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Informative Speech About Video Games

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Good Morning, everyone, i'm going to start off with a poll of who all plays video games in this class. A lot of you/ maybe not too many in this class play video games and/but, as of 2015, 42% of Americans played video games at least 3 hours a week, which is roughly 135 million of the total population. This proves that video games play a large role in our society. Today I’m going to be speaking about the psychological effects that video games have on youth, but in order to do that, I need to inform you of the evolution of violent video games, the effects of violent video games, and the positive effects of video games.
First, I’d like to tell you about the evolution of violent video games. According to a user on ng4.com named ABizzel1 In 1986 a game called Chiller was released and it was heavily influenced by the popular horror movies of the time such as Halloween, Friday the 13th, and Nightmare on Elm Street. Chiller was extremely gory for its time and due to its gore and violence, it was one of the first games to be banned. In 1992 another game shared a similar fate, Mortal Kombat was released in 1992 and rivaled the famed Street Fighter and became an instant success due to its gore and iconic finishing moves and it was the first game to cause political backlash in the US, during a congressional hearing on December 9th, 1993 Mortal Kombat was mentioned, and was banned in several countries. Video games will continue to increase in graphics quality which will promote higher

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