. One of the biggest effects that technology has had one our country is the negative aspect.
It is agreeable that there are some correlation between teenagers playing video games and how it affects the youth mentally. Heavy consumption of violence video games does indeed stimulate a change reaction in the brain waves, but there is no hard evidence stating that those changes causes teenagers to act aggressively and violently. On the contrary, it is a popular beliefs that violence video games does indeed causes teenagers to displayed unpleasant behaviors and actions because that is what they learned and observed from the games. Therefore, parents should limit and regulate the amount of time their teenagers are playing violence video games so that they can protect their children from negative behaviors.
As technology as progressed, more people, especially youth, take part in playing video games. There has been an steady increase of video game usage because of the fact that video games have become more life-like and realistic. While they have become more realistic in aesthetic ways, they have also become more violent in content as well. Games like Call of Duty
Games are cool and nice and all but there are some video games that are considered ultra violent video games due to the real world type of violence it shows. These games are graphic and do have violence in it, but it isn’t enough to conquer or influence a teen. In other cases, it may conquer or influence a kid because kids have fresh minds, and learn everything in their way. It’s been experimented to see if games do influence but until present day, yet, there’s no proof or evidence. Violent video games may have an affect on children depending on their age. Younger children are more influenced by violent video games than teens.
Video games have become very influential on children and adults (Stafford, 1999). With violent video games humans are more prone to act aggressively, to have aggressive thoughts and become numb towards violence (Harding, 2009). Apart from these they are
With the popularity and production of video games constantly rising since the mid 90s, you would also imagine that the violent and illegal acts in teens would have also risen, but that is not the case. In fact, violent acts in youth have steadily decreased during the past 20 years, and are projected to continue to fall. While there could be many reasons for this drop in violence, the most likely one is that the inclusion of violence in video games actually provides an outlet for frustrated and angry teens to safely discharge their anger in the digital world, and not upon anyone in the real world. Video games offer an area in which your mind can explore and wander with no fear of consequences, so in
In this age of technology, it's very safe to say that a large majority of the world's population has played at least one video game. This can vary from playing games on console, like Xbox-One, Playstation 4, and for the older generation, the NES to playing mobile games like Tetris. There are many consoles that span from the creation of video games. This has opened opportunities to make several kind of games. These can vary from side-scrollers like Super Mario Bros. on the NES, to Role-playing games (RPG) like Final Fantasy IX on the Playstation 1. While this has caused some great games to surface, it has also allowed intense violence to be let into games. Parents and anti-gaming communities state that this is why kids can become violent. This is false, because violent games can be avoided to prevent this issue, and the Entertainment Software Rating Board (ESRB) has even made various precautions to make sure parents know what they're purchasing. Comprehensible symbols, detailed lists, and age restrictions prevents children from "becoming violent".
First of all, most teens who love violent games spend most of their time playing video games. In addition, “an even more direct link of video game to real-life violence occurred in 2006. Alabama teen Devin Moore was arrested by local police on suspicion of the car theft. While in custody at the police station , he suddenly attacked an officer, stole his gun, and killed two officers and a 911 dispatcher.” (Ramirez page 14). It feels good
Today our world is surrounded by technology and new inventions that make our lives better. Some of the most popular of hobbies among children and teenagers are video games, but what many people don’t know is that they are bad for them. Violent video games in particular have been proven to not be appropriate for the age groups that play them and to have a negative effect on school, social behavior, and increase aggression.
The graphics in games now make the game almost look as if it were real life. That has brought the video game industry a lot more players and part of those new gamers are young children. The issue is when a child is presented with a violent video game that has really good graphics the child has a better understanding of what is going on in that game. Because children can relate what is going in the video game to the real world, that leads children to believe that the actions being done in that video game are accepted in society. If the children believe that its right from them to do violent actions that they learned from the game there attitude starts becoming more aggressive. Anne Harding says “children who watch violence in the media can internalize the message that the world is a hostile place...”.
Violent video games and many games in general also rob kids and adults of living life. Instead of going outside hiking, biking, or hanging out with friends at a coffee shop, young adults stay inside in their own virtual reality. If young adults stay inside playing games, they won’t be able to go out into the world and grow. Kids won’t learn how to properly communicate with people and learn social skills. Video games are ultimately a distraction for kids. Kids won’t focus on school or any responsibilities they might have all they can think about is their game.
“Recent contents analyses of video games show that many as 89% of games contain some violent contents” (Gentile, Lynch, Linder, Walsh 3). More than half of video games being sold around the world contain some form of violence. All of the violence involved in the video games being played by children is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the first step to showing aggression. Aggression in children caused by video games is the biggest effect parents and researchers worry about. Violent video games teach children that shooting and killing people are
One specific case stated that the player would pinpoint locations that he could shoot a gun from. In another case, several game players reenacted parts of the video game without knowing what they were doing (Holly). These studies prove that it is highly difficult for teenage gamers to separate themselves from the games. A reason for this is that the games and the real world look too much alike. The studies also prove that video games start to warp and fog the brain of people whose brains have not been fully developed yet. “The heads of six major health-care organizations testified jointly before Congress in June 2000 that there is a direct causal link between violent video games and violence. Various medical research facilities, including Harvard, have found that teens process violent images in a different part of the brain than do adults, the part that is unable to differentiate reality from fantasy and that, according to Harvard, makes copycatting far more likely in kids than in adults” (Thompson). This evidence proves that the impact of video games is negative because teenagers’ brains aren’t fully developed; they become more susceptible to the repeated violent images.
Video games have been around for many years and violent video games have become increasingly popular, especially to kids in their adolescent years. Along with the increased popularity of video games, violence has also increased.
It is still being debated whether or not video games can lead to one being more aggressive than usual. Constantly playing a violent video game that has characters showing acts of violence can lead to one learning and practicing these acts of violence. Many researchers have talked about the effects of viewing violence in the media and how it affects children. Videogames takes this to another level, where the children are actually participating in being violent in the video games. There are many games out there that allow the children to play gun bearing characters who can kill anyone that they want, steal cars, and commit all sorts of heinous activities. These games can have negative implications on the children as