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Hypothesis: Aggression

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Hypothesis: aggression in children who play violent video games

1. Introduction
2. What is the experiment about?
3. Why do we decided to do this experiment?
4. Short summary on violent video games.
5. Where and when will the experiment be conducted?
6. What will the experimenters do?
7. Who will be the participants and how will you measure their responses?

1. INTRODUCTION
Video games made their first appearance in the early 1970s. For the past 30 years, video games have had a major impact on how people spend their leisure time. The first generation of video games were nothing more than simple geometric shapes, one or more of which could be controlled by the game player. Each generation of games always uses the newest technologies available, …show more content…

Violent video games influence behavior by promoting aggressive beliefs and attitudes, thus creating aggressive schema, aggressive behavioral scripts, and aggressive expectations. Children ages 8 to 17 who played a lot of violent video games showed an increase in aggressive behavior — such as hitting, shoving and pushing — three years later, compared to their behavior at the study start.The reason for the increase in aggressive behavior was that children who played a lot of violent video games had an increase in aggressive thoughts: for instance, they were more likely to interpret an ambiguous act, like someone bumping into them, as hostile.Children and adolescents who play a lot of violent games change over time, they start to see aggressive solutions as being more reasonable," ways to respond to conflict or frustration. it has an additive effect.violent games directly reward violent behavior, such as by awarding points or by allowing players to advance to the next game level. In some games, players are rewarded through verbal praise, such as hearing the words "Nice shot!" after killing an enemy. It is well known that rewarding behavior increases its frequency. (Would you go to work tomorrow if your boss said you would no longer be paid?) In TV programs, reward is not directly tied to the viewer's

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