Crowdsource Mobile Testing Author(s): Abhishek Srivastava (abhishek_k_srivastava@optum.com, 9968024004) and Sanjeev Kumar (sanjeev_kumar_3@optum.com, 9999108119) Conference Name: Test Next Symposium 2014 Team Name: EWP QA Manager’s Name: Deepika Sharma NT ID: asriv16 and skum120 Location: Gurgaon Abstract In this world around 17% of the world population or 1.2 billion people are using smartphones & tablets; by the end of 2015 the numbers is estimated to touch 28% or 2 billion. The information technology world is changing at a rapid pace. People are moving from personal computers and laptops to mobile devices and tablets. Every day there is an entry of a new mobile device in the market with new specifications to cater the needs of the customer. This lays out a clear challenge for the software designers and quality assurance teams. The high quality design and functionality are pre-requisite for building customer loyalty. It’s nearly impossible for any quality assurance team to test the application on all the available mobile devices in the market. Next question arises, how can we cater such testing need? How can we build customer loyalty? Is our organization able to support such infrastructure needs? How can we deliver with excellent quality with low cost? In this whitepaper we are focusing on highlighting the benefits of crowd source mobile testing. 1.0 Introduction 1.1 What is Crowd source
Forgiveness is the ability to let someone move past a point in their life and sympathize with the person. Redemption however is more personal than forgiveness and allows you to forgive yourself for a sin and achieving that through action. The similarity between this and forgiveness is that they both allow you to move on from your sin. In the book The Scarlet Letter, the author Hawthorne uses the forgiveness and Redemption to depict the “heros” and “villains” in the book. Hawthorne uses compare and contrast methods to depict positives and negatives through the townspeople and natural life all throughout the book, giving vivid imagery and descriptive wordplay. The methods he uses gives Hawthorne the ability to compare of redemption and forgiveness throughout the book. Hawthorne also shows us that throughout the book Hester Prynne accepts that she has sinned and realizes that she must pay the price for her crime.
Abstract- The usage of smart phones is increasing nowadays, so the need for mobile applications has also increased as they make the life of end users easy. Android platform is one of the platforms that make the usage and development of these applications easy. As android is open source and the development of application and its usage is easy these features make android platform one of the popular platforms for a mobile application. [Ref-4]
Mobile computing is growing at an extremely rapid rate and you can see it everywhere you go. You are probably doing it yourself multiple times a day and don’t even realize it. Phones, laptops, tablets, cloud storage and wireless networks that we use everyday are just a few elements of mobile computing. A survey listed by Bowles states that 26% of smartphone users makes them feel like they are being more productive than without them. (Bowles 2013) I can remember taking typing class in high school and now almost every school in America issues tablets to their students.
In essence, technology has increased in growth rapidly, to the point where computers aren’t just dominating households but also within our pockets. For 2016, the number of smartphone users is forecast to reach 2.1 billion. [1]
Jacob Portman is a 16 year old boy living in Florida with his parents. When his grandfather gets murdered he is left with clues that lead him to a island in Wales, to find out the truth of his grandfather's passing by what Jacob thought was a make-believe creature. When he arrives, he finds Mrs. Peregrines Home for Peculiar Children. The home where his grandfather and the other peculiar children stayed. That is when he meets Emma, a pretty girl who can control fire. She takes him to meet Miss Peregrine in a time loop set back in 1940. However, the mystery and danger deepens when Jacob gets to know the children and learns about all of their special powers. Soon he
Smartphones are a type of phone that can perform many functions of a computer, typically having a touchscreen interface, Internet access, and an operating system that can run software applications. It can allow people to engage in those activities that they used to use on their Personal Computer while with more convenience in a mobile size. In 2008, only 10% of phones users in America are the smartphones users. But before the end of 2011, smartphones became the most popular phone device (Entner, 2010), and by 2013, smartphones overtook PCs as the most common Web access device, and the adoption rate of smartphones is 69% in developed countries today. [3]
Now, mobile devices almost always have a network connection, and many fit in the palm of your hand. Additionally, mobile devices’ long battery life makes them more suitable for a school day (Warschauer, 2011). “Smartphone ownership rates in emerging and developing nations are rising at an extraordinary rate” (Poushter, 2016), and “overwhelming majorities” in almost every country surveyed by the Pew Research Center in 2016, reported possessing a mobile device of some sort, even if were not nessicarily “smartphones.”
Besides analyzing existing quality systems for customizing them to the mobile context, there are other studies that aim to come up with a own quality model for mobile applications. An example of such model is the one discussed by Franke et al cite{franke2012mobile}. In this work they proposed a quality model in which Usability, Data Persistence, Efficiency and Flexibility are the core quality aspects of a mobile application. Figure
Besides analyzing existing quality systems for customizing them to the mobile context, there are other studies that aim to come up with a own quality model for mobile applications. An example of such model is the one discussed by Franke et al cite{franke2012mobile}. In this work they proposed a quality model in which Usability, Data Persistence, Efficiency and Flexibility are the core quality aspects of a mobile application. Figure
Gathered specifications and requirements to develop Test Plans and to create Test Cases using Quality Center.
Indeed, it has become common for people to own a smartphone. Smura et al. (2009) stated that, “mobile phones have become an inseparable part of everyday life and a majority of people carry them all the time” and such is true especially towards the millennials.
The intended audience for this document is the developing team, the testing team and the end users of the product.
Nowadays, societies have constantly developed and in many countries have transformed into a modern society completely. Human beings invent many technologies to meet their own needs and for society. Technology has created a lot of comfort for humans, but because of this convenience, people are increasingly dependent on technology. The technology that influences humans today is computers, including smartphones. Computers are one of the most advanced technologies that people made. It has a variety of capabilities that can be used in various tasks, learning, searching, entertaining and communicating. That makes computers and technologies come into every place where people live. For example, in companies, employees use computers to store information and to communicate with customers. In schools, colleges, and universities, students use computers to study and research information. In houses, people use computers for entertainment and contact with others, etc. Internet World Stats found that internet users in 2017 reached 51.7% of the total population in the world. The American vision center revealed in the past decade that computer use among children in the United States has become pervasive. Statistics show that 94 percent of American families with children have a computer in their home with access to the Internet. The Nielsen Company audience report reveals that adults in the United States devoted about 10 hours and 39 minutes each day to
Technology has developed a lot, and have increased smartphoneusers.The number of smartphone users worldwide will surpass 2 billion in 2016, according to new figures from eMarketer-after nearly getting there in 2015. Nextyear,there will be over 1.91billion smartphone users across the globe,a figure that will increase another 12.6% to near 2.16 billion in 2016.(qtd.eMarketer)