Sissela Bok opens a controversial topic on violence as entertainment which explores the effect of the increasing of violence both in fiction and in real life. Not only do films, television shows, and video games evidence an escalating level of graphic violence, but daily news of war and other human brutality are as bad as well. As less time pass on doing physical activities and an increase in using electronic devices as increases, particularly by teens, there is growing concern about a possible link between violence viewing content and actual behavior. Bok draws a balanced image, naming some possible benefits from violence. One of the benefits could be the redirection of human physical and verbal aggression and the confrontation of fears in
The main purpose of the article written by Gerald Jones is to change the public perception of violent media for kids. He argues for this by saying violent media can actually have positive effects on young people because a violent media help the young people to gain self-knowledge and sense of potency through heroic combative storytelling. In addition to this, when young people are growing, watching a media action full pool of blood, killing, stabbing, screams of agony and pleas for mercy help them pull out of the emotional trap by plunging themselves into violent story. Jones also believes that violent media are a positive influence on children because pretend to have a superhuman power helps children defeat the feeling of impotent that inescapably
THESIS STATEMENT: The world’s media today seem to have more violence than ever. Video games have vivid depictions of accident catastrophes, fighting and murder. Television news programs generally lead with a violent story in order to gain an audience. This is free society people can stay what they want. ‘’ Media violence has many negative effect on youth today to commit crimes in society.’’
In “Violent Media Is Good for Kids” the author Gerard Jones tries persuading his readers on violent media and the reasons
“There is increasing evidence that early exposure to media violence is a contributing factor to the development of aggression” (Huesmann, Moise-Titus, Podolski, & Eron, 2003). Huesmann and Kirwil (2007, p. 545), argue that an individual’s aggression and violent behaviour are not only caused by emotional, mental and physical circumstances but also the environment plays an equally vital role. They further on state that hastening violent behaviour in the short-term sense is due to disclosure to violence, which can be either through media, computer games and violence that they observe at home, school and their social environment. This paper intends to comprehend media violence and its effects on humanity by understanding the issues that
From infancy onward, parents and teachers have drilled into the young generation that violence should be avoided at all costs. They have preached cooperation, tolerance, and “using one’s words” as tactics to combat difficult situations. Although those lessons are valid, Gerald Jones claims there is an alternative way. In his essay, “Violent Media is Good for Kids,” Jones argues that “creative violence- bonking cartoons, bloody videogames, toy guns-gives children a tool to master their rage” (Jones). In other words, media violence, used correctly, can serve as an alternative method for powering through adolescence. By reading and writing violent stories, children are able to express
Richard Rhodes the author of “Hollow Claims about Fantasy Violence” expresses that the media’s portrayal of violence has no influence on those that view it. One of the first tactics that Rhodes used was by attacking the flaws of Organizations who blamed entertainment for the issues of violent behaviors. He claims that due to increased social control over the years has caused a decline in violence. Rhodes’ used thought-provoking tactics attempting to disprove that violence is influenced from the media instead he believes that violence is stemmed from personal violent encounters. Although Rhodes brought about very good points to dispute that violence is not caused by entertainment, it is not convincing.
In society, video games have been criticized as an inducer for violent in children. The ongoing debate instigates research on the correlation between video games and violence. In Craig Anderson’s article, “Violent Video Games and Other Media Violence, Part II”, the author criticizes the opposing side and states that violence in media reflects violent behaviors in children. John Glynn’s article, “Guns and Games”, reasons on the benefits of video games and points out the true perpetrator for violent behaviors of youth in the United States to be the gun culture.; While Glynn’s article contains some form of pathos, there is a lack of pathos in Anderson’s. Both articles utilize logos and ethos. However, Glynn offers a more well-rounded argument to support that video games are beneficial and are not the true cause of aggression in children.
“Violent Media Is Good for Kids” is a short essay written by Gerard Jones. In Jones’s essay, while the author was trying to convince the audience that violent media can be very beneficial when controlling rage along with a range of emotions and shaping children’s perceptions of life.in children but he falls flat when appealing to the logic and ethos, thus making it unlikely that his audience will side with him.
The article “Violence As Fun” by Randall Sullivan brings up this issue, arguing that parents need to be educated on the dangers of allowing their children to watch violent TV programs. The author supports this with evidence from a report conducted by The American Psychological Association, where they concluded that early substance abuse, access to weapons, isolation, and widespread display of violence in media; the latter being greater, contributes to the violent behaviors in adolescents. He also points out that since the 1950s, aggravated assaults have increased seven times. The passage further emphasizes that many TV outlets know the damaging effects that violence in media has on juveniles, yet only a few acknowledge this fact. Sullivan’s
In his essay “Violent Media is Good for Kids”, comic book writer Gerard Jones argues that there are some benefits of exposing your children to a violent content. Back in the day, children have access to different media entertainments, which mostly were violent. Violent issues can rise from the community, poverty and so fourth. Jones thinks that violent media helps children’s attitude and perceptions in their life in a good way. Jones says,” children use violent stories to meet their emotional and developmental needs”(10).
In the modern-day world, people are convinced that the Earth is plagued by mass shootings and other acts of violence because of violent media. Children and adolescents being exposed to violent media is deemed, by society, to be detrimental to their mental health. In Gerard Jones’ “Violent Media is Good for Kids,” he vindicates violent media. Exposing children to violent media through video games, comic books, and movies are beneficial to children in Jones’ claim. He believes that violent media creates opportunities for children and teaches children to overcome their fears in order to battle their own subconscious hurdles.
In “Violent Media is Good for Kids,” Gerard argues that, violent media is not necessarily harmful to kids, rather very essential and of great importance to them and their future lives.
The concept that the media and violent video games have an effect on aggression and violent behaviour in youth is one that I have heard speculations about in other classes and ultimately agree with. In the article by David Grossman, titled Trained To Kill, he presents the idea that while it is against human nature to kill one’s own kind violence in the media has led to an increase in criminal acts committed by youths (Grossman, 2000). Overall, I agree with his argument because the common theme of violence in media leads to desensitization, and creates a conditioned response to violent situations. However, since the 1980’s we have seen a decrease in homicides in Canada, which contradicts Grossman’s theory.
In their research of violent videogames and the effect on children, they have found that “the simplistic belief that exposure to media violence will lead directly to individual violence is clearly wrong.” (Kutner, Olsen, 2008) I am going to ask you to look deeper than this. I assert that although violent video games are thought to encourage real world violence, they actually help to prevent it.
In this era of internet connectivity, access to an array of violent media stimuli is readily available. Scientific exploration of the effects of such exposure on real world violent behaviour carries potential ramifications for the safety of global communities. Media violence is understood here as stimuli that includes depictions of violence or calls to violent action and includes image, video, television and gaming. Violent behavior is defined as behavior causing emotional or physical harm expressed verbally or physically. Whilst there remains no causal proof for the