Ready Player One is a story of lies, death and deception but in this book it gets ten times worse. Here we explore the inner workings of what we can only assume the author was thinking while also making a vast spider web of connections. This is Ready Player One: An Unofficial Guide
Chapter One: The 80’s Were obviously better
It is my opinion that the classic video game consoles represent wanting to travel back back to a simpler time like the 80’s and 90’s.
In the book, their are many ongoing crises such as the Global Energy Crisis. The book said that their was also a shortage of habitable housing and land. This contributes to the fact that that in the book the 80’s/90’s were portrayed as the “good ol’ day’s” days and and think that the author was trying to inform the reader that if humanity doesn't change its ways that soon
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In the book, it says that major wars were often large and overlooked and happened very much in foreign countries, although it does not say how many we can assume it was a great amount.
The books world and the 90’s/80’s varied greatly but here are some similarities. For example, in the book’s world, there is very limited technology except for the oasis, this is because most people cannot afford a cell phone, or any other device. In fact, many people can barely even afford an oasis console. Another way that they compared to each other is because the fact that in the oasis is because the 80’s and 90’s were almost a start over because of the great depression, same for the OASIS which was just developed.
Here are some of the differences between the 80’s/90’s and the book In the book there was little to no fuel and there was not that much of a need for gas or petroleum another reason why is because there was also a large abundance of resources this meant that they could build more houses, which meant that there would be no housing crisis such as the one happening in the
Ready Player One hits some of the same situations as in the holocaust or for the book that we read “Night” like taking people spread out over a good area and combining them into a small dense area. They both also touch on the topic of how when someone is killed or something is blown up now one raises an eyebrow or if they do no one does anything about it.
The first console was called the Brown Box and was mad by a TV maker, Ralph Baer. The Brown Box was made in 1967. Nolan Bushaell bounded Atari in 1972. Atari then had its first big hit with the infamous Pong. In 1980 Mattel releases the Intelivision which is the first challenge against Atari’s rule. Nintendo wasn’t always the video game we know, it was originally a Japanese playing card company. In 1985 Nintendo releases the Nintendo releases the Nintendo Entertainment System, Wow what a creative name that is. Then in 1989 they released their second smash hit with the Gameboy, to compete with other companies such as Atari, Who released their Atari 2600. It included the newly released Tetris which would grow to become a massive hit to top off the huge sales of the Gameboy. In 1991 the super Nes is released. Then the original PlayStation is released in 1995 becoming extremely popular. To combat this popularity Nintendo released the Nintendo 64 in 1996. It includes favorites such as Mario 64, Zelda, and Metroid. The PS2 is released in 2000 marking the beginning of a new era of game consoles. It is the first console to include 128 bit graphics. A problem with original game consoles such as the Atari 2600 is they had little memory. With such little memory Graphics could only be up to 160 by 228 pixels. The normal today is 1925 by 1080 pixels. Some of the earliest adventure games used text instead of images to create the world you’re in. The first of these “text” games was
Synthetic, pretend, mock, fake, these are all synonyms to the word virtual. “Ready Player One” by Ernest Cline shows the positives and negatives to living entirely in a virtual world. Although there are favorable aspects to developing and nurturing online friendships or even relationships there are fallible aspects as well that seem to outnumber what may appear harmless at first. In this book we are shown 3 different sets of online relationships, that of best friends, a couple and “brothers”. Aech and Wade are the first real relationship shown in this book and they model best friends. These two have been best friends for the past 4 years and have spent countless hours together playing video games, watching movies and just talking. Because
James Patterson states many of his beliefs and facts throughout his book on why he believes the time after the Golden Age was the best of time not only economically but also personally. There were improvements made in society during the 1970s such as technological advances, extended civil rights to various groups including minorities, women, disabled individuals and the elderly (Patterson 14-15). Many changes pertaining to African Americans were present for the first time in history throughout the United States. A few of these changes included balance in race in the school system, desegregation, and affirmative action. Ultimately this eventually included Native Americans and other minorities as well (Patterson 20-24). In 2000, Americans lived
During the time of the 1980’s, there was a lot going on in our history. Cold War was on its last years in the 1980s. In the United States its military ended involvement in Vietnam. Also, the civil rights movement and women’s movements reached many of their goals (“1970s and ‘80”). Ronald Reagan became president and benefited the economy. When he was president, they called it the Reagan years. During his first terms, the recession ended, inflation
Technology and the economy of today is growing and getting more advanced than ever, yet the world can go completely upside down in 29 years from today. In the book Ready Player One, Ernest Cline states that the world is in the year 2045, the future is absolutely corrupt and everyone is living in a dystopian world. Almost everyone uses OASIS, an online gaming program, and is ultimately many people's escape from their reality. The creator, James Halliday, sent out an alarming announcement interrupting everyone’s day addressing a mission about a hidden easter egg in the game. If someone can find the easter egg , they will inherit his fortune. Wade Watts, the main character, was set and determined to find the egg and made it his greatest goal when
The novel's very title has become a kind of buzzword for periods of excess and fake luxury. The economic collapse of 2008 brought back distant and unwelcome memories of the stock market crash of 1929, casting the boom times of the 1990s and early 2000s as the modern-day version of the Roaring Twenties.
