Root Word Carnival The class played 4 games that used root words. There was 8 teams, 2 teams per a game. Each team had 2 people. There were an annoying dice game, snake, soccer, and concentration. There were some unacceptable parts. Although you try to make games you need to fix them. The soccer game needs a reset button that actually resets. The concentration game needs to be fixed so every single card matches so there is no cards left out. The dice game shouldn’t have unlimited turns till they make a word, they should just have 2 turns. Add a prefix or suffix that goes with almost everything. The Snake game needs to be a whole lot challenging by adding more “go back # spaces” and one
In field class, we played fun games like Predator and Name Game. In the game predator, Squirrel drew a circle around him, representing a pond, and we had to use our surroundings to hide and get into the circle when he’s not looking. If we did not make it into the circle in under three minutes we would lose, in other words die from dehydration. Name game was when Squirrel says “Squirrel knows…” and then a nature name the person who’s that nature name would duck and the two people that he/she’s in between would have to turn and say each other's nature name, the person who said it first won and the loser would sit down and say what Squirrel did in the beginning, for example “Wallaby knows…”. The final two would stand in the middle and a random person would stand in between them and they would have to say that randomly selected persons nature name.
This game involved a lot of teamwork and helped the players learn how to work together. They had to help each other come up with strategies on how to knock down the opposing teams castles. In addition to that, they also needed to come up with strategies on how to build their own castles and make sure the opposing team doesn't knock them down. The seventh graders used the help of their surrounding teammates to build the hula-hoop castles at a quicker pase and created smart tactics on how to defeat the other team. One strategy that they often used was knocking down the rivals’ castles while their rivals were in the middle
Don’t be fooled, even though the title of my English 1101 course was “Let’s Make a Game” I do not enjoy designing or constructing games. What I learned from making them however, has already changed the way I write and communicate. In high school, every essay or piece of literary work was typed in Times New Roman 12-point black and white font. Most of the time these assignments were boring five paragraph essays written in the third person where I would try to prove a thesis statement. Throughout this course I have learned that the real world does not work in this manner. The best pieces of work are multimodal with design, color, pictures, and many other electronic aspects. If Facebook was just a compilation of black
Using persuasive writing, Wright begins to influence his audience that game play is a beneficial source of entertainment not a wasteful one. Playing video games increases creatively, self esteem and improve problem solving skills of the players. Video games are becoming test runs that appear or feel close to the real thing. Where you can control everything with added effects like magic or future technology. Games have the potential to exceed almost all other forms of entertainment media. They tell stories, play music, challenge us, allow us to instantly communicate and interact with others. Encourage us to create things, connect us to new communities, and let us play with people across the world. Unlike most other forms of media, games are inherently tangible. According to Wright young children spend their days in imaginary worlds, substituting toys and make believe into the real world that they are just beginning to explore and understand. Wright states that games are the result of imagination and that they consist of rules and goals. Generation of teenagers has grown up with different set of games. Teenagers use the scientific method rather than reading the manual first. Games today maybe a person’s only place to express a high-level of creativity and growth. Older generations have a lot of criticisms for games, the games can help a person learn to think on his or her own.
To make a game, let alone a good game, you must understand what makes a game rewarding. If a game is rewarding, then the chances are
Edmund was challenged with creating a game that was, well, challenging for fans. He decided to recreate his classic, Super Meat Boy, for mobile phones, which is an intensely challenging game. He found this solution by recreating a game that was challenging enough, but that also properly rewarded the players, unlike the majority of mobile games (Rose, 2012). As a gamer and a student of the gaming industry I feel blessed to have learned this lesson before working on my own games. I now know that you need to research what games exist in the area you are creating in, not only so another game isn’t copied, but to ensure that the game being created does justice to the people playing the games. I discovered through Edmund’s success that I don’t have to create a game that only exists to make money infinitely, but a onetime cost of a worthy game is just
The sixth grade students were running around the gym competing against each other in a game of boccer. Boccer is a game of soccer and basketball combined. On November 11th, 2015 during the sixth graders sixth period gym the sixth graders were playing this game of boccer. Their teacher Mr. Brubaker was guiding them through a game of boccer. Like chimney cricket, he was influencing them to stay on task. The game consisted of four teams; the yellow team, blue team, green team, and orange team.
