Abstract
The world of phone applications is expanding at a rapid rate every day. Apps are now becoming more and more important in everyday life and they are also becoming more and more valuable. With new horizons being reached and new innovations being released it’s important for computing students to try and tap into the world of apps and mobile technology. Each D.I.M.E (Digital, Innovation, Management and Enterprise) group was tasked with coming up with an app idea as a group project.
This project involved creating, marketing and managing an app idea which could be developed for the consumer. The goal was to show our lecturers that the idea concocted by each group could be made into a popular and useful app for a target market. This was
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Introduction
In this group report group V will talk about the product, Siamsa, and the work that went into conceptualising it, designing the poster and developing and website including social media to support and market the app in a way that will give it the best possible chance of taking off. This group report will show what the thinking was behind coming up with Siamsa as a potentially successful application. What was the reasoning behind deciding to make our target market eighteen year olds to thirty year olds, especially people who go to the many colleges around Ireland. It will also reveal why group V decided to make the app Siamsa free for all. As more research was carried out on the idea it became clear that there is actually a market for Siamsa and with some smart marketing and exposure the future possibilities are endless for the app. For this purpose, the group report will focus on the steps that will be taken to make sure that Siamsa will be innovative and bring something new to the market, while at the same time showing that Siamsa is entirely feasible and could be built to a high standard.
Background
After our group was formed our lecturer gave us different talks on topics like e-commerce and start-ups where it gave us an idea on how to start our group project on the right foot and give us the strongest chance
In this group project, I played the role of information giver as well as the initiator. I completed the task I was assigned to providing the information on my part. Secondly, I initiated in starting the google docs, where the whole group can work together towards submitting the final project. I started with transferring all the rough drafts into one document where the group can together elaborate and edit the project. Lastly, I took the initiative in keeping the group on time for completing the project right on deadline.
Different applications have already been installed on mobile devices. It is also widely used by different people as they engaged in doing their daily activities using the app. While most of the mobile device applications allow the users to send and receive messages, share photos, get relevant information about their specific interests or concerns,
In the modern technological savvy era, the mobile phone is a passage to an abundant of information. Mobile applications or “Apps” have been introduced recently within the past six years.2 With over millions of different applications available to the public, Vine – an
Groups projects are very effective at presenting many different viewpoints on a topic. By having group members can equally divide up the work and creating a more detailed
Early adopters were depicted in the Business Model Canvas, but it would have been great to hear why Medical Students and ‘young music and sports stars’ would have taken to the App and why they would have been advocates of the business.
Abstract - The main objective of this research paper is to propose a mobile solution for those students who are registered with course of bachelor engineering technology program. We have seen over the years that the process of manual records has been carried out across almost all educational institutions. The process is not only time consuming but also sometimes inefficient resulting in the false marking of attendance. To discourage the student 's above mentioned attitude towards learning; a mobile application has been designed, developed and tested for android platform. The paper describes the step by step design and development techniques process of android application which can be utilized as an integral component of learning model of engineering education anywhere.
Apps are now an integral part of our everyday lives. We use them to check the weather and check into a flight, to see when the next bus is coming, record notes, read books, play games and much more.
In a world of digitalization, technology is improving day by day. Mobile phones are an amazing part of this blooming technology and an important part of human life. Rising use of mobile devices is the root cause behind many new technologies being introduced to the world. To match up with the increased user expectations and needs, the app development companies are coming up with new, unique and innovative ideas for making their apps better than the existing competition.
On a daily basis, a lot of mobile apps are being launched into the digital hemisphere. Apps are starting to become part of an indispensable feature which mobile phone users have to regularly obtain.
Today, Smart technology assemblage is changing the world through transforming the way people live and work. It integrates a variety of elements of communication technologies and information including practice, representations, experiences, affects, human bodies, actions and passions (Slack&Wise,2015). The successful assemblage of smart technology shows the improvement of creativity. For example, smartphone assemblage is an articulation of software, hardware, the Internet, appearance, application, function, setting, technology, distribution chains, retailers and more. The assemblage also can be extended to what it will give, how users perceive the brand value, how it shapes a private space, and how users use the phone based on previous experience.
Strengths for our team include the fact that our group consists of upper level, business majors who have studied various aspects of business theory and knowledge. This knowledge will be used to the best of the group’s ability to develop and present a well-rounded final project. One notable weakness for our group is that we are having to communicate over a distance rather than work together in a single setting. This provides some obstacles as e-mail communication is often tedious when it comes to working together in a group. However, opportunity wise, our group consists of different minded members who can provide various and diverse insights for our group project. As a group our biggest threat is mostly time and communication. Because this class ranges over a few short weeks it is imperative that our group is mindful of deadlines as well as maintaining clear communication between all members.
Introducing object oriented computer programming (OOP) to Engineering Technology students who have never programmed is often difficult. Even those students who have programmed before in other non-object based languages are often apprehensive or completely lost when introduced to Java and related OOP languages. This apprehension inhibits the learning process and has shown a need for a more inviting development environment aside from the blank text document with which the student is presented. A modern mobile platform application (app) development tool offers an innovative and exciting approach to the introduction of many basic programming skills. This free software development tool called “MIT App Inventor” (Abelson, 2011) or simply “AppInventor” provides an inviting
Mobile phones have become a staple of the modern era and can be witnessed in the hands of the young and the old alike. In first world countries, it is almost a need to obtain a mobile phone as they have become seemingly crucial in everyday life. Even in third world countries it is not a strange sight to see people with cellular phones. They fulfill a significant role in how we communicate, keep track of time, remember our schedule and, digest new information. Cell phones release a completely new spectrum of what people can do on a single, hand-held device. It has become effortless to obtain a cell phone but it can be challenging to notice what makes them different and understand how these differences influence the product. Apple and Android provide distinct benefits and drawbacks that can sway or deter a possible consumer. Apple relies on a more corporate approach that entails consistent performance and security. Android contrarily allows distribution in a multitude of third party developers which creates consumer flexibility and customization. These particular focuses allow Apple and Android to succeed in their own consumer specific, market objectives while also competing with one another in the mobile phone market.
I would like to work on the On-The-Go Software project because today, everyone is on their phones doing something like playing games, reading books or magazines, and many more. In this case, it gives a start-up company a chance to see what mobile games and apps people use all the time. This project is essential for a company that wants to make a game or app because it shows what game or app people are playing and how much they are playing it. It also shows how much each game or app makes and what keeps them addicted to it.
In this proposal i will be researching how efficiently the competitors are creating apps for mobile phones for their clients, how much on average it costs to produce an app and how