Screeches erupted from each and every corner of the dark green maze, leaving its occupants scared and scarred. The noises grew in ferocity and lowered in pitch, wavering between calm and deformed, octave to octave. It stopped momentarily only for the screams to reach increasingly violent levels. Stepping through the excrement, dead goldfish, and related otherworldly things, the inhabitants of the rat tunnels grew wary of their impending doom. “T-t-there’s no possible way this animal is real. It has to be the pipes, malfunctioning or something like that,” spoke the youngest of the group, Tony Delp. “Oh it’s definitely real, Delp Kelp, I’ve seen it myself.” The captain of the strike force, Stephen Giles, spoke with authority over the situation, …show more content…
I didn’t even get a good look at the damn thing the first time.” Pause for thought. “Well, let’s get down there and find it.” First, they slid down from the wave of sewage to the floor below, then, after a moment for recollection of thought, they allowed themselves to be devoured by the current. Their combat suits were able to withstand nearly any environment, save for space and the inside of an active volcano. An oxygen tank was connected to their backs, as the suggestion was made to the committee by Giles after he saw the monster drown one of his childhood friends from his previous endeavor in the sewer system. Alongside that was a propulsion mechanism, allowing for ease in their current situation. He also persuaded them to allow for ammunition that can function underwater, and in case that failed he also suggested extendable spears. Their armor included a limited range communication feature, providing them communication with each other as long as they were within two hundred feet of each other. “You’d think we would’ve seen the creature by now, right?” Daniel’s impatience always shown through, no matter what type of veil he attempted to portray. “Old man, you said you were down here, right? Where should we be
"I thought I saw everything, This one floors me. I can hardly get a grip on it."
B. Brief summary: Thomas wakes up in an ascending elevator surrounded by cold and darkness with no memory of his past. When the doors open a group of boys pulled him up to the Glade, a field surrounded by four enormous walls that open and closes. Outside the wall is the Maze with Grievers. Those are creatures of metal, designed by organization called Wicked. The boys, who are living in the Glade, have also no memories like Thomas.
“And mark this. Let either of you breathe a word, or the edge of a word about the other things, and I will come to you in the black of some terrible night and I will bring a pointy reckoning that will shudder you.”
No one was supposed to perish that night. He did not wish to perform his job, but the decisions of those that expire shall always repeat. He was stuck. He moved through town, piercing through the foggy streets of town, heading as slowly as possible for the inevitable destination, just outside of town where he should wait. They would come to him, sooner or later. They always did.The calm closed around him, moving from those that chose their fate, hearing their echos seemingly drown away in the mist. He was not needed here, he would see them soon
“Great so let’s look for Captain Nemo’s…well something that belonged to Captain Nemo.” Itchoua replied rummaging around a large box filled with anchors and fishing nets.
The most dangerous part of the journey was the last leg of 3 miles (4.8km) to shore. This is where the coast guard patrolled the most so the gangs created special boats fitted with fast and powerful aircraft engines armed them with machine guns and welded armor plating on them.
Dean hesitated. There was a moment of silence. Then he sheepishly said, "I saw it in the movies."
Mumbles were never to be seen again after he left his habitat and that he would never see his parents ever again had disturbed him way too much to the point he couldn’t even sleep. For the rest of his life, he would just have to roam the antarctic to his full content, until the day comes where he would leave planet Earth. Mumbles also realized that he would never be able to find a mate that he could have offsprings with, because of his phenotype. His ability to tap dance will not attract any mate, and the only way to do so is to sing, which Mumbles can’t do because of his mutation. If Mumbles somehow finds a way to mate with another penguin, he may pass down the dancing feet mutation onto his offspring, based on his biological fitness that is.
The first abnormal mood of the story was the feeling of strangeness, “Up and down the old wainscot, over the ceiling and under the floor they raced, and gnawed, and scratched!” (Stoker 3). There were so many rats that they were everywhere in the walls, making noise, and being disruptive. The story then got more creepy when the rats would stop making noises completely, “There was not the faintest sound of gnaw, or scratch, or squeak. The silence was of the grave.”
The quotation above first describes an unsettling and very chaotic environment. With the wails of sirens, screams of terror, and the sound of teeth gritted together with exertion, just adds to the tension and stress to the story. In addition to what seems like an unsurvivable
Following that event sharks began to appear and they taunted the men, by encircling the raft. Sharks are one of my biggest fears along with the open ocean, and just thinking about being circled by dozens of sharks makes me tremble in fear. I don’t know how these men were able to contain themselves
Gunshots rattle through the metallic hallways, ricochets reverberate through every inch of the labyrinth, and explosions wallop against the user’s eardrums with such viciousness that the audiology is felt more so than heard. Phil Hornshaw says the “station shudders”, and that “klaxons scream and the alarms blare”, depicting his own experience as he fled through the ship during one of its action sequences (2). These poignant vibrations distribute a realism that drills into the user, demanding every bit of their attention. But as immense as the audio queues in the game are, the constant background noise is what really jackets the user. The ship’s frame moans and creaks, the ventilation duct vents shriek as they slowly open, and the machinery gives off a sixty hertz tonal that continuously beats into the viewer such that when it is not present a feeling of dread begins to boil inside. This ceaseless protrusion into the player’s audible senses perpetuates the feeling that the game is not just being played, but is being experienced. Yet as much as the audio, visuals, and story line give rise to a thrilling adventure, it is the simulation and interactivity aspect that shows the mediums true
It was an infected— a zombie. It was dragging one of its legs and it walked slowly and mindlessly in the pit.
The sound of shouts filled the air, men barking orders at one another. Then came a call for silence to listen for the voices of anyone trapped inside, screaming for help.
Once upon a time there lived a lanky little rat named Rudy. Rudy’s fur was very dull and felt like needles. She lived in a tiny village where all the animals knew each other. Every afternoon she would meet with her friends at the riverbank to tell stories of their morning. One day Rudy scurried to the riverbank excited to share with her friends a cheesecake she had baked just for them, but when she arrived at the meeting spot, no one was there. Worried and confused, Rudy hurried in to town to look for her friends there. Just as she reached the main road, her body froze as she watched the most beautiful creature strolling through town. Rudy looked around and noticed she was not the only animal in the village mesmerized by this beautiful