The first person to fill in all of their squares without repeating a name wins. Tell students to raise their paper and call out if they think they have won. 7. Give students time to complete their scavenger hunt. Walk around the classroom while students are engaged to make sure everyone is playing fairly and nobody is running. Call time when a student has announced they have finished and have students quietly freeze where they are standing while you check the possible winning sheet. If the student is mistaken, have the class resume the activity. If not, ask students to return to their seats. 8. Discuss the scavenger hunt with students. Who learned something new about their classmates? What did they learn? Why was it important to use good listening skills during the scavenger hunt? Why was it important to use good speaking skills? 9. If time allows, students can practice their reading and listening skills online with interactive stories at this Web site http://www.alfy.com/Storyville 10. 11. Evaluation: 12.
The game they play is on the last two weeks of the school year. It takes place at a private school in New York. The game has many rules applied to it. The kids have squirt guns and run around inside and outside of
Students will try and play each game listed and tally if they won or lost the game twelve times per game. The games will include predicting heads or tails, and then flipping a coin, The birthday game (how likely a wheel with all of the month of the year will land on your birthday month), and a dice game (a student will predict what the die will land on, and then throws the die and records if they are right). Students will also play a game that is rigged that has zero odds of winning. The goal of the game will be to pull a yellow block from a bag that only contains green, blue, and red blocks. I will include the rigged game to show students what an unfair game looks like, and give them a real-life experience of an event that has zero odds. Once completed students will compare their scores on how often they won on each
This game is a number computation game and has rules like any other games. It became a very important game to me. In the process of playing this game, I acquired the skill to count in numbers, self- discipline, and self-control. Also interacting with other children assisted me to learn good social relationships, and social norms. (Fletcher et.al., as cited in Berk, 2007).
During week 4 (November 9th) A.Q and I played a matching rhyming words games. Another child name L.B. joined us. A.Q. and L.B took turns matching the rhyming words and reading them a loud. Then, I had both students write sentences using rhyming words. One sentence A.Q. wrote was, “The box is in the box.” While, L.B wrote “A mouse live in the house.” Then, the students took turn reading their sentences a loud and they told me which word rhymed with which. I enjoyed the student being independent and sharing their thinking. (see binder).
Each group will have a minute and a half to address the above requirements. After group A has presented, group B presents. When the timer goes off, all participants on group A side, move down the line until they are met with another group B. Repeat the process until all groups have shared their ideas with one another. All participants of the group are required to share/ discuss their game with their peers. This form of learning allows students to learn a range of perspectives within a short period of time.
Entry Event: Have everyone in the class take their height measurements (or guesstimate depending on time). . And ask, “If you are under 4’11 sit down, if you are under 5’1, sit down…” and so forth to a height that is relatively tall. The last person standing should be over six feet tall, if no one is, everyone lost. Restart the game and ask, “If you are over six feet sit down…” and so forth until the height of 5 feet on the dot. If they are five feet or shorter, than they have won this round. This shows adaption through traits that the students already have, such as height. Then, begin to talk about adaptations. This unit would be fun and enjoyable to do because the involvement of fossils, abstract thinking, and learning about the natural world.
The first game was an MLA puzzle game. I had taken one of my papers, pasted it to chipboard (the cardboard for puzzles), and cut it into puzzle pieces. Some pieces were paragraphs, one was the heading with my name and class information, and each of the sources on the Works Cited page was one piece. I highlighted in different colors the parts of my thesis statement and a corresponding word in each paragraph to help them see the order the paragraphs should go in. Each of the groups finished well within the ten-minute time period allowed, and received a point for each minute under ten that their team finished the puzzle. The MLA puzzle was probably the most successful of the games; however, it did not transition well to the other stations.