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Marketing Analysis : Gree, Inc.

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INTRODUCTION
GREE, Inc. is a Japanese company, founded in December 2004 with headquarters located in the Roppongi Hills Mori Tower in the district of Roppongi in Tokyo. Gree is a manufacturer of social gaming for different mobile and gaming platforms (Cotton, 2011). In addition, Gree offers a platform for developers at which developers can create new games and market it to the consumers by paying a proportion of their income to Gree (Cotton, 2011).
PROBLEM STATEMENT
The case is based in the year 2012 when Gree was facing the problem of global expansion. Gree needs to make its games much more receptive for the international audience following expansion out of Japan. Secondly, Gree needs to assure its shareholders that the company’s …show more content…

The service includes, but is not limited to, the usual functions of social networks, such as social gaming, the browser games, blogs, and fortune-telling. After establishing its strength in the afore-mentioned area, in 2010, GREE, Inc. opened its service on iPhone and Android. The source of revenue consisted primarily of sales of advertising and sales of paid services (Fields & Cotton, 2011). The company has also partnering with Square Enix for the distribution of four games on its mobile platform, including a new episode of the flagship franchise of Square: Final Fantasy X Gree, as well as a new version of The World Ends with You. Also, the company announced a partnership with Tencent at the same time acquiring American mobile gaming platform OpenFeint.
EXTERNAL ANALYSIS
The mobile game industry is in the worst state in the past few years. This is because bargaining power of customers is at all times high (due to availability of unlimited free gaming options), the degree of competitive rivalry is intense (due to lowering of barriers to entry by iPhone Store and Google Play) and suppliers’ power is moderate (Fields & Cotton, 2011). The main problem of almost all modern mobile games is to find a sustainable revenue model.
However, the huge growth of the industry compensates for a majority of the challenges faced by the industry. Mobile games today represent a huge industry that affects the way of life of not

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