Would you let your child play a game called Killer or Assassin? No, despite the vicious name of the game, it is a game of strategy that is teaching kids valuable life lessons. Assassin, or Killer, is a game in which kids form teams and are given other teams to “kill”. To kill another player you must spray them with a squirtgun. Once you get hit with the squirtgun, you are out. I believe that kids should be allowed to play this game because it enforces planning and problem solving. This game forces kids to plan out their attacks and to learn where their victims will be at any time. The teams need to gather information about other teams and team members in order to plan a fool-proof attack. An article by Guy Martin, High-Jinks Shoot-Out, …show more content…
They are compelled to take a new route when the first doesn’t work; they need to have a plan B. One creative team of seniors from St. Ann’s High School needing to problem solve in order to move on to their next target. In order to move on they had to take out Willis Cohen, a freshman with fearfully good skills. According to Guy Martin, “At 10:30 P.M. on a Wednesday, three of the four seniors, armed with Walgreens-issue water pistols, staked out Cohen’s house in a blue Toyota minivan. The idea was to use a cell phone to call the Cohen’s landline, posing as Cohen’s teammate Dominic, using Dominic’s caller I.D. . . . The call went through. But Cohen’s mom-who had earlier driven her son and a teammate to a kill in SoHo-had been tipped off. . . . and the seniors spent the night” (Shoot-Out 2). Although the seniors had an ingenious plan with the cell phone, they had to decide what to do when the situation didn’t go as intended. The seniors didn’t panic, but remained calm and thought up a new plan; stake out the Cohen house all night. This evidence shows that this game that everyone is saying is bad is helping kids everyday. They are learning to problem solve on their own. I feel that simulated games like these are teaching kids and I think they should be able to play them. I used to think that games like Killer would lead kids to a life of violence, but now I know that, despite the name, Killer is a beneficial game
Violence is everywhere in our world, and when teens and children play violent role-playing games, it says “violence is acceptable”. In the article “High-Jinks: Shoot-Out” by Guy Martin a high school student says “I’m looking for some good massacres early” in reference to their high school's annual end of year game, “Killer”. In this game, the students team up and take on the role of assassins, out to kill all others. These are only high school students, 14-19 years old and Killer is only a game, but they are using violent terms like massacre like any other word. They use it like mass killings are acceptable, and that attitude is what is hurting the world. In the same article, Martin said, “Since the start of the game, the twelfth graders had been sleeping on futons in vans borrowed from their parents, the better to pull off a stoop-side ambush and avoid being ambushed themselves.” They are not even adults, yet they are treating a game so seriously, sleeping in a car, talking about waiting to ambush. Yes, they are using tactical thinking, but there are plenty of non-violent opportunities to use that skill, like in chess. Teens need to stop because violence is never acceptable.
In “High Jinks: Shoot Out”, by Guy Martin, teenagers at Saint Annes high school, signed up to play a strategic game called Killer. They use teamwork and
While he is successful in some respects, his attempts mostly fall flat due to a lack of evidence to back the claims and connections he is making. John Leo discusses two mass shootings which were still fresh in his audience’s mind: the Columbine High School massacre, and the Heath High School shooting in Paducah Kentucky in 1997. When discussing both shootings, Leo connects the actions of the shooters to video games. In the Columbine High School shooting, the shooters finished their spree in a way Leo suggests was inspired by the video game Postal which had come out a year and a half earlier. The Heath High School shooter hit five of his victims in the neck or head. As Leo mentions, “Head shots pay a bonus in many video games.” However, when describing both of these events and their supposed connections with video games, Leo fails to support his claims. He never tells his audience whether the shooters in Littleton ever actually played Postal, although there is evidence showing the two did play the videogame Doom, and he never mentions whether the shooter in Paducah played any violent video games. At one point, however, Leo successfully appeals to logos as he describes how the Army wanted to desensitize its recruits and make them more violent. “During World War II,” Leo writes, “only 15 to 20 percent of all American soldiers fired their weapon in battle.” The Army wanted this number to increase and found that shooting games can make them more violent. This realization is why the Marine Corps is “adapting a version of Doom, [a] hyperviolent game, [...] for its own training purposes.” Leo presents this as proof that video games makes people
The assassination role play game played at St.Ann’s private school and other American schools is a fun learning experience for kids. At the end of the school year, high school students in groups complete “assassinations” assigned to them by a judge. The harmless “assassinations” are done by shooting the opponent with a water gun. This continues until only one team remains and they are rewarded with the winner's pot that each team contributed twenty dollars too. This organised and safe game should be allowed to continue and is a great lesson for kids.
Role-playing games are played by kids of all ages all of the time. But do these games start to cross the line when they become violent? Role-playing games with violence have many negative outcomes and they influence bad behavior.
