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Sherry Turkle's A Second Life

Decent Essays

In Chapter 11, Sherry Turkle claims that the online words and massive multiplayer online role-playing games, gives virtuosity and fantasy- and something more; your performances put you at the center of a new community with virtual best friends and a sense of belonging. Most people that play the virtual game “A Second Life,” feel like their avatars are used as “practice” for real life. Their lives on screen may be play, but they are serious play. Online worlds and role-playing games ask you to construct, edit and perform a “robot” self. When we perform a life through our avatars, we express our hopes, strengths, and vulnerabilities. “A Second Life” gives an opportunity to see what we wish for and what we might be missing. But more than this,

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