The economy began to recover in 1983 and was surging in 1984. Unemployment and interest rates dropped, allowing more Americans to buy homes and cars (Moss & Thomas, 2013, p. 236). Inflation dropped to four percent, the lowest since the early 1970s. Americans were earning more money, and oil prices were dropping, making fuel more affordable (Moss & Thomas, 2013, p. 236). “Economic growth generated 18 million new jobs and tripled the price of stocks by 1990” (Moss & Thomas, 2013, p. 236).
Although the hardware from the 1970s is incredibly inferior to what we have today, the consoles we use today are still put together in a similar fashion. When the Atari 2600 was released, it had no hard drive to save programs to, barely any RAM, and the game cartridges only had about two to four kilobytes of memory (McCall para. 4). To put that in perspective, a trillion kilobytes is equal to exactly one gigabyte. That is virtually nothing. Back in the ‘70s, the graphics were not good because thats all the computing power that was available back then. Simple games with pixellated graphics took up all the space in the hardware. Gaming controllers had to be simple because the games lacked the
“The captain tried to apologize when he saw who I was, but I wasn't in a forgiving mood,” (Cline 839). Wade Watts is faced with the toughest challenge of his life in Ready Player One by Ernest Cline. In this 80’s pop culture filled novel, the world is plunged into a grim future. The only way for Wade and the rest of the world to escape, is by playing a massive video game. However, when it’s multi-billionaire creator dies, the world breaks it’s neck searching for his hidden fortune. Ernest Cline uses unique imagery to transport the reader into a future dominated by the past.
The era of the 1990’s was an explosive time in American history both figuratively and literally. In the 90’s there was an extreme variety of different failures and also advances in technology. We as a nation had new advancements in space travel, our military and the way of life preparing for the turn of the century. As a country we didn’t know what the new millennium had to bring for us, but we were ready. Most significantly changing America though was from our creativeness that took place, the fear we had, and our militaristic ways.
The Matrix and The Oasis are—in a sense—the same. These two worlds are both a huge lie and an escape to many people. But, they have some essential differences. These differences provide an interesting contrast between The Matrix and The Oasis. The three main differences include: ignorance and the choice of it, virtual versus reality, and the definition of a hero.
The 80 's was an eye opener to a lot of new things, new music, new styles, new points of view on life and new technology. Music was a big hit for the 80 's and so was the technology. A home, family, job and fun was basically what everyone needed to live ahappy life. In the 80 's, people saw the American dream, as a simple task of success andthose years defined them. They were the generation in between differences and facing disagreement andnot turning our backs. The 80 's may have made them idealistic, but it 's idealism that will push themand be passed on to their children, the first children of the twenty-first century.
* In the past game consoles were just for playing games but today they are more than just for playing: surfing in the internet, download pictures and movies, rip music, and watch movies (e.g. Sony’s integrated Blu-ray) past: gaming ; today: gaming and home entertainment systems
Although, seeing as video games are increasingly popular today, not everyone met as unfortunate of a fate. Today, many could credit this to the video game development corporation known as Atari, which arose in 1972 and continuously flourished until about 1982. In 1972, Atari came out with PONG, the first electronic arcade game, and it was an enormous accomplishment that exploded into what is now called the electronic gaming revolution. As time passed, Atari managed to triumph over its competition time and time again, but that is not to say that each of the failed corporations did not feature something that is used today. In fact, a couple of the failed organizations contributed something original to what is common today. For instance, Fairchild Camera and Instrument creating the first system that could play several different games, rather than just one. Another aforementioned group, RCA, was the first to produce and utilize keypad controllers instead of paddles or joysticks. Other consoles that came along, such as Intellivision and Vectrex, sported better graphics than the Atari’s consoles and games, but they still did not manage to gross the amount of money that Atari did because Atari was still on top of collecting all of the most entertaining and enjoyable games of their time. Keep in mind what attracted the masses to video games in the past: fun and addictive gameplay, not how good they looked. Now that the principal eras of gaming have been