There has been a lot of disagreements on teenagers play violent role playing games. Some people say it’s distracting for teenagers to play violent role playing games and some say it helps them. The assassin is a popular game that was developed in 2003 by Warren Gerstacker. It is now a popular game that is also played in Brooklyn Private School. If you ask me, I say it is good. Nicholas Kilstein stated “Students either became creative or was already creative because of assassin.” First of all, violent role playing games helps students in the future for jobs and colleges. Second of all, violent role playing games motivate and encourage students to work together. Lastly, violent role playing games help students learn smarts that aren’t taught in school. Teenagers should be able to play violent role playing games because it builds creativity.
The first reason that the game, “KIller”, is perilous for teens is that participants go through the personal information of their classmates. Guy Martin in his article “Shootout” (2009) notes that, “In 2007, Jake Protell, a freshman, distinguished himself by ferreting out the itinerary of a field trip that two targets were taking to Tel Aviv.” Based on this excerpt, it seems as though some irresponsible students are willing to sort through field trip forms that do not concern them, just to “kill” someone in the game. In a similar situation of invading personal information, a group of [adjective] seniors “Posing as Cohen’s teammate Dominic, using Dominic’s caller I.D. The call had been engineered from a remote computer by a squad member with prodigious hacking skills.” This quote from the article shows that students in the game went as far as to use someone else’s phone number to call the landline of a victim’s house, where they most certainly don’t
If a child who has no interest or knowledge in guns and weaponry begins to play a "shoot-em-up" video game where the sole purpose is to kill other people that child could become interested in guns and move on to something more realistic such as pellet and paint ball weaponry. From there the child could move into actual guns when he/she is able to acquire such weapons and this could lead to an act of violence against another human being. Violent video games can foster an interest in guns and violence in children, which can lead them to more realistic violence.
Some people think kids shouldn’t play violent role playing games because they think it gets kids to stalk other kids, but i think it’s good because it promotes teamwork, strategy, and espionage, all three of which will help the student in the future. At St. Ann's high school a game lasts two and a half weeks and has built up a seventeen-point rule book, a map of the safe zones around the school, a judge, and an entry fee, all for a harmless water pistol game. In the end this was all just about Killer, a last-man-standing game of water-pistol ambush, just because people considered it a violent role playing game even though it teaches the kids a lot and is just a water pistol game and if you still disagree with me go out out and try it for yourselves
European Navies, particularly the Royal Navy, the Royal Navy adopted coal-fueled efficient, steam-powered vessels which were complete with huge steel hulls and huge guns. The coast of the United States was at more of a risk of foreign attack, more so than ever before. The Navy had to modernize to address the concerns of these attacks. In 1907, a modern battleship fleet which was for that time big departed on their first world tour. These upgrades to the United States Army and the Navy are the background to the development of the U.S way of war during the First World War.
Last year sem.1 was a challenge because i was my own enemy, didn’t ask for help or even try and participate in class.this is very important because participation is kind of important in this class,the more you raise your’e hand the more stamps you would get.some stuff i would know but i’d think twice before raising my hand.just thinking that my answer could be wrong gets me nervous but the thing is ms bonales would give you the stamp anyways even if you're answer was wrong that’s why it was called a participation stamp.it’s nobody’s fault just mine for not raising my hand.homework was an issue as well, l would tell myself i would do it at home and when i got home i'd hang out with some friends or get distracted by doing something else that
Did you know that according to Dr. Bret Conrad, the majority of gamers believe that video game violence has few, if any harmful effects on them personally? Well, many people today play games with simulated violence ranging from games like “Killer” to games like Grand Theft Auto. One example, “Killer”, takes place in multiple New York City high schools at the end of the year. It consists of two teams, each student is assigned a person to shoot and they have to shoot them before they are shot. The students have to use water pistols to shoot their person. Once they are killed, their game is over. While some agree that games with simulated violence are perilous for teens, games with simulated violence are beneficial for teens because they help kids with problem solving skills, keep them busy and helps them help others.
Since the September 11th, 2001, America, as a whole, has only become more Islamophobic, due to media, politics, and negative stereotypes. This affects not only Muslims but all Americans in a bad way. The hatred leads them to discrimination, harassment, vandalism, arson, and violence. The word Islamophobia means the intense dislike and fear of Islam. It’s a collective social anxiety that resulted in hostility and prejudice towards Islam, Muslims, and people of Arabian descent. This leads to Americans fearing and hating Muslims. Islamophobia-involved hate crimes and discrimination have been around since the 70’s. The rates of then slowly increased until 2001, after the attacks, where the rate increase rapidly. In 2000, the number of hate crime against Muslims was only 354, but in 2001 it rose to 1,501.
“I like video games, but they’re really violent. I’d like to play a videogame where you help the people who were shot in all other games. It’d be called Really Busy Hospital.”-Demitri Martin. Role playing games have been a source of fun and entertainment for children and adults. There are more safe and calm games such as Just Dance, and there are more Perilous games such as Call of Duty. Role playing games such as killer are perilous for school age children putting them in danger, teaching violence, and teaching reckless behavior.
Violent video game in which humans are being harassed, physically harmed, killed, sexually assaulted, or contain elements of drugs should be banned for children under the age of 18, because they may increase violent behavior and have a negative impact on their moral development. Also it impact on their education. Also school environment.