Two Google software engineers and an intern posed an unusual theory in a group article: Do computers have a capacity to dream? Likewise, Dave Gershgorn argues this very notion in his recent article. He says that in order to understand how computers dream, we first ought to educate ourselves on how computers work. Apparently, when the layers of artificial neural networks or ANNs process images, they overtime understand it. For instance, if a computer is given a million pictures of a fork, each layer in the ANN derives pieces of information and conceives the idea of a fork.
Gershgorn argues that the series of modified pictures produced by the computer are its dreams. Moreover, he draws an analogy between the process of learning and dreaming.
Understanding the way A.I. works is crucial to understanding A.I. goals. There are several traits that separate Artificial Intelligence from regular machines. One such trait is an A.I.’s ability to “think” through Neural Networks, which are networks made of simulated neurons and neuron layers designed to process and evaluate data. The simulated neurons are individual receptors designed to process and evaluate inputs. Following their evaluation, the neurons send an output to another simulated neuron in the next neuron layer. These neuron layers are layers of simulated neurons grouped by what type of input they receive and output they produce, that scales in complexity (Knight). MIT tech review senior editor Will Kight provided the example of
A series of thoughts, images, and sensations that occur during a person’s mind during the time that they sleep is known as a dream. Dreams go way back until the beginning of mankind, even to the BC era during the time that Egyptians and Greeks were the leading force! The Egyptians examined the meanings behind the dreams we have and analyzed the symbols. There are a numerous amount of reasons behind our dreams. People must ask all the time, what is the reasoning behind dreaming? Why do we dream? What is the meaning behind the dream I had? In an average lifetime, approximately six years is spent dreaming. Every single person on this planet dreams and just because one might not remember doing so, it was still done. One might have several dreams occur throughout a normal night of sleep that lasts from about seven to eight hours. Everyone has dreams and each experience is distinctive and personal. Some can contain vivid pictures or memorable illustrations of reality and others can be unreal or abstract. In a way, they all have certain meanings to them and there can be messages hidden that are trying to tell someone something. An abundant amount of people are always curious as to why they dreamed what they did and spend time looking for those answers.
Most pieces of art have a deeper meaning than what is simply expressed on the surface. Through emotions, symbols, and motifs, an artist can portray a unique story; however, despite the use of creative symbols, distinct stories can show a similar theme. Two such examples are the short film Destino by Salvador Dali and Walt Disney and The Great Gatsby by F. Scott Fitzgerald, which share the common theme of “the struggle of obtaining dreams”. Based on what is shown in these works of art, it is a challenge to attain dreams.
The manifest content of the dream, the physical images of the dream, are highly overdetermined from an original source: "multiple determination must be of importance in choosing what particular elements shall enter a dream" (Freud 820). Each image seen in the dream can be traced
Jacob Bronowski’s speech, “The Reach of Imagination,” provides a theory that humans are the only beings capable of imagination and memory. This theory relies on the cognitive function of visual images; while it is suggestive, Bronowski does not give an in depth representation of the memory that explains how and why it works. Daniel Schacter provides an updated theory, closely related to Bronowski, of how the brain can form and retrieve memories. These memories are retrieved as fragments; Schacter adds on to Bronowski’s theory with a psychological factor and shows exactly how people remember and interpret things differently. Though Bronowski’s theory of imagination and memory is simplistic and aged, it is still supported by Daniel Schacter’s updated theory behind the human brain and how memories are retrieved in fragments.
The article I choose respond on is the “Flatlands” by Trisha Baga in “Dreamlands”. Dreamlands concentrates on the courses in which specialists have crushed and reassembled the traditions of silver screen, projection, shadiness to make new encounters of the moving picture. The spaces in Dreamland interface unmistakable certain portrayals of sensible experimentation, making a story that spread out over a development of immersive spaces. The handles see utilize shading, touch, music, presentation, light, and shadiness to confound needs, smoothing space through abundance and thought, or extending the dream of three estimations. Trisha Baga is notable for her execution and video establishments, yet draws upon the legacies of figure, painting, music,
To begin with, the author utilizes descriptive vivid imagery to awaken the reader’s sensory perception, and it helps the reader to realistically envision
Most pieces of art has a deeper meaning than what is simply expressed on the surface. Through emotions, symbols, and motifs, an artist can show or tell a unique story; however, despite the usage of creative symbols, distinct stories can show a similar theme. Two such examples are the short film Destino by Salvador Dali and Walt Disney and The Great Gatsby by F. Scott Fitzgerald which share the common theme of “the struggle of obtaining dreams”. Based on what is shown in these works of art, it is a challenge to attain dreams.
Specifically, through his analysis of the communicative technologies that have emerged in the 25 years since Deleuze articulated his vision of control society, Stiegler notes that digital technologies function as hypomnemata – the “techniques of memory and communication … that supported the life of the spirit.” Moreover, as hypomnemata, electronic communication technologies – of which image macros are certainly a part – are also
After learning about dreamwork, the process by which our mind alters the events
In his paper “Computing Machinery and Intelligence,” Alan Turing sets out to answer the question of whether machines can think in the same humans can by conceptualizing the question in concrete terms. In simple terms, Turing redefines the question by posing whether a machine can replicate the cognition of a human being. Yet, some may object to the notion that Turing’s new question effectively captures the nature of machines’ capacity for thought or consciousness, such as John Searle. In his Chinese room thought experiment, Searle outlines a scenario that implies machines’ apparent replication of human cognition does not yield conscious understanding. While Searle’s Chinese thought experiment demonstrates how a Turing test is not sufficient to establish that a machine can possess consciousness or thought, this argument does not prove that machines are absolutely incapable of consciousness or thought. Rather, given the ongoing uncertainty of the debate regarding the intelligence of machines, there can be no means to confirm or disconfirm the conscious experience of machines as well as the consciousness of humans by extension of that principle.
Using software on my laptop, I have developed five glitched portraits that only communicate emotion and familiarity through the individual’s eyes. American media studies lecturer Matt Bernico delivers a thought-provoking point based on Paul Virilio’s statement “perhaps, one might say ‘to invent software is to invent the glitch.’” By inventing software, we have seemingly invented the technological glitch . Bernico talks about the glitch from a technological point of view and the effect this has on us. He also touches on the medium being a channel in which messages move, correlating to Marshall McLuhan’s “the medium is the message” ; a symbolic relationship by which the medium influences how the message is perceived. By using Paint, WordPad and Word, I have intentionally glitched these five portraits without knowing what the outcome would be by experimenting with the coding behind each image. In order to glitch an image without a programmed result I had to save my portrait as a BMP file on Paint, open it in WordPad and save it. By saving it, the image is mixed by what is called the ‘WordPad effect’, whereby the software treats the image as a text file and ensures each part of the coding has its own line break. This in turn glitches the image itself, causing it to break into thin, distorted strips and
Humanity has searched for their significance and meanings, from the Old Testament dreams of Pharaoh and of Jacob’s dream of the ladder, to the ancient Egyptians and Greeks as being messages from the gods. These vivid images that arise in the unconscious mind contain elements of our personal identity, segments of our daily lives, as well as the bizarre.
In the future, we may be able to build a computer that is comparable to the human brain, but not until we truly understand one thing. Lewis Thomas talks about this in his essay, "Computers." He says, "It is in our collective behavior that we are most mysterious. We won't be able to construct machines like ourselves until we've understood this, and we're not even close" (Thomas 473). Thomas wrote this essay in 1974, and although we have made many technological advances
human mind can think and there are no unattainable dreams that one’s mind cannot conceive. Therefore